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ac_chamber.cfg
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ac_chamber.cfg
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// ** Important note for map editors **
// When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the
// newmap command ensures that your map uses the default map settings, rather than using the existing configuration for
// the map you were on.
// If it did use the existing configuration, upon 2nd load, the map will become messed up.
// If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and
// rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT
// ANYTHING, just to be safe!
// If you wish to learn how to use configuration files for you map, read: "docs/mapediting5.xml"
// Possible commands that can be used in map configs are:
// ======================================================
// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour,
// mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour.
// Mapmodels:
mapmodelreset // Leave this command here, or else your maps config file will become
// messed up!
// Mapmodel number:
// ---------------
fogcolour 0x9F8255
fog 300
shadowyaw 175
mapmodel 2 2 0 0 "nothing" // 0 Use this for clipping off areas/things that players should
// colide against. See "docs/mapediting5.xml" for more details.
mapmodel 4 1 0 0 "comp_bridge" // 1
mapmodel 0 7 0 0 "ladder_7x" // 2
mapmodel 0 8 0 0 "ladder_8x" // 3
mapmodel 0 10 0 0 "ladder_10x" // 4
mapmodel 0 11 0 0 "ladder_11x" // 5
mapmodel 0 15 0 0 "ladder_15x" // 6
mapmodel 0 12 0 0 "streetlamp" // 7
mapmodel 0 12 0 0 "streetlamp" // 8
mapmodel 3 2 0 0 "bench" // 9
mapmodel 2 4 0 0 "dumpster" // 10
mapmodel 0 0 0 0 "roadblock01" // 11 Clip this with nothing mapmodels!
mapmodel 0 0 0 0 "roadblock02" // 12 Clip this with nothing mapmodels!
mapmodel 1 8 0 0 "fence" // 13
mapmodel 1 8 0 0 "fencepost" // 14
mapmodel 0 0 0 0 "fencegate_open" // 15
mapmodel 1 8 0 0 "fencegate_closed" // 16
mapmodel 0 0 0 0 "grass01" // 17
mapmodel 0 0 0 0 "grass01_d" // 18
mapmodel 0 0 0 0 "grass01_s" // 19
mapmodel 0 0 0 0 "grass02" // 20
mapmodel 0 0 0 0 "grass02_d" // 21
mapmodel 0 0 0 0 "grass02_s" // 22
mapmodel 0 0 0 0 "plant01" // 23
mapmodel 0 0 0 0 "plant01_d" // 24
mapmodel 0 0 0 0 "plant01_s" // 25
mapmodel 0 0 0 0 "tree01" // 26
mapmodel 1 2 0 0 "chair1" // 27
mapmodel 0 0 0 0 "laptop1" // 28
mapmodel 0 0 0 0 "picture1" // 29 If you wish to put a custom picture in the frame use // "skin_blanco.jpg" Please make a new folder, preferably called
// picture1_yourmapsname
mapmodel 1 6 0 0 "locker" // 30
mapmodel 0 0 0 0 "strahler" // 31
mapmodel 0 0 0 0 "light01" // 32
mapmodel 0 0 0 0 "bulb" // 33
mapmodel 1 3 0 0 "barrel" // 34
mapmodel 1 2 0 0 "barrel2" // 35
mapmodel 0 0 0 0 "elektro" // 36
mapmodel 3 1 0 0 "europalette" // 37
mapmodel 0 0 0 0 "gastank" // 38 Clip this with nothing mapmodels. Use two of them with the size
// mapmodel 3 5 0 0 "nothing"
mapmodel 2 1 0 0 "gutter_h" // 39
mapmodel 1 2 0 0 "gutter_v" // 40
mapmodel 0 0 0 0 "wrench" // 41
mapmodel 0 0 0 0 "screw" // 42
mapmodel 0 0 0 0 "signs/flammable" // 43
mapmodel 0 0 0 0 "signs/speed" // 44
mapmodel 0 0 0 0 "signs/maint" // 45
mapmodel 0 0 0 0 "signs/caution" // 46
mapmodel 0 0 0 0 "signs/biohazard" // 47
mapmodel 0 0 0 0 "fag" // 48
mapmodel 0 0 0 0 "can" // 49
mapmodel 0 0 0 0 "can2" // 50
mapmodel 0 0 0 0 "wood01" // 51
mapmodel 0 0 0 0 "hook" // 52
mapmodel 0 0 0 0 "coffeemug" // 53
mapmodel 0 0 0 0 "flyer" // 54
mapmodel 0 0 1 0 "poster" // 55 Don't put the poster too close to a wall, or it will "z-fight".
