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General Discussion #1

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Drflash55 opened this issue Apr 22, 2016 · 27 comments
Open

General Discussion #1

Drflash55 opened this issue Apr 22, 2016 · 27 comments

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@Drflash55
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Can't wait to see how this will turn out in due time...

@FliiFe
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FliiFe commented Apr 23, 2016

We got some things working. We made a slack team. https://slitherio-bot.herokuapp.com/

@FliiFe
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FliiFe commented Apr 24, 2016

It can now hunt for food - huge first step!

@ermiyaeskandary
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@Evanito Slack team is like gitter but way better - explained because you responded with a confused emoji

@Evanito
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Evanito commented Apr 24, 2016

Thank you @FliiFe for the updated link.

@Drflash55
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I'd like a function that allows you to turn off the bot at will...

Just so that if it doesn't get food properly, you can go ahead and grab them yourself.

@ermiyaeskandary
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ermiyaeskandary commented Apr 25, 2016

Done

@ThunderGemios10
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Can you make it avoid head collisions?

@FliiFe
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FliiFe commented Apr 27, 2016

@ThunderGemios10 Being worked on. Join our slack team for more info (click on the slack badge on the repo main page)

@dracco1993
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dracco1993 commented May 4, 2016

@ermiyaeskandary @FliiFe The Slack invite appears to have run out of codes. Any way I could get an invite to that?

@hamptonmoore
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Could an invite be send my way? herohamp@herohamp.xyz

@ermiyaeskandary
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ermiyaeskandary commented May 4, 2016

@herohamp @dracco1993 We are trying to resolve an issue with Slack. When it's fixed, we'll let you know. :)

@rusch95
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rusch95 commented May 4, 2016

Same on the Slack issue

@ermiyaeskandary
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@FliiFe Reply from Slack yet ?

@ermiyaeskandary
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Sigh... Time flies ...

It can now hunt for food - huge first step!

@Drflash55
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Just got 1st place with the bot...

It's really growing!

@ermiyaeskandary
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👍

@Drflash55
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And #12 got solved today...

Man... We're solving things pretty quickly.

I wish that the 'Summer' version of this bot will be able to charge after snakes itself, use an algorithm to find out the best ways to 'coil' snakes (trap them), and find out ways to quickly kill snakes (such as making very tight turns around their head when small and taking advantage of the horrible cornering of bigger snakes). It could also use the algorithm to predict a snake's movements so it's able to trap them in a 'thin hole' (your tail and head are so close together, that they have no other choice but to die).

This seems like good ideas on paper, but actually programming it will take some time. Although I'd love to see some of these suggestions being a reality in the near future.

Cheers to everyone, and keep working hard! 👍

@SeppeTutorials
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Hello!

I made a tutorials of How to install this bot.
https://youtu.be/QF9JBMi-fLo?t=38s
I hope you like it!

Keep up the good work!!
Seppe Tutorials

(Sorry if this is the wrong place to post this)

@ermiyaeskandary
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ermiyaeskandary commented May 7, 2016

Thanks. Will add it to the readme soon. @TheFlyingPlatypus can you post the link of your video as well ?

@ermiyaeskandary
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Added . @TheFlyingPlatypus could I have your video link as well ?

@FliiFe
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FliiFe commented May 14, 2016

Could we rename this to something like General discussion, or something ? Because Anticipation doesn't make any sense anymore

@ermiyaeskandary
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Doesn't make a difference for me. Your choice

@ermiyaeskandary ermiyaeskandary changed the title Anticipation General Discussion May 15, 2016
@Drflash55
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Drflash55 commented May 17, 2016

So...

We have issue #103 finally fixed... Took a week or two, but it's finally dealt with (possibly).

I like giving my status updates on how the bot is going... Makes it feel like I'm writing in little journal logs, every time something major happens... Really helps with looking back at how far we came...

joetex added a commit to joetex/Slither.io-bot that referenced this issue May 19, 2016
@Drflash55
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About 7 hours ago, we reached V1.0.0.

We are really making progress...
Keep up the good work, everyone!

@Drflash55
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So, with our current version, we have a hotkey that can quickly switch between approach and avoid modes with the collision detection, an average score counter that shows how well the bot is doing, more helpful visual debugging elements, and we improved the loading time tremendously by removing the starting animation with the logo.

Pretty soon, we might be able to get the bot to attack others with an aggressive mode that can track how players move so it can cut them efficiently.

This just keeps getting better all the time.

@clemens-tolboom
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clemens-tolboom commented Jun 1, 2016

we have a hotkey that can quickly switch between approach and avoid modes

@Drflash55 where is that hotkey?

I hope we can loosen up de control flow for the bot as I tried in https://github.com/ErmiyaEskandary/Slither.io-bot/tree/feature/task-execution

@Defimatt
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Defimatt commented Jun 1, 2016

@clemens-tolboom #237

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