There's plenty of information on designing a high-perfomance game engine, but little in the way of examples. Hologine is my attempt to develop a game that would support many thousands of unique agents acting in real-time via efficient usage of cache, memory, and threading.
-
Notifications
You must be signed in to change notification settings - Fork 0
A study in real-time performance.
License
erinmaus/hologine
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
A study in real-time performance.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published