mapmodel 1 1 0 0 "aard" // 56
// Most mapmodels below here were introduced in version 1.0 of AC.
mapmodel 4 1 0 0 "bridge" // 57
mapmodel 0 1 0 0 "ladder_rung" // 58
mapmodel 0 8 0 0 "drainpipe" // 59
mapmodel 2 2 0 0 "toca/airconditioner" // 60 Inner part of airconditioner is Model 107
mapmodel 0 0 0 0 "toca/bullet" // 61
mapmodel 0 1 0 0 "toca/cinderblock" // 62
mapmodel 1 7 0 0 "toca/commrack" // 63
mapmodel 1 4 0 0 "toca/commrack2" // 64
mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65
mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 For use with corrugated fence (Model 102/103)
mapmodel 1 4 0 0 "toca/guardrail" // 67 Clip this with nothing mapmodels
mapmodel 1 4 0 0 "toca/guardrail2" // 68 Use guardrail2 with this (Model 106)
mapmodel 0 0 0 0 "toca/milkcarton" // 69
mapmodel 1 1 0 0 "toca/monitor" // 70
mapmodel 2 3 0 0 "toca/officedesk" // 71 Clip this with nothing mapmodels
mapmodel 0 0 0 0 "toca/plasmatv" // 72
mapmodel 4 1 0 0 "toca/platformmet" // 73
mapmodel 0 6 0 0 "toca/powermeter" // 74
mapmodel 1 6 0 0 "toca/rack" // 75 Clip this with nothing mapmodels
mapmodel 2 8 0 0 "toca/radarconsole" // 76 Clip this with nothing mapmodels
mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 Animated security camera. Use mounts with this (Model 104/105)
mapmodel 0 0 0 0 "toca/sgshell" // 78
mapmodel 4 1 7 0 "toca/stairs1" // 79 Clip this with nothing mapmodels
mapmodel 4 1 0 0 "toca/stairs2" // 80 Clip this with nothing mapmodels
mapmodel 1 3 0 0 "toca/radioactivedrum" // 81
mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82
mapmodel 2 1 0 0 "toca/tyre" // 83
mapmodel 1 2 0 0 "toca/trashbag" // 84
mapmodel 1 3 0 0 "toca/trashcan" // 85
mapmodel 1 2 0 0 "toca/tv" // 86
mapmodel 2 3 0 0 "toca/utilitytable" // 87 Clip the sides with nothing mapmodels
mapmodel 1 3 0 0 "toca/wheel" // 88
mapmodel 0 0 0 0 "toca/signs/biohazard" // 89
mapmodel 0 0 0 0 "toca/signs/chemical" // 90
mapmodel 0 0 0 0 "toca/signs/confined" // 91
mapmodel 0 0 0 0 "toca/signs/toxic" // 92
mapmodel 0 0 0 0 "toca/signs/donotenter" // 93
mapmodel 0 0 0 0 "toca/signs/explosives" // 94
mapmodel 0 0 0 0 "toca/signs/firstaid" // 95
mapmodel 0 0 0 0 "toca/signs/noentry" // 96
mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97
mapmodel 0 0 0 0 "toca/signs/radioactive" // 98
mapmodel 0 0 0 0 "toca/signs/restricted" // 99
mapmodel 1 6 0 0 "toca/signs/target" // 100
mapmodel 0 2 0 0 "toca/computer/pc" // 101
mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 Use the beam with this (Model 66)
mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 Use the beam with this (Model 66)
mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 Use the camera mapmodel with this (Model 77)
mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 Use the camera mapmodel with this (Model 77)
mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 Use guardrail2 with this (Model 68)
mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 Outer part of airconditioner is Model 60
mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108
mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109
mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110
mapmodel 0 0 0 0 "signs/arab" // 111 Note: This model was made before version 1.0
mapmodel 1 1 0 0 "toca/milkcrate" // 112
mapmodel 0 0 0 0 "toca/ceilingfan" // 113
mapmodel 1 7 0 0 "toca/tree1" // 114
mapmodel 0 17 0 0 "toca/palmtree1" // 115
mapmodel 2 3 0 0 "toca/razorwire" // 116
mapmodel 0 14 0 0 "toca/tree2" // 117
mapmodel 0 18 0 0 "toca/pine" // 118
mapmodel 2 7 0 0 "toca/servercluster/rack" // 119
mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120
mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121
mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122
mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123
mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124
mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125
mapmodel 0 4 0 0 "toca/window1" // 126
mapmodel 1 2 8 0 "toca/barbwire" // 127
mapmodel 1 1 0 0 "toca/shelf" // 128
mapmodel 4 1 15 0 "toca/guardtower" // 129
mapmodel 1 2 0 0 "toca/treetrunk1" // 130
// The models below are specific to the maps that they were made for and won't be of much or any use in other maps.
// But you can activate those mapmodels if you must, by using a config file and uncommenting the ones you need below.
// mapmodel 0 0 0 0 "sail" // Sail cloth, specific to ac_desert.
// mapmodel 3 8 0 0 "minelift" // Mine lift, specific to ac_mines.
// mapmodel 0 0 0 0 "wires/3x8" // Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/2x8" // Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/4x8a" // Different sizes of power lines, specific to ac_power.
// mapmodel 0 0 0 0 "wires/4x8" // Different sizes of power lines, specific to ac_power.
// mapmodel 1 3 0 0 "barrel-toxic" // Toxic barrel, specific to ac_toxic.
// mapmodel 0 0 0 0 "snowsail" // Camouflaged sail cloth, specific to ac_arctic.
// mapmodel 0 0 0 0 "icicle" // Icicle, specific to ac_arctic.
// mapmodel 4 1 0 0 "bridge_shine" // Platform for ac_shine, specifically textured for its surroundings.
// mapmodel 0 15 0 0 "ladderx15_center3" // Special ladder model for ac_desert.
// mapmodel 3 1 0 0 "toca/grid6x8" // A metal mesh, specifically designed for ac_aqueous.
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam"
// Metal beam to support toca's stairs. Made for ac_aqueous (not used).
// This model is very difficult to place correctly!
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
// Handrail for toca's metal platforms. Specific to ac_aqueous.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
// Special stairs platforms with handrails. Specific to ac_aqueous.
// This model requires careful clipping to be used.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2"
// Special stairs platforms with handrails. Specific to ac_aqueous.
// This model requires careful clipping to be used.
// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing
// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below.
loadsky "textures/skymaps/steini/steini4" // Comment this if you want to use a different skymap.
// loadsky "textures/skymaps/steini/steini2"
// loadsky "textures/skymaps/steini/steini3"
// loadsky "textures/skymaps/makke/rocky"
// loadsky "textures/skymaps/makke/mountain"
// loadsky "textures/skymaps/iceflow/iceflow"
// loadsky "textures/skymaps/ladynighthawk/inhcanyons1"
// loadsky "textures/skymaps/socksky/nightball"
// loadsky "textures/skymaps/socksky/grave"
// Alternative texture. See "docs/mapediting5.xml" for more information.
loadnotexture // Reset to default alternative texture. Comment this if you want to use a
// different one.
// loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black.
// Uncomment it if you want to use this one.
// All textures are found in /packages/textures...
// Special note:
// Texture slot 0 is hardcoded as the sky
// Texture slot 1 used to be hardcoded as the default liquid texture but is now nothing in particular.
// texture slot 2 is the default wall texture for new maps.
// texture slot 3 is the default floor texture for new maps.
// texture slot 4 is the default ceiling texture for new maps.
// Also, textures are limited to a maximum of 256 slots, so you can not use more than 256 textures in your config file
// otherwise they will not show up.
// Textures:
texturereset // Leave this command here, or else your map will look messed up!
texture 0 "./kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up!
