High speed buffering for go.wde
Init like you usually would in wde, just create buffer in the end:
win, err = wde.NewWindow(w, h)
win.Show()
buffer.Create(win, nil)
Render thread example:
r := win.Screen().Bounds()
for {
buffer.Draw(r, image.Black, image.ZP, draw.Src)
buffer.Flip()
}
When you're done, close like usual:
win.Close()