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Create project file for BussIK inverse kinematics library (premake, c…
…make) URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision"> VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering, Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h Add a dummy return to stop a warning Expose defaultContactERP in shared memory api/pybullet. First start to expose IK in shared memory api/pybullet (not working yet)
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erwin coumans
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Sep 8, 2016
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,29 @@ | ||
<?xml version="0.0" ?> | ||
<robot name="cube.urdf"> | ||
<link concave="yes" name="baseLink"> | ||
<contact> | ||
<rolling_friction value="0.3"/> | ||
</contact> | ||
<inertial> | ||
<origin rpy="0 0 0" xyz="0 0 0"/> | ||
<mass value=".0"/> | ||
<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0"/> | ||
</inertial> | ||
<visual> | ||
<origin rpy="1.5707963 0 0" xyz="0 0 0"/> | ||
<geometry> | ||
<mesh filename="samurai_monastry.obj" scale="1 1 1"/> | ||
</geometry> | ||
<material name="white"> | ||
<color rgba="1 1 1 1"/> | ||
</material> | ||
</visual> | ||
<collision concave="yes"> | ||
<origin rpy="1.5707963 0 0" xyz="0 0 0"/> | ||
<geometry> | ||
<mesh filename="samurai_monastry.obj" scale="1 1 1"/> | ||
</geometry> | ||
</collision> | ||
</link> | ||
</robot> | ||
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