Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

PNG loading problem for iPhone device 1.3.2 #1

Open
GoogleCodeExporter opened this issue May 8, 2015 · 0 comments
Open

PNG loading problem for iPhone device 1.3.2 #1

GoogleCodeExporter opened this issue May 8, 2015 · 0 comments

Comments

@GoogleCodeExporter
Copy link

What steps will reproduce the problem?
1. Run an application which is a PNG image loader
2. No problem for build and execute the application on the iPhone simulator 
system; the texture 
is generated; 
3. During the execution,  the function IMG_load("...") failed on the iPhone 
device just for png 
format.

What is the expected output? What do you see instead?
The texture must be generated like the step 2 with the iPhone simulator system

What version of the product are you using? On what operating system?
xCode 3.2.1, iPhone Device 3.1.2, iPhone simulator 3.1.2

Please provide any additional information below.
NO

Thanks for your job!
Best regards!

Guillaume

Original issue reported on code.google.com by gui.r...@gmail.com on 5 Feb 2010 at 5:06

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant