Inline Basic Z80 assembler for CPC464 and later home computers
This is a reproduction (from 30+ old memory) of the first z80 'assembler' that I've ever used (when I was somewhere between 12-14 years old).
Somewhere during that time, I found the basic code for the assembler in some magazine (and had to type it all in manually). It allowed the assembler code to be written in the first 9999 lines of the basic program behind "rem" (or "'") statements (comments). The assembler itself started at line 10000 (or so) and it would read (using peek statements) the comments from line 0 up to 9999, parse the asm code, generate the opcodes, poke them into memory from the address specified by an 'org' statement and then call that address.
This would run the assembled machine code. This allowed full use of the basic editor of the CPC464 (or newer), which alleviated the need for writing a full editor (though things like syntax highlighting were missing of course).
I always loved the ingeniuity of this solution. It made it very easy to start writing z80 assembler code and it also made it fully transparent how z80 assembler code could actually be parsed and turned into machine language opcodes.
Most importantly, it meant that I didn't have to calculate the opcodes by hand (actually using my first programmers calculator) and poke them into memory myself. As the assembler code was pretty basic, I extended it to make it easier to work with.
But all that is a loooooong time ago.
As a personal hobby project I decided that I'd try to reconstruct this tool, using a cpc464 emulator (winape and arnold). It is very interesting to be forced to deal with the extreme (by modern standards) primitiveness of the programming experience of coding in Locomotive Basic on that old 8bit machine. At the same time, this is what makes it a lot of fun.
Anyway, my plan is to complete BASM and to then write a simple game using it ;).
The current version is able to parse and generate opcodes for the following kind of 'ld' instructions:
10 ' org &8100 20 ' label: ld a , l 30 ' ld a,ixh 40 ' ld ixh,a 50 ' ld ixh, ixl 60 ' ld ixl,ixh 70 ' ld iyh,iyl 80 ' ld iyl,iyh 90 ' ld a, 100 100 ' ld a,(hl) 1000 ' ld x,(xy)
The resulting output (currently just pretty printing):
And the machine code in memory:
BASM now succesfully assembles and runs the first 3 code examples from: http://www.chibiakumas.com/z80/.
First you need to download winape: http://www.winape.net.
Clone this repo, run winape and open the basm.dsk file for drive A: using: File/Drive A:/Insert disk image... Then you can type the command: load "basm.bas" and then 'run'.
You can 'merge' the test files on the disk image to run specific tests using the command: merge "test1.bas". This will overwrite the 'built-in' test in basm.bas. Run again and now the test should assemble.
There are two run modes:
- assemble and print to screen: type 'run'
- mode 1 + run: type 'run 10001'
You can ofcourse also just type 'call address of assembled code', after running the assembler, to run the assembled program.
Alternatively you can use the BASM.atp file through: File/Auto type... Once the Auto type window shows the file, click ok and it will 'type' the full code and run it using the built-in test asm. To speed up the auto typing, first set winape into high speed mode: settings/High Speed (1000%).
You can open the tests by opening them in Autotype as well. They will overwrite the asm code in the first lines. Then just type 'run' to run the assembler.