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initial version of the plugin based on the Sample Plugin
Getting tons of errors and warnings, need to fix at some point.
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.29709.97 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AGS.Plugin.AgsGet", "AGS.Plugin.AgsGet\AGS.Plugin.AgsGet.csproj", "{540DA59C-39F9-4B95-B2C0-8458FF7E0B95}" | ||
ProjectSection(ProjectDependencies) = postProject | ||
{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B} = {CC9603CE-4260-4DA7-BF6C-131DECC5BE5B} | ||
EndProjectSection | ||
EndProject | ||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "agsgetCore", "..\Core\agsgetCore.csproj", "{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Debug|x86 = Debug|x86 | ||
Release|Any CPU = Release|Any CPU | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{540DA59C-39F9-4B95-B2C0-8458FF7E0B95}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{540DA59C-39F9-4B95-B2C0-8458FF7E0B95}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{540DA59C-39F9-4B95-B2C0-8458FF7E0B95}.Debug|x86.ActiveCfg = Release|x86 | ||
{540DA59C-39F9-4B95-B2C0-8458FF7E0B95}.Debug|x86.Build.0 = Release|x86 | ||
{540DA59C-39F9-4B95-B2C0-8458FF7E0B95}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{540DA59C-39F9-4B95-B2C0-8458FF7E0B95}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{540DA59C-39F9-4B95-B2C0-8458FF7E0B95}.Release|x86.ActiveCfg = Release|x86 | ||
{540DA59C-39F9-4B95-B2C0-8458FF7E0B95}.Release|x86.Build.0 = Release|x86 | ||
{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B}.Debug|x86.ActiveCfg = Release|x86 | ||
{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B}.Debug|x86.Build.0 = Release|x86 | ||
{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B}.Release|x86.ActiveCfg = Release|x86 | ||
{CC9603CE-4260-4DA7-BF6C-131DECC5BE5B}.Release|x86.Build.0 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {48CB1F02-43D3-4BA3-9247-9BDBCC3A3D6D} | ||
EndGlobalSection | ||
EndGlobal |
32 changes: 31 additions & 1 deletion
32
agsget/agsget/EditorPlugin/AGS.Plugin.AgsGet/AGS.Plugin.AgsGet.csproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>netstandard2.0</TargetFramework> | ||
<TargetFramework>net45</TargetFramework> | ||
<Authors>eri0o</Authors> | ||
<Company>Myths Untold</Company> | ||
<Copyright>Copyright © eri0o, 2020</Copyright> | ||
<ApplicationIcon>PluginIcon.ico</ApplicationIcon> | ||
<OutputType>Library</OutputType> | ||
<StartupObject /> | ||
<Platforms>AnyCPU;x86</Platforms> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Drawing" /> | ||
<Reference Include="System.Windows.Forms" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<Reference Include="AGS.Types"> | ||
<HintPath>/Program Files (x86)/Adventure Game Studio 3.5.0/AGS.Types.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<EmbeddedResource Include="PluginIcon.ico" /> | ||
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</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.6"> | ||
<PrivateAssets>all</PrivateAssets> | ||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||
</PackageReference> | ||
</ItemGroup> | ||
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<Target Name="ILMerge"> | ||
<!-- the ILMergePath property points to the location of ILMerge.exe console application --> | ||
<Exec Command="$(ILMergeConsolePath) Bin\x64\Release\AGS.Plugin.AgsGet-final.dll /out:myapp.exe Bin\x64\Release\AGS.Plugin.AgsGet.dll \..\..\Core\Bin\Release\net45\win-x64\agsget.dll " /> | ||
</Target> | ||
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</Project> |
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agsget/agsget/EditorPlugin/AGS.Plugin.AgsGet/AGS.Plugin.AgsGet.sln
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agsget/agsget/EditorPlugin/AGS.Plugin.AgsGet/AgsGet.Designer.cs
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agsget/agsget/EditorPlugin/AGS.Plugin.AgsGet/AgsGetComponent.cs
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using AGS.Types; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Drawing; | ||
using System.Text; | ||
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namespace AGS.Plugin.AgsGet | ||
{ | ||
public class AgsGetComponent : IEditorComponent | ||
{ | ||
/* MAKE SURE THAT YOU CHANGE THE ID's BELOW TO APPROPRIATE NAMES | ||
* FOR YOUR PLUGIN. | ||
* If you leave them as they are, they could conflict with another | ||
* plugin that has also left them alone, and your plugins would not | ||
* work together. | ||
*/ | ||
private const string COMPONENT_ID = "AgsGetComponent"; | ||
private const string CONTROL_ID_CONTEXT_MENU_OPTION = "AgsGetPluginOptionClick"; | ||
private const string CONTROL_ID_ROOT_NODE = "AgsGetPluginRoot"; | ||
private const string CONTROL_ID_MAIN_MENU_OPTION = "AgsGetPluginMainMenuOptionClick"; | ||
