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NumaWB2.c
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NumaWB2.c
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#include "hardware.h"
#include <math.h>
#include "Maths/Vector2D.h"
#include <Gait/GaitRunner.h>
#include "HeaderDefs.h"
#include "servoPosConsts.h"
#include "timingConsts.h"
#include "Commander.h"
#include "gait2.h"
//#endif
short derp;
short turn_loops;
short turn_dir;
int8_t standing;
#define zTRUE 1
#define zFALSE 0
//#define LISTEN UART2toXbee38400
//#define LISTEN uart1
#define TRAV_DEFAULT 25
//#define TURNG8 G8_ANIM_TURNLEFT
#define TURNG8 G8_ANIM_TURNSLOW
#define PROG_LOOP_TIME 19500 // in microseconds
#define AGITATE_TIME 1000 //milliseconds - how long it takes to do an agitate sequence.
#define USE_ONE_SPEED 0
#define THE_ONE_SPEED 3
#define THE_TURN_SPEED 7
#define MAX_WALK_SPD 5
ACTUATOR_LIST PROGMEM all[] = {&servo11.actuator,&servo21.actuator,&servo31.actuator,&servo41.actuator,
&servo12.actuator,&servo22.actuator,&servo32.actuator,&servo42.actuator,
&servo13.actuator,&servo23.actuator,&servo33.actuator,&servo43.actuator,
&servo14.actuator,&servo24.actuator,&servo34.actuator,&servo44.actuator};
// This list is used to set values on all servos.
static DYNAMIXEL_AX12_LIST AX12_driver_list[] = {
&servo1,
&servo11,&servo12,&servo13,&servo14,
&servo21,&servo22,&servo23,&servo24,
&servo31,&servo32,&servo33,&servo34,
&servo41,&servo42,&servo43,&servo44,
&servo51,&servo52
};
G8_RUNNER gait = MAKE_G8_RUNNER(all,animations);
short walk = zFALSE;
short turn = zFALSE;
short light = zTRUE;
short kneeling = zFALSE;
short flopCnt = 0;
short panic = zFALSE;
//Command settings/interpretation variables
int currentAnim = 0;
int playingAnim = -1;
int IRcnt = 1;
///MATHEMATICA CODE
///loopSpeed = 1000;
///Plot[65.536*loopSpeed/speed, {speed, 0, 128}, PlotRange -> {500, 4000}]
const int g8loopSpeed = 1000;
int g8speed = 25;
int g8playbackDir = 1; // value should only ever be -1 or 1.
int g8repeatCount = 0;
int ch = '!';
int ch_old = '?';
int do_gait = 1;
short guns_firing = zFALSE;
//Setting default walking variables...
int16_t loopLength = 0;// = 1800;
//int16_t half_loopLength = 0;// = loopLength/2; //reduced the scope and made this local where its used...
int16_t travRate;// = 0;//could be a uint8_t
int16_t double_travRate = 0;//= 2 * travRate;
TICK_COUNT turnTimeOffset = 0;
const int16_t travRate_default = TRAV_DEFAULT;
int16_t ang_dir = 0;
TICK_COUNT oldLoopStart = 0;
// Initialise the hardware
void appInitHardware(void) {
initHardware();
// gaitRunnerInit(&gait);
// act_setConnected(&antijam, zFALSE); // Setting this later so servo centers initially.
}
// Initialise the software
TICK_COUNT appInitSoftware(TICK_COUNT loopStart){
rprintf("It begins.... \n");
initTrig();
//ax12SetID(&servo1, 1);
//Call gait for Standing
g8Stand();
myServoReturnLevels(AX12_driver_list);
rprintf("ServoReturnLevelsSet!\n");
initServoLims();
rprintf("ServoLimsSet!\n");
myServoSpeeds(AX12_driver_list);
rprintf("ServoSpeedsSet!\n");
act_setConnected(&antijam, zFALSE); // Stop microservo
//Setting mathy initial values for walking
loopLength = 1800;
//half_loopLength = loopLength/2; redundant
travRate = travRate_default;
double_travRate = 2 * travRate;
standing = 1;
g8Stand();
return 0;
}
// This is the main loop
TICK_COUNT appControl(LOOP_COUNT loopCount, TICK_COUNT loopStart) {
if (PRINT_DEBUG_LOOP){
rprintf("\n%ld", loopStart - oldLoopStart);
oldLoopStart = loopStart;
}
// Stop IK and g8s from coinciding... make Numa stop in place.
// if (walk == zTRUE && do_gait == zTRUE){ g8Stand(); }
// -------- Start Switch/Button-------
// Switch/Button - see switch.
