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What steps will reproduce the problem?
1. Run an application which is a PNG image loader
2. No problem for build and execute the application on the iPhone simulator
system; the texture
is generated;
3. During the execution, the function IMG_load("...") failed on the iPhone
device just for png
format.
What is the expected output? What do you see instead?
The texture must be generated like the step 2 with the iPhone simulator system
What version of the product are you using? On what operating system?
xCode 3.2.1, iPhone Device 3.1.2, iPhone simulator 3.1.2
Please provide any additional information below.
NO
Thanks for your job!
Best regards!
Guillaume
Original issue reported on code.google.com by gui.r...@gmail.com on 5 Feb 2010 at 5:06
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
gui.r...@gmail.com
on 5 Feb 2010 at 5:06The text was updated successfully, but these errors were encountered: