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posing tool, design update
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ermaccer committed Jan 8, 2023
1 parent 7e25da7 commit 4c1a06b
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Showing 21 changed files with 3,727 additions and 227 deletions.
Binary file modified I2Hook/I2Hook.rc
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11 changes: 8 additions & 3 deletions I2Hook/I2Hook.vcxproj
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Expand Up @@ -25,20 +25,20 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-60|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
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</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="code\AnimationTool.h" />
<ClInclude Include="code\CharacterDefinition.h" />
<ClInclude Include="code\dcf2.h" />
<ClInclude Include="code\dcf2menu.h" />
Expand All @@ -157,6 +158,8 @@
<ClInclude Include="code\unreal\FQuat.h" />
<ClInclude Include="code\unreal\FRotator.h" />
<ClInclude Include="code\unreal\FVector.h" />
<ClInclude Include="code\unreal\SkeletalMesh.h" />
<ClInclude Include="code\unreal\TArray.h" />
<ClInclude Include="eDirectX11Hook.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="imgui\imconfig.h" />
Expand All @@ -182,6 +185,7 @@
<ClInclude Include="utils\Trampoline.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="code\AnimationTool.cpp" />
<ClCompile Include="code\CharacterDefinition.cpp" />
<ClCompile Include="code\dcf2.cpp" />
<ClCompile Include="code\dcf2menu.cpp" />
Expand All @@ -201,6 +205,7 @@
<ClCompile Include="code\unreal\FMath.cpp" />
<ClCompile Include="code\unreal\FMatrix.cpp" />
<ClCompile Include="code\unreal\FName.cpp" />
<ClCompile Include="code\unreal\SkeletalMesh.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="eDirectX11Hook.cpp" />
<ClCompile Include="font.h" />
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15 changes: 15 additions & 0 deletions I2Hook/I2Hook.vcxproj.filters
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Expand Up @@ -174,6 +174,15 @@
<ClInclude Include="code\helper\eMouse.h">
<Filter>Header Files\code\helper</Filter>
</ClInclude>
<ClInclude Include="code\unreal\SkeletalMesh.h">
<Filter>Header Files\code\unreal</Filter>
</ClInclude>
<ClInclude Include="code\AnimationTool.h">
<Filter>Header Files\code</Filter>
</ClInclude>
<ClInclude Include="code\unreal\TArray.h">
<Filter>Header Files\code\unreal</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
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<ClCompile Include="code\helper\eMouse.cpp">
<Filter>Header Files\code\helper</Filter>
</ClCompile>
<ClCompile Include="code\AnimationTool.cpp">
<Filter>Header Files\code</Filter>
</ClCompile>
<ClCompile Include="code\unreal\SkeletalMesh.cpp">
<Filter>Header Files\code\unreal</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="utils\LICENSE">
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