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There seem to be some issues with 0.15.10's light.exe still. Here's what I get when I compile with that build:
https://i.imgur.com/Tuub6Pe.jpg (-extra4 -soft)
and here's what I get when I use 0.15.9
https://i.imgur.com/J1dwbIt.jpg
It's not perfect either actually, but in general it generates far fewer hard edges/seams.
,map file: (change the file extension obviously) adventjam_pritchard.map.txt
The text was updated successfully, but these errors were encountered:
Investigated a bit.. (btw I adjusted the _sun_mangle to 0 -90 0 to match your screenshot.)
0 -90 0
Seems like there are two things contributing to seams.
-soft
My screenshots:
-extra4
-soft -extra4
Sorry, something went wrong.
light: hack -soft to give better results on #171
7252ba7
I tweaked -soft in 7252ba7 and it looks better now:
that is with -extra4 -soft and the map sealed.
-extra4 -soft
I realize having seams appear when the map is unsealed is annoying, made an issue for that #177
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There seem to be some issues with 0.15.10's light.exe still. Here's what I get when I compile with that build:
https://i.imgur.com/Tuub6Pe.jpg (-extra4 -soft)
and here's what I get when I use 0.15.9
https://i.imgur.com/J1dwbIt.jpg
It's not perfect either actually, but in general it generates far fewer hard edges/seams.
,map file: (change the file extension obviously)
adventjam_pritchard.map.txt
The text was updated successfully, but these errors were encountered: