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A level of the widely known 2D platformer, complete with moving enemies and coins, written only in x86 Assembly Language

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erictoader/Mario-x86-Assembly

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Mario-x86-Assembly

A level of the widely known 2D platformer, complete with moving enemies and coins, written only in x86 Assembly Language

An encapsulation of the old-school Mario feeling, coded from scratch

  • Independent enemy movement
  • Scoring system
  • Win/Lose scenarios
  • Responsive character movement
  • Collision detection algorithm
  • Stable build

image

Note: Only works on Intel-based Windows machines. It can be easily modified to run on any Intel-based OS.

Note: This project uses original Mario assets, no infringement intended. It is not meant to be comercialized or monetized in any way.

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A level of the widely known 2D platformer, complete with moving enemies and coins, written only in x86 Assembly Language

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