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This project, which started as an assignment for one of my programming classes here at college, is supposed to recreate the NES experience of Final Fantasy I. The engine itself was designed around the ability to be capable of executing a battle and in the future may expand from that to include Menu System and Map exploration. Stats for all the creatures and jobs are aimed at being as close to the original game's documented numbers and formulas as can be. You can watch development in these places: Main repository - https://github.com/nhydock/FF1-Battle-System Ponychan Thread - http://www.ponychan.net/chan/collab/res/34349.html Programming and Graphics: Nicholas Hydock Sprites: Various Monsters and Characters - Pony Noia Elements of Harmony - Kortallis Music: For Equestria (Intro Music) - MandoPony - http://mandopony.bandcamp.com/track/for-equestria Victory and Game Over fanfare: Kil6969 - http://youtu.be/fdIk_KfKHVs Normal battle theme - Normal Boss battle theme - Kil6969 - http://youtu.be/Gl3pI-r1Ei8 Legendary Boss battle theme - Derpy's Shop - MandoPony - http://mandopony.bandcamp.com/track/derpy Additional Resources: FF1 Recorded Data - http://www.gamefaqs.com/nes/522595-final-fantasy/faqs/57009 3rd-Party Libraries: JLayer (for mp3s) - http://www.javazoom.net/javalayer/javalayer.html ini4j - http://ini4j.sourceforge.net/
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A simple recreation the FF1 Battle System in java for my design patterns class.
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