// Brickwall textures
texture 0 "./toca/greybricks.jpg" // Texture #1
texture 0 "./arcitool/archibrick01.jpg"
texture 0 "./arcitool/archibrick02.jpg"
texture 0 "./arcitool/archibrick03.jpg"
texture 0 "./arcitool/archibrick04.jpg"
texture 0 "./arcitool/archibrick05.jpg"
texture 0 "./arcitool/archibrick06.jpg"
texture 0 "./arcitool/archibrick07.jpg"
texture 0 "./arcitool/rohbaubims.jpg"
texture 0 "./mitaman/grsites/brick051.jpg"
texture 0 "./mitaman/grsites/brick065.jpg"
texture 0 "./boeck/stone_022.jpg"
texture 0 "./DigitalFlux/gray_bricks_02.jpg"
texture 0 "./DigitalFlux/gray_bricks_01.jpg"
texture 0 "./makke/bricks_2.jpg"
texture 0 "./makke/bricks_3.jpg"
texture 0 "./makke/brickwall.jpg"
texture 0 "./noctua/wall/brick02.jpg"
texture 0 "./sub/brick_wall_08.jpg"
texture 0 "./sub/brick_wall_09.jpg"
texture 0 "./makke/bricky.jpg"
texture 0 "./makke/01-CMU.jpg"
texture 0 "./makke/mauer1.jpg"
texture 0 "./makke/mauer2.jpg"
texture 0 "./makke/d_brick.jpg"
texture 0 "./mitaman/3dcafe/stone18.jpg" // Texture #26
// Tile textures
texture 0 "./noctua/tiles/16tile12.jpg" // Texture #27
texture 0 "./noctua/tiles/16tile09.jpg"
texture 0 "./noctua/tiles/16tile10.jpg"
texture 0 "./noctua/tiles/16tile11.jpg"
texture 0 "./noctua/tiles/16tile07.jpg"
texture 0 "./arcitool/Cotta1-grau.jpg"
texture 0 "./arcitool/Cotta1-graubraun.jpg"
texture 0 "./arcitool/Cotta1-graubraunhell.jpg"
texture 0 "./arcitool/Cotta1-hell.jpg"
texture 0 "./arcitool/Cotta2-beige.jpg"
texture 0 "./arcitool/Cotta2-dunkel.jpg"
texture 0 "./arcitool/Cotta2-grau.jpg"
texture 0 "./arcitool/Cotta2-satt.jpg"
texture 0 "./makke/tiles.jpg" // Texture #40
// Floor textures
texture 0 "./noctua/ground/cobbles01.jpg" // Texture #41
texture 0 "./arcitool/pflaster2.jpg"
texture 0 "./arcitool/gittersteine2.jpg"
texture 0 "./makke/11-Brick.jpg"
texture 0 "./makke/stein.jpg"
texture 0 "./makke/br_tiles.jpg"
texture 0 "./makke/c_tile.jpg"
texture 0 "./makke/pebbles_01.jpg"
texture 0 "./arcitool/sisal21.jpg"
texture 0 "./makke/platten.jpg" // Texture #51
// Asphault/concrete textures
texture 0 "./noctua/ground/asph01.jpg" // Texture #52
texture 0 "./noctua/ground/asph02.jpg"
texture 0 "./noctua/ground/asph03.jpg"
texture 0 "./makke/asph_01.jpg"
texture 0 "./DigitalFlux/dirty_asphalt_02.jpg"
texture 0 "./DigitalFlux/dirty_asphalt_03.jpg"
texture 0 "./makke/concrete.jpg"
texture 0 "./makke/concrete_trim.jpg"
texture 0 "./makke/concrete_trim_small.jpg"
texture 0 "./noctua/ground/snowy03.jpg"
texture 0 "./noctua/ground/snowy04.jpg"
texture 0 "./noctua/ground/snowy05.jpg"
texture 0 "./noctua/metal/iron05.jpg"
texture 0 "./noctua/metal/iron05_b.jpg"
texture 0 "./noctua/metal/iron01.jpg"
texture 0 "./noctua/metal/zinc02.jpg"
texture 0 "./noctua/metal/zinc03.jpg"
texture 0 "./noctua/wall/plast02.jpg"
texture 0 "./noctua/wall/conc01.jpg"
texture 0 "./noctua/wall/conc02.jpg"
texture 0 "./noctua/wall/conc05.jpg"
texture 0 "./noctua/wall/wall02.jpg" // Texture #73
// Walls/ceiling/plaster textures
texture 0 "./arcitool/sichtbeton1.jpg" // Texuture #74
texture 0 "./arcitool/sichtbeton2.jpg"
texture 0 "./noctua/ground/snowy02.jpg"
texture 0 "./boeck/stone_013.jpg"
texture 0 "./boeck/stone_014.jpg"
texture 0 "./noctua/wall/plast01.jpg"
texture 0 "./noctua/wall/plast03.jpg"
texture 0 "./noctua/wall/plast04.jpg"
texture 0 "./mitaman/various/5sqtunnelroad.jpg"
texture 0 "./mitaman/various/027metal.jpg" // Texture #83
// Metal textures
texture 0 "./boeck/metal_019.jpg" // Texture #84
texture 0 "./boeck/metal_019_b.jpg"
texture 0 "./mitaman/various/036metal.jpg"
texture 0 "./boeck/rolltor.jpg"
texture 0 "./mitaman/golgotha/hhroofgray.jpg"
texture 0 "./mitaman/golgotha/tunnel_ceiling.jpg"
texture 0 "./mitaman/golgotha/tunnel_ceiling_b.jpg"
texture 0 "./mitaman/zastrow/metal_overlaps.jpg"
texture 0 "./mitaman/zastrow/metal_plate_fill.jpg"
texture 0 "./mitaman/golgotha/metal_bumps2.jpg"
texture 0 "./mitaman/golgotha/metal_bumps3.jpg"
texture 0 "./mitaman/zastrow/metal_siding_kinks.jpg"
texture 0 "./noctua/metal/zinc01.jpg"
texture 0 "./noctua/metal/copper01.jpg"
texture 0 "./noctua/metal/copper02.jpg"
texture 0 "./noctua/metal/iron02.jpg"
texture 0 "./noctua/metal/iron03.jpg"
texture 0 "./noctua/metal/iron04.jpg"
texture 0 "./noctua/metal/metbgr01.jpg"
texture 0 "./noctua/metal/metbgr02.jpg"
texture 0 "./noctua/metal/metbgr03.jpg"
texture 0 "./noctua/metal/metbgr04.jpg"
texture 0 "./noctua/metal/verdig01.jpg"
texture 0 "./noctua/metal/brass01.jpg"
texture 0 "./mitaman/various/006metal.jpg"
texture 0 "./mitaman/various/metal020.jpg" // Texture #109
// Wood textures
texture 0 "./boeck/wood_009.jpg" // Texture #110
texture 0 "./boeck/wood_010.jpg"
texture 0 "./boeck/wood_017.jpg"
texture 0 "./makke/wood_01.jpg"
texture 0 "./makke/wood_01_b.jpg"
texture 0 "./arcitool/n_f-natur2.jpg"
texture 0 "./arcitool/Blockbohlen-natur.jpg"
texture 0 "./arcitool/Zaun.jpg"
texture 0 "./arcitool/Rundholz.jpg"
texture 0 "./mitaman/grsites/wood060.jpg"
texture 0 "./noctua/wood/blinds01.jpg"
texture 0 "./noctua/wood/fb_board.jpg"
texture 0 "./noctua/wood/planks01.jpg"
texture 0 "./noctua/wood/planks01_b.jpg"
texture 0 "./noctua/wood/planks02.jpg"
texture 0 "./noctua/wood/planks02_hor.jpg"
texture 0 "./noctua/wood/planks02_trim.jpg"
texture 0 "./noctua/wood/bark01.jpg"
texture 0 "./noctua/wood/wood02.jpg"
texture 0 "./noctua/wood/wood03.jpg"
texture 0 "./noctua/wood/wood04.jpg"
texture 0 "./mitaman/various/063bois.jpg"
texture 0 "./mitaman/various/063bois_b.jpg" // Texture #132
// Mud/sand/grass textures
texture 0 "./craig_fortune/terrain/grass_lush1.jpg" // Texture #133
texture 0 "./craig_fortune/terrain/Grass_mossy.jpg"
texture 0 "./craig_fortune/terrain/Grass_parched.jpg"
texture 0 "./arcitool/Wiese3.jpg"
texture 0 "./arcitool/Wiese6.jpg"
texture 0 "./craig_fortune/terrain/Grass_lush.jpg"