// To test if it is pressed then
if (SWITCH_pressed(&button)){
// Triggers gun test //Want to run motors at 7.2V, so do PWM:
act_setSpeed(&LeftGun,-70); //NOTE: (7.2V / 12.6V) * 127 = 72.5714286
act_setSpeed(&RightGun,-70); //NOTE: (7.2V / 12.6)V * 127 = 72.5714286
// pressed
// We use the light variable to toggle stuff.
if (light == zTRUE){
LED_on(&statusLED);
light = zFALSE;
//rprintf("on!\n");
}
else {
LED_off(&statusLED);
light = zTRUE;
//rprintf("off\n");
}
}
//Check whether to stop firing guns
if (guns_firing && clockHasElapsed(guns_firing_start_time, guns_firing_duration)){
guns_firing_duration = 0;
guns_firing = zFALSE;
act_setSpeed(&LeftGun,0); //NOTE: (7.2 / 12.6) * 127 = 72.5714286
act_setSpeed(&RightGun,0); //NOTE: (7.2 / 12.6) * 127 = 72.5714286
guns_firing_start_time = clockGetus();
}
// To test if it is released then
if(SWITCH_released(&button)){
// released
act_setSpeed(&LeftGun, 0);
act_setSpeed(&RightGun, 0);
}
// -------- End Switch/Button-------
// -------- Start Dynamixel AX-12 Driver-------
// Dump the current values for all servos on AX12_driver to rprintf
// ax12DumpAll(&AX12_driver);
// -------- End Dynamixel AX-12 Driver-------
///////////////////////////////////////////
CmdrReadMsgs();
TICK_COUNT ms = (loopStart) / 1000 + spdChngOffset; // Get current time in ms
//We always move the turret to the position specified by the Commander.
ax12SetGOAL_POSITION(&servo52, tilt_pos);
ax12SetGOAL_POSITION(&servo51, pan_pos);
if (infobutton){
ax12TempAll(&UART3toAX12_driver);
infobutton = zFALSE;
}
if (panicbutton){
flopCnt += 1;
// rprintf("%d\t",flopCnt);
if( flopCnt >= 3){
g8Crouch();
panic = zTRUE;
rprintf("\nHowdydoo? %d\n",flopCnt);
flopCnt = 0;
}
else{
// Exit crouch/panic, enable standing, and re-enable torque to 2nd servo of each leg.
panic = zFALSE;
standing = 0;
ax12SetTORQUE_ENABLE(&servo12, 1);
ax12SetTORQUE_ENABLE(&servo22, 1);
ax12SetTORQUE_ENABLE(&servo32, 1);
ax12SetTORQUE_ENABLE(&servo42, 1);
}
panicbutton = zFALSE;
//rprintf("poink\n");
// Limit to one press toggling at a time.
delay_ms(100);
uartFlushReceiveBuffer(LISTEN);
}
//FIRE THE GUNS!!!!!
if (gunbutton){
guns_firing = zTRUE;
act_setSpeed(&LeftGun,-65); //NOTE: (7.2 / 12.6) * 127 = 72.5714286
act_setSpeed(&RightGun,-65); //NOTE: (7.2 / 12.6) * 127 = 72.5714286
guns_firing_start_time = clockGetus();
}
agitatorLogic((loopStart) / 1000);
//We put "panic" before anything else that might move the legs.
if(panic){ return 25000; } //micro seconds
// Decrement turn_loops continuously
if (turn_loops > 0) { turn_loops -= 1;}
if(turnleft || turnright){
// LED_off(&statusLED);
if(PRINT_DEBUG){rprintf("Turn! %u\t%u\n",turnright, turnleft);}
if(turn_loops < 1) {
loopLength = loopLengthList[THE_TURN_SPEED - 1];
// Two parts:
// 1) how far 'ms' is from the beginning of a turn animation
// 2) how far from the beginning of a turn animation we want to start at
turnTimeOffset = (ms % loopLength) - (TICK_COUNT)(0.2 * loopLength);
}
turn = zTRUE;
turn_loops = 20;
turn_dir = 1;
if(turnleft){ turn_dir = -1; } // Reverse turn dir here
standing = 0;
}
else if(turn_loops > 0) {turn_loops = turn_loops;} // ?