private const string NEW_MAIN_MENU_ID = "AgsGetPluginMenu"; | ||
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private IAGSEditor _editor; | ||
private ContentDocument _pane; | ||
private MenuCommands _mainMenuItems; | ||
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public AgsGetComponent(IAGSEditor editor) | ||
{ | ||
_editor = editor; | ||
_editor.GUIController.RegisterIcon("AgsGetPluginIcon", GetIcon("PluginIcon.ico")); | ||
_editor.GUIController.ProjectTree.AddTreeRoot(this, CONTROL_ID_ROOT_NODE, "AgsGet plugin", "AgsGetPluginIcon"); | ||
_pane = new ContentDocument(new AgsGetPane(editor), "Plugin pane", this); | ||
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_mainMenuItems = new MenuCommands(NEW_MAIN_MENU_ID); | ||
_mainMenuItems.Commands.Add(new MenuCommand(CONTROL_ID_MAIN_MENU_OPTION, "Main menu option")); | ||
_editor.GUIController.AddMenu(this, NEW_MAIN_MENU_ID, "AgsGetPlugin", _editor.GUIController.FileMenuID); | ||
_editor.GUIController.AddMenuItems(this, _mainMenuItems); | ||
} | ||
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private Icon GetIcon(string fileName) | ||
{ | ||
return new Icon(this.GetType(), fileName); | ||
} | ||
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string IEditorComponent.ComponentID | ||
{ | ||
get { return COMPONENT_ID; } | ||
} | ||
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IList<MenuCommand> IEditorComponent.GetContextMenu(string controlID) | ||
{ | ||
List<MenuCommand> contextMenu = new List<MenuCommand>(); | ||
contextMenu.Add(new MenuCommand(CONTROL_ID_CONTEXT_MENU_OPTION, "AgsGet context menu option")); | ||
return contextMenu; | ||
} | ||
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void IEditorComponent.CommandClick(string controlID) | ||
{ | ||
if (controlID == CONTROL_ID_CONTEXT_MENU_OPTION) | ||
{ | ||
_editor.GUIController.ShowMessage("You clicked the context menu option!", MessageBoxIconType.Information); | ||
} | ||
else if (controlID == CONTROL_ID_MAIN_MENU_OPTION) | ||
{ | ||
_editor.GUIController.ShowMessage("You clicked the main menu option!", MessageBoxIconType.Information); | ||
} | ||
else if (controlID == CONTROL_ID_ROOT_NODE) | ||
{ | ||
_editor.GUIController.AddOrShowPane(_pane); | ||
} | ||
} | ||
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void IEditorComponent.PropertyChanged(string propertyName, object oldValue) | ||
{ | ||
} | ||
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void IEditorComponent.BeforeSaveGame() | ||
{ | ||
} | ||
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void IEditorComponent.RefreshDataFromGame() | ||
{ | ||
// A new game has been loaded, so remove the existing pane | ||
_editor.GUIController.RemovePaneIfExists(_pane); | ||
} | ||
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void IEditorComponent.GameSettingsChanged() | ||
{ | ||
} | ||
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void IEditorComponent.ToXml(System.Xml.XmlTextWriter writer) | ||
{ | ||
writer.WriteElementString("TextBoxContents", ((AgsGetPane)_pane.Control).TextBoxContents); | ||
} | ||
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void IEditorComponent.FromXml(System.Xml.XmlNode node) | ||
{ | ||
if (node == null) | ||
{ | ||
// node will be null if loading a 2.72 game or if | ||
// the game hasn't used this plugin before | ||
((AgsGetPane)_pane.Control).TextBoxContents = "Default text"; | ||
} | ||
else | ||
{ | ||
((AgsGetPane)_pane.Control).TextBoxContents = node.SelectSingleNode("TextBoxContents").InnerText; | ||
} | ||
} | ||
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void IEditorComponent.EditorShutdown() | ||
{ | ||
} | ||
} | ||
} |
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agsget/agsget/EditorPlugin/AGS.Plugin.AgsGet/AgsGetPane.cs
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using AGS.Types; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.ComponentModel; | ||
using System.Drawing; | ||
using System.Data; | ||
using System.Text; | ||
using System.Windows.Forms; | ||
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namespace AGS.Plugin.AgsGet | ||
{ | ||
public partial class AgsGetPane : EditorContentPanel | ||
{ | ||
private IAGSEditor _editor; | ||
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public AgsGetPane(IAGSEditor editor) | ||
{ | ||
InitializeComponent(); | ||
_editor = editor; | ||
} | ||
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public string TextBoxContents | ||
{ | ||
get { return textBox1.Text; } | ||
set { textBox1.Text = value; } | ||
} | ||
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private void btnShowGameData_Click(object sender, EventArgs e) | ||
{ | ||
_editor.GUIController.ShowMessage("The game name is: " + _editor.CurrentGame.Settings.GameName, MessageBoxIconType.Information); | ||
} | ||
} | ||
} |
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