texture 0 "./craig_fortune/terrain/mud.jpg"
texture 0 "./craig_fortune/terrain/Mud_thick.jpg"
texture 0 "./makke/cracked_mud.jpg"
texture 0 "./craig_fortune/terrain/sand_bleached.jpg"
texture 0 "./sub/sub_sand.jpg"
texture 0 "./DigitalFlux/light_brown_dirt_02.jpg"
texture 0 "./DigitalFlux/dirt_pebbles_01.jpg"
texture 0 "./DigitalFlux/light_brown_dirt_01.jpg"
texture 0 "./DigitalFlux/reddish_brown_dirt_01.jpg"
texture 0 "./DigitalFlux/reddish_brown_dirt_02.jpg"
texture 0 "./makke/dirt_01.jpg"
texture 0 "./makke/stuck1.jpg"
texture 0 "./noctua/ground/mud01.jpg"
texture 0 "./noctua/ground/pebble01.jpg"
texture 0 "./noctua/ground/ground02.jpg"
texture 0 "./noctua/ground/ground06.jpg" // Texture #154
// Rock/stone textures
texture 0 "./arcitool/schotter1.jpg" // Texture #155
texture 0 "./arcitool/schotter2.jpg"
texture 0 "./craig_fortune/terrain/Rock_cracked.jpg"
texture 0 "./craig_fortune/terrain/rubble.jpg"
texture 0 "./craig_fortune/terrain/Rock_rubble.jpg"
texture 0 "./noctua/ground/snowy01.jpg"
texture 0 "./makke/rock.jpg"
texture 0 "./noctua/stone/stone18.jpg"
texture 0 "./noctua/stone/stone02.jpg"
texture 0 "./noctua/stone/stone03.jpg"
texture 0 "./noctua/stone/stone04.jpg"
texture 0 "./noctua/stone/stone05.jpg"
texture 0 "./noctua/stone/stone06.jpg"
texture 0 "./noctua/stone/stone07.jpg"
texture 0 "./noctua/stone/stone08.jpg"
texture 0 "./noctua/stone/stone09.jpg"
texture 0 "./noctua/stone/stone12.jpg"
texture 0 "./noctua/stone/stone13.jpg"
texture 0 "./noctua/stone/stone15.jpg"
texture 0 "./noctua/stone/stone16.jpg"
texture 0 "./noctua/stone/stone17.jpg"
texture 0 "./noctua/stone/marmor01.jpg"
texture 0 "./noctua/stone/stone19.jpg"
texture 0 "./noctua/wall/conc03.jpg"
texture 0 "./noctua/wall/conc04.jpg"
texture 0 "./noctua/wall/d_wall01.jpg" // Texture #180
// Carpet textures
texture 0 "./noctua/textile/carpet04.jpg" // Texture #181
texture 0 "./noctua/textile/carpet01.jpg"
texture 0 "./noctua/textile/carpet02.jpg"
texture 0 "./noctua/textile/carpet03.jpg"
texture 0 "./noctua/textile/burlap01.jpg"
texture 0 "./noctua/textile/carpet05.jpg" // Texture #186
// Trim textures
texture 0 "./arcitool/Wellblech1-1.jpg" // Texture #187
texture 0 "./arcitool/Glasbausteine.jpg"
texture 0 "./boeck/gully.jpg"
texture 0 "./boeck/aircon2.jpg"
texture 0 "./makke/aircon.jpg"
texture 0 "./makke/aircon_sm.jpg"
texture 0 "./makke/door.jpg"
texture 0 "./makke/klappe.jpg"
texture 0 "./makke/klappe2.jpg"
texture 0 "./makke/klappe3.jpg"
texture 0 "./makke/neuklappe.jpg"
texture 0 "./makke/panel.jpg"
texture 0 "./mitaman/3dcafe/objects09_a.jpg"
texture 0 "./mitaman/golgotha/elecpanelstwo.jpg"
texture 0 "./mitaman/various/metal_trim_4_v.jpg"
texture 0 "./mitaman/various/metal_trim_4_h.jpg"
texture 0 "./mitaman/various/metal026.jpg"
texture 0 "./mitaman/various/vent_cap.jpg"
texture 0 "./mitaman/various/rgrates0006.jpg"
