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Add PLBVH documentation/slides.
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rtrius committed Mar 13, 2014
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///@brief GPU Parallel Linearized Bounding Volume Heirarchy(LBVH) that is reconstructed every frame
///@remarks
///Main references: \n
///See presentation in docs/b3GpuParallelLinearBvh.pdf for algorithm details.
///@par
///Related papers: \n
///"Fast BVH Construction on GPUs" [Lauterbach et al. 2009] \n
///"Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d trees" [Karras 2012] \n
///@par
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