//Else, walking, possibly
else{
turnTimeOffset = 0;
// walkNewDirIK(0);
walkSPD = sqrt(walkV*walkV+walkH*walkH);
walkDIR = atan2(walkH,walkV);
walkSPD = interpolate(walkSPD, 0,102, 0,6);
if(walkSPD == 0 && turn_loops == 0){
//g8Stand();
walk = zFALSE;
if (standing < 6) { standing += 1;}
}
else if (walkSPD > 0){
// Debug info
if(PRINT_DEBUG){rprintf("walk! %f ", (walkDIR * 180.0 / M_PI));}
//Disable turning when walking joystick is moved.
turn_loops = 0; //REDUNDANT
//Disable standing g8
standing = 0;
if(walkSPD > MAX_WALK_SPD){ walkSPD = MAX_WALK_SPD; }
else if(walkSPD == 1 || walkSPD == 2){ walkSPD = 3; }
if(USE_ONE_SPEED){
walkSPD = THE_ONE_SPEED;
}
int16_t newLoopLength = loopLengthList[walkSPD - 1]; //Temp storage
if(newLoopLength != loopLength){ // So we can check for change
spdChngOffset += speedPhaseFix(loopStart, loopLength, newLoopLength);
loopLength = newLoopLength;
//spdChngOffset = spdChngOffset%loopLength;
}
walk = zTRUE;
walkNewDirIK((int16_t)(walkDIR * 180.0 / M_PI));
}
do_gait = zFALSE;
}
//////////////////////////////////////////
int16_t half_loopLength = loopLength/2;
//travRate = 30 - 10; // this was redundant
double_travRate = 2 * travRate;
////////////////////////////
// -------- Start Leg stuff-------
//the 'now' variables are essentially sawtooth waves.
now2 = (ms - turnTimeOffset) % (TICK_COUNT)loopLength;
now3 = (ms - turnTimeOffset + (TICK_COUNT)half_loopLength) % (TICK_COUNT)loopLength;
now4 = (TICK_COUNT)loopLength - (ms - turnTimeOffset) % (TICK_COUNT)loopLength;
now1 = (TICK_COUNT)loopLength - (ms - turnTimeOffset + (TICK_COUNT)half_loopLength) % (TICK_COUNT)loopLength;
/// Above is where the commander input is interpretted.
///
/// The next few blocks are where we determine what gait to use.
///
///
// WALKING WITH IK
//if(0){ //Disables walking
if(walk == zTRUE && turn_loops == 0){
walkCode(loopLength, half_loopLength, travRate, double_travRate);
// //Do this in the middle of the calculations to give guns a better firing time accuracy
// if(guns_firing && clockHasElapsed(guns_firing_start_time, guns_firing_duration)){
// guns_firing_duration = 0;
// guns_firing = zFALSE;
// act_setSpeed(&LeftGun,0); //NOTE: (7.2 / 12.6) * 127 = 72.5714286
// act_setSpeed(&RightGun,0); //NOTE: (7.2 / 12.6) * 127 = 72.5714286
// guns_firing_start_time = clockGetus();
// }
}
//Turnning with IK
else if(turn_loops > 0 && walk == zFALSE){
turnCode(turn_dir, loopLength, half_loopLength);
//rprintf("\n%d\t%d\t%d\t%d",s12pos,s42pos, footH13,footH24);
}
else if(standing > 0 && standing <= 5) {
// g8Stand();
g8FeetDown();
}
else if(turn_loops > 0 && walk == zTRUE){
// g8Stand();
g8FeetDown();
}
turnright = zFALSE;
turnleft = zFALSE;
/**** */
///Move all servos
if(walk == zTRUE || turn_loops > 0){
ax12SetGOAL_POSITION(&servo11, s11pos); //, servo11, servo11Max, servo11Min);
ax12SetGOAL_POSITION(&servo21, s21pos); //, servo21, servo21Max, servo21Min);
ax12SetGOAL_POSITION(&servo31, s31pos); //, servo31, servo31Max, servo31Min);
ax12SetGOAL_POSITION(&servo41, s41pos); //, servo41, servo41Max, servo41Min);
ax12SetGOAL_POSITION(&servo12, s12pos); //, servo21, servo21Max, servo21Min);
ax12SetGOAL_POSITION(&servo13, s13pos); //, servo31, servo31Max, servo31Min);
ax12SetGOAL_POSITION(&servo14, s14pos); //, servo41, servo41Max, servo41Min);
ax12SetGOAL_POSITION(&servo22, s22pos); //, servo21, servo21Max, servo21Min);
ax12SetGOAL_POSITION(&servo23, s23pos); //, servo31, servo31Max, servo31Min);
