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Resources pulled from Trilogy client using LanternEQ tools.

Extractor: https://github.com/danwilkins/LanternExtractor

Importer: https://github.com/danwilkins/LanternUnityImporter

This project uses Unity 2018.4.25f1: https://unity3d.com/get-unity/download/archive

When debugging, set play window for 1024x768 resolution. Compiled game should be the same resolution.

When building the UI images, if you notice a white line around the boxing of the image, select the image file from the file browser window and click Filter Mode: Point (no filter).

Media

YouTube Video: https://www.youtube.com/watch?v=Dmj8fzemANA

What's Done

  • Collisions
  • Lighting
  • Player Controls
  • World Environment
  • Gather UI elements from Client and Upres Using AI
  • Text Messaging System
  • NPC Placeholders

To Be Done

  • NPCs
  • Animations
  • Quests

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Recreating EverQuest original Tutorial in Unity.

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