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Added base files from old repo
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Co-Authored-By: Juan Felipe Cañizares Corrales <pipecaniza@outlook.com>
Co-Authored-By: Edwin Osorio <edwin1106@users.noreply.github.com>
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3 people committed May 17, 2020
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26 changes: 26 additions & 0 deletions .gitattributes
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# Unreal Engine file types.
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text

# Common Raw Content file types.
*.blend filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
*.svg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.targa filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text


# Anything in `/RawContent` dir.
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
74 changes: 74 additions & 0 deletions .gitignore
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# Visual Studio 2015 user specific files
.vs/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Binary Files
Binaries/*
Plugins/*/Binaries/*

# Builds
Build/*

# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt

# Don't ignore icon files in Build
!Build/**/*.ico

# Built data for maps
*_BuiltData.uasset

# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*
2 changes: 1 addition & 1 deletion LICENSE
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MIT License

Copyright (c) 2020 Equilaterus Gamestudios
Copyright (c) 2020 equilaterus

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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45 changes: 44 additions & 1 deletion README.md
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# ue4-gitlfs-baseproject
Base project to start using Git LFS with UE4

Base files to start using Git LFS with UE4.

## Instructions

1. Create your project repo. If you want some free and private repos with [LFS support](https://docs.microsoft.com/en-us/azure/devops/repos/git/manage-large-files?view=azure-devops) you can try [Azure Repos](https://azure.microsoft.com/en-us/services/devops/repos/).

2. Install git lfs.

```
git lfs install
```

3. Copy .gitattributes and .gitignore files to the root path of your repo.

4. Create/copy an UE4 project to the root path of your repo.

5. You're done!

## Project structure

We recommend you to add UE4 files to the **/Content** folder (as you always do) and RAW files (before importing them to UE4) into the folder **/RawContent**.

## Git LFS Commands

* After *staging* files to your Git Repo (using the ADD command) you can review which files are going to be uploaded to the Git LFS server suing this command:

```
git lfs status
```

* To see the list of files being tracked by git-lfs, run:

```
git lfs ls-files
```

* More info: https://github.com/git-lfs/git-lfs/wiki/Tutorial

## Base projects

* git attributes configuration based on: https://github.com/MOZGIII/ue4-gitignore

* git ignore based on: https://github.com/github/gitignore/blob/master/UnrealEngine.gitignore

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