texture 0 "./mitaman/various/large_plate.jpg"
texture 0 "./makke/lampe.jpg"
texture 0 "./makke/lampe_tile.jpg"
texture 0 "./makke/lampe_tile_a.jpg"
texture 0 "./makke/lampe_tile2.jpg"
texture 0 "./makke/lampe_tile2_a.jpg"
texture 0 "./makke/stairtrim.jpg"
texture 0 "./makke/metalstair1.jpg"
texture 0 "./makke/metalstair2.jpg"
texture 0 "./mitaman/zastrow/metal_siding_kinksb.jpg"
texture 0 "./makke/window.jpg"
texture 0 "./makke/windows.jpg"
texture 0 "./mitaman/zastrow/sub_window31.jpg"
texture 0 "./mitaman/zastrow/sub_window33.jpg"
texture 0 "./mitaman/various/sub_window23.jpg"
texture 0 "./mitaman/various/sub_window38.jpg"
texture 0 "./mitaman/3dcafe/door10.jpg"
texture 0 "./mitaman/3dcafe/door12.jpg"
texture 0 "./mitaman/3dcafe/door15.jpg"
texture 0 "./mitaman/3dcafe/door07.jpg"
texture 0 "./mitaman/zastrow/sub_doors512B05.jpg"
texture 0 "./mitaman/zastrow/sub_doors512A10.jpg"
texture 0 "./mitaman/zastrow/sub_doors512A16.jpg"
texture 0 "./mitaman/various/sub_doors256nf_01.jpg"
texture 0 "./mitaman/3dcafe/objects08.jpg" // Texture #230
// Crate/box textures
texture 0 "./craig_fortune/crates/light_weathered.jpg" // Texture #231
texture 0 "./craig_fortune/crates/light.jpg"
texture 0 "./zastrow/3wood_crate_03.jpg"
texture 0 "./zastrow/2wood_crate_03.jpg"
texture 0 "./zastrow/2wood_crate_10.jpg"
texture 0 "./zastrow/2wood_crate_12.jpg"
texture 0 "./zastrow/3wood_crate_02.jpg"
texture 0 "./zastrow/2wood_crate_02.jpg"
texture 0 "./zastrow/3wood_crate_10.jpg"
texture 0 "./zastrow/3wood_crate_12.jpg"
texture 0 "./zastrow/wood_crate_02.jpg"
texture 0 "./zastrow/wood_crate_03.jpg"
texture 0 "./zastrow/wood_crate_10.jpg"
texture 0 "./zastrow/wood_crate_12.jpg"
texture 0 "./makke/box_2.jpg"
texture 0 "./makke/box_4.jpg"
texture 0 "./makke/box_3.jpg"
texture 0 "./makke/smallsteelbox.jpg" // Texture #248
// Additional textures
texture 0 "./drunkenM/rock_wall1.jpg" // Texture #249
// The below textures are in the AssaultCube package, but are not actually in the config file because their design is
// specific to the map they were made for or because there are only 256 texture slots available and we don't want to
// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to
// stay aware of the 256 slot limit.
// texture 0 "./dog/texture08.jpg"
// texture 0 "./misterfloppy/keller/exit_sign.jpg"
// texture 0 "./misterfloppy/keller/gully.jpg"
// texture 0 "./misterfloppy/keller/door_panel.jpg"
// texture 0 "./misterfloppy/keller/aircon.jpg"
// texture 0 "./misterfloppy/keller/light.jpg"
// texture 0 "./misterfloppy/keller/light2.jpg"
// texture 0 "./misterfloppy/keller/door_01.jpg"
// texture 0 "./misterfloppy/keller/door_02.jpg"
// texture 0 "./misterfloppy/keller/door_03.jpg"
// texture 0 "./johnsolo/bluewoody1.jpg"
// texture 0 "./johnsolo/bluewoody2.jpg"
// texture 0 "./johnsolo/shutters.jpg"
// texture 0 "./makke/black.jpg" // A 1x1 black pixel. Nothing interesting.
