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BattleSystem is strangely accelerated during EngageState #18

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erodozer opened this issue Apr 13, 2012 · 1 comment
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BattleSystem is strangely accelerated during EngageState #18

erodozer opened this issue Apr 13, 2012 · 1 comment

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@erodozer
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During the attacking and message phase, all animations for some reason are accelerated quite a bit. Reason why needs to be investigated.

@erodozer
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Issue was a problem with graphics repainting. Threading was a bit messed up and should be fixed now with GameFrame class.

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