ax12SetGOAL_POSITION(&servo24, s24pos); //, servo41, servo41Max, servo41Min);
ax12SetGOAL_POSITION(&servo32, s32pos); //, servo21, servo21Max, servo21Min);
ax12SetGOAL_POSITION(&servo33, s33pos); //, servo31, servo31Max, servo31Min);
ax12SetGOAL_POSITION(&servo34, s34pos); //, servo41, servo41Max, servo41Min);
ax12SetGOAL_POSITION(&servo42, s42pos); //, servo21, servo21Max, servo21Min);
ax12SetGOAL_POSITION(&servo43, s43pos); //, servo31, servo31Max, servo31Min);
ax12SetGOAL_POSITION(&servo44, s44pos); //, servo41, servo41Max, servo41Min);
// // ax12SetGOAL_POSITION(&servo11, s31pos);
// ax12SetGOAL_POSITION(&servo12, s12pos);
// ax12SetGOAL_POSITION(&servo13, s13pos);
// ax12SetGOAL_POSITION(&servo14, s14pos);
// // ax12SetGOAL_POSITION(&servo31, s31pos);
// ax12SetGOAL_POSITION(&servo32, s12pos);
// ax12SetGOAL_POSITION(&servo33, s13pos);
// ax12SetGOAL_POSITION(&servo34, s14pos);
}
if(PRINT_IR_RANGE){
IRcnt += 1;
if(IRcnt >= 8){
distanceRead(distance);
rprintf("L");
distanceDump(distance);
rprintf("\t");
distanceRead(distance2);
rprintf("R");
distanceDump(distance2);
rprintfCRLF();
IRcnt = 0;
}
}
if(PRINT_DEBUG && walk == zTRUE){rprintf("\n");}
// else if(PRINT_DEBUG_IK == zTRUE && turn == zTRUE){rprintf("\n");}
else if(PRINT_DEBUG_IK == zTRUE && turn_loops > 0){rprintf("\n");}
return PROG_LOOP_TIME;//45000; //micro seconds
//return 0;
}
void myServoSpeeds(DYNAMIXEL_AX12_LIST* myList){
for(uint16_t cnt = 0; cnt < 16; cnt++){
ax12SetMOVING_SPEED( (AX12_driver_list[cnt]), MY_SERVO_SPEED);
delay_ms(25);
}
ax12SetMOVING_SPEED(&servo14, MY_COAX_SPEED);
delay_ms(30);
ax12SetMOVING_SPEED(&servo24, MY_COAX_SPEED);
delay_ms(30);
ax12SetMOVING_SPEED(&servo34, MY_COAX_SPEED);
delay_ms(30);
ax12SetMOVING_SPEED(&servo44, MY_COAX_SPEED);
delay_ms(30);
ax12SetMOVING_SPEED(&servo52, MY_TURRET_SERVO_SPEED);
delay_ms(30);
ax12SetMOVING_SPEED(&servo51, MY_TURRET_SERVO_SPEED);
}
void myServoReturnLevels(DYNAMIXEL_AX12_LIST* myList){
for(uint16_t cnt = 0; cnt < 18; cnt++){
ax12SetSTATUS_RTN_LEVEL( (AX12_driver_list[cnt]), RTN_LVL);
delay_ms(25);
}
}
TICK_COUNT speedPhaseFix(TICK_COUNT clocktime, TICK_COUNT loopLenOld, TICK_COUNT loopLen){
//rprintf("%lu\t%lu\t%lu\t",clocktime,loopLenOld,loopLen);
return (TICK_COUNT)((((clocktime/1000)%loopLenOld)/((float)loopLenOld) - \
((clocktime/1000)%loopLen)/((float)loopLen))*loopLen);
}
// Method runs anti-jam servo
void agitatorLogic(TICK_COUNT ms_b){
short n_cycles = 1;
if(agitbutton == zTRUE && agitate == 0){
if(PRINT_DEBUG_AGITATOR){rprintf("agitate loop start\t");}
agitate = ms_b;
act_setConnected(&antijam, zTRUE);
}
else if (agitate > 0) {
// If we have exceeded the agitate time length...
if ((ms_b - agitate) > AGITATE_TIME) {
agitate = 0;
act_setConnected(&antijam, zFALSE);
if(PRINT_DEBUG_AGITATOR){rprintf("agitate loop end\t");}
}
// Else, interpolate the position for the servo.
else {
int16_t now = abs( \
(((ms_b - agitate) + AGITATE_TIME / (n_cycles*4)) % (AGITATE_TIME/n_cycles)) - AGITATE_TIME/6); //
// Map it into DRIVE_SPEED range
DRIVE_SPEED speed = interpolate(now, 0, AGITATE_TIME/(2*n_cycles), -97+15, 97+15); // DRIVE_SPEED_MIN, DRIVE_SPEED_MAX);
// Set speed for all motors/servos
act_setSpeed(&antijam,speed);
}
}
else if (agitate < 0){ // Not possible to go negative? TBD...
if(PRINT_DEBUG_AGITATOR){rprintf("zeroing from negative\t%d\t", agitate);}
agitate = 0;
act_setConnected(&antijam, zFALSE);
}
}