// texture 0 "./makke/concrete_trim_vert.jpg"
// texture 0 "./makke/snow.jpg"
// texture 0 "./makke/special_stone15.jpg"
// texture 0 "./noctua/wall/wall01.jpg"
// texture 0 "./wotwot/urban/electric2.jpg"
// texture 0 "./wotwot/urban/electric2_bla.jpg"
// texture 0 "./wotwot/urban/asphalt1_l.jpg"
// texture 0 "./wotwot/urban/metaltrim1_ver.jpg"
// texture 0 "./wotwot/urban/metaltrim1_hor.jpg"
// texture 0 "./wotwot/urban/door3.jpg"
// texture 0 "./wotwot/urban/airvent1.jpg"
// texture 0 "./wotwot/urban/ventilation1.jpg"
// texture 0 "./wotwot/urban/grill2_s.jpg"
// texture 0 "./wotwot/urban/cableshelf1_s_hor.jpg"
// texture 0 "./wotwot/urban/cableshelf1_m_hor.jpg"
// texture 0 "./wotwot/urban/hatch1.jpg"
// texture 0 "./wotwot/urban/manhole1.jpg"
// texture 0 "./makke/door_metal.jpg"
// texture 0 "./makke/door_rust.jpg"
// texture 0 "./wotwot/urban/cableshelf1_l_hor.jpg"
// texture 0 "./wotwot/urban/cableshelf1_s_ver.jpg"
// texture 0 "./wotwot/urban/cableshelf1_m_ver.jpg"
// texture 0 "./wotwot/urban/cableshelf1_l_ver.jpg"
// texture 0 "./wotwot/urban/electric4.jpg"
// texture 0 "./wotwot/urban/electric4_bla.jpg"
// texture 0 "./wotwot/urban/electric3.jpg"
// texture 0 "./wotwot/urban/electric3_bla.jpg"
// texture 0 "./wotwot/urban/electric1.jpg"
// texture 0 "./wotwot/urban/electric1_bla.jpg"
// texture 0 "./openfootage/stonewall_4.jpg"
// texture 0 "./craig_fortune/crates/light_weathered_desert3.jpg"
mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up!
mapsound "./ambience/cavedrip.ogg" -1 //0
mapsound "./ambience/distant_cars.ogg" -1 // 1
mapsound "./ambience/hum01.ogg" -1 // 2
mapsound "./ambience/hum02.ogg" -1 // 3
mapsound "./ambience/night_crickets.ogg" -1 // 4
mapsound "./ambience/water.ogg" -1 // 5
mapsound "./ambience/wind.ogg" -1 // 6
mapsound "./ambience/t_aircond.ogg" -1 // 7
mapsound "./ambience/t_compressor.ogg" -1 // 8
mapsound "./ambience/t_crow.ogg" -1 // 9
mapsound "./ambience/t_dogs01.ogg" -1 // 10
mapsound "./ambience/t_helicopter.ogg" -1 // 11
mapsound "./ambience/t_hum01.ogg" -1 // 12
mapsound "./ambience/t_hum02.ogg" -1 // 13
mapsound "./ambience/t_hum03.ogg" -1 // 14
mapsound "./ambience/t_hum04.ogg" -1 // 15
mapsound "./ambience/t_night_dog.ogg" -1 // 16
mapsound "./ambience/t_night01.ogg" -1 // 17
mapsound "./ambience/t_night02.ogg" -1 // 18
mapsound "./ambience/t_radio_comms.ogg" -1 // 19
mapsound "./ambience/t_radio_static.ogg" -1 // 20
mapsound "./ambience/t_satcoms.ogg" -1 // 21
mapsound "./ambience/t_sludge.ogg" -1 // 22
mapsound "./ambience/t_static01.ogg" -1 // 23
mapsound "./ambience/t_static02.ogg" -1 // 24
mapsound "./ambience/t_vent01.ogg" -1 // 25
mapsound "./ambience/t_vent02.ogg" -1 // 26
mapsound "./ambience/t_water_owl.ogg" -1 // 27
mapsound "./ambience/t_water01.ogg" -1 // 28
mapsound "./ambience/t_waterdrip.ogg" -1 // 29
mapsound "./ambience/t_wind.ogg" -1 // 30
mapsound "./ambience/t_waterpipe01.ogg" -1 // 31
mapsound "./ambience/t_waterpipe02.ogg" -1 // 32
mapsound "./ambience/warningalarm01.ogg" -1 // 33
mapsound "./ambience/t_gastank.ogg" -1 // 34
mapsound "./ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels.
mapsound "./ambience/t_factory01.ogg" -1 // 36
mapsound "./ambience/t_vents.ogg" -1 // 37
mapsound "./ambience/t_waterfront.ogg" -1 // 38
mapsound "./ambience/t_generator.ogg" -1 // 39
mapsound "./ambience/t_electricbuzz.ogg" -1 // 40
mapsound "./ambience/t_alarm01.ogg" -1 // 41
mapsound "./ambience/flies.ogg" -1 // 42
mapsound "./ambience/deserthawk.ogg" -1 // 43
mapsound "./ambience/owl.ogg" -1 // 44
mapsound "./ambience/citynoisebirds.ogg" -1 // 45