New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mechanical Pipe disconnected on game start #256
Comments
Can you provide a screenshot? I spoke to Aidan about something similar to this roughly a month ago. I believe he found and fixed something around then. |
This happens with all Mekanism pipes and power cables that are connected to BR blocks |
The blocks already do perform a block update when the multiblock is recreated: https://github.com/erogenousbeef/BigReactors/blob/release-0.3/erogenousbeef/bigreactors/common/multiblock/tileentity/TileEntityReactorPowerTap.java#L52 As this works fine with TE, I'm closing this as a Mekanism bug. |
erogenousbeef, I don't think onInventoryChanged() causes block updates of the like that placing a block in the world does |
In the 0.4 branch, I've got the entities sending tile and inventory updates when they finish loading; hopefully that solves it. |
…fications to clientside After a convo with Aidan & Skyboy last night, this should help resolve both functional and graphical problems with certain types of pipes/conduits not connecting
…tile change notifications to clientside After a convo with Aidan & Skyboy last night, this should help resolve both functional and graphical problems with certain types of pipes/conduits not connecting
This is from the Yogscast complete pack (2.9.2.3) which contains 0.34A2 of Big reactors and Mekanism 6.0.5.46. and Minecraft 1.6.4
I made a test setup in which I transport steam and water between my turbines and passive cooled reactor using the Mekanism mechanical pipe. This seems to work well, but when I quit the game and log in again the pipes are no longer connected to the coolant ports outside of the chunk I start with. A block update seems to be enough to trigger the pipe connection again.
I assume this is because of BigReactors, because this kind of behavior is not known otherwise to me. For example a connection to tanks from Open Blocks and Thermal Expansion are kept after relogin, even if they are in a different chunk.
The text was updated successfully, but these errors were encountered: