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VID_Restart: delete all GL textures before calling VID_SetMode. SDL2 …
…reuses the gl context when changing modes, so the TexMgr_ReloadImages call after the mode change was leaking textures. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1156 af15c1b1-3010-417e-b628-4374ebc0bcbd
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ewasylishen
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Jan 26, 2015
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