Releases: erkyrath/lectrote
Lectrote 1.4.6
- The margin preference can now go up to 35%.
- Updated inkjs to 2.2.4.
- Bumped Electron to 29.4.2.
- Mac version now requires MacOS 10.15 "Catalina" or later.
Lectrote 1.4.5
Fixed a packaging bug that prevented Adrift from working.
Lectrote 1.4.4
- Updates for emglken and glkote. (Adrift 4 support; various TADS bugs.)
- Updated inkjs to 2.2.2.
- Bumped Electron to 24.8.2.
If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-universal" (for MacOS).
Lectrote 1.4.3
Same as 1.4.2 except that the path bug in emglken VMs is fixed now.
If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-universal" (for MacOS).
Lectrote 1.4.2
- Accept ".sav" as a valid file suffix when loading save files (in addition to ".glksave").
- Updated Quixe to 2.2.1 (matching Glulx VM 3.1.3, now with double-precision math).
- Update inkjs to 2.1.0 (matching ink v1.0).
- Update emglken to 0.4.0. (Improved display of TADS status windows; most recent versions of bocfel, hugo, glulxe, and git VMs.)
- Bumped Electron to 18.3.5.
If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-universal" (for MacOS).
Lectrote 1.4.1
- Added a tray icon on Windows. This allows you to quit the app if it is running with no windows open. (Right-click on the tray icon for a Quit menu option.)
- Added Windows ARM and Linux ARM to the release platform list.
- Bumped Electron to 14.2.3.
- Fixed some bugs building bound apps.
- Linting and code cleanup down in the GlkOte library.
If you don't know which version to download, choose "win32-x64" (for Windows) or "macos-univ" (for MacOS).
Lectrote 1.4.0
- TADS save/load works now! Although it's somewhat slow.
- Scrollback buffer is now 800 lines or paragraphs.
- Bumped Electron to 11.3.0.
Most Mac users should download the build for their machine (macos-x64 for Intel, macos-arm64 for Apple Silicon). The universal build is only important if you need to distribute one binary to a bunch of people.
Lectrote 1.3.12
- More restructuring of the libraries.
- Electron bumped to 11.2.0.
Most Mac users should download the build for their machine (macos-x64
for Intel, macos-arm64
for Apple Silicon). The universal build is only important if you need to distribute one binary to a bunch of people.
Known issues: TADS games still report errors when trying to save or load files. Consider the TADS interpreter to be pre-release until we get this fixed.
Lectrote 1.3.11
The underlying components have been restructured a bit, but there should be no visible changes.
However, we now have a Mac universal build! Notice that it's twice the size of the single-platform (Intel and ARM) builds. That's because it's both of them stitched together.
Most Mac users should download the build for their machine (macos-x64
for Intel, macos-arm64
for Apple Silicon). The universal build is only important if you need to distribute one binary to a bunch of people.
Lectrote 1.3.10
The only change is bumping Electron to release 11.0.4, and updating the build targets.
-
Electron 11 adds a port for Apple Silicon (ARM) Macs. Therefore, there are now two Mac builds:
macos-x86
(Intel) andmacos-arm64
(Apple Silicon). The x86 build should run on ARM Macs, thanks to Rosetta, but it won't be as fast as the native ARM build. -
Electron has deprecated its 32-bit Linux port, so I have removed that from the build.
(Note that the macos-arm64
is untested, as I don't have one of them speedy Macs yet! Maybe next year...)
EDIT Dec 17th: I uploaded the same file for both Mac builds! (They both contained the Intel binary.) I have fixed this now; the Mac builds contain the architecture they say they do.