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10.0.4
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sirinsidiator committed May 13, 2024
1 parent ad97759 commit c2273a2
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Showing 35 changed files with 621 additions and 214 deletions.
2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -6,7 +6,7 @@ If you're a Zenimax Media Inc. representative and have any objection to any of t

This repo is also available at http://www.esoui.com/downloads/info1213-ESOUI-TheElderScrollsOnlinesourcecode.html

**Last update: 10.0.3 (API 101042) on 06 May 2024.**
**Last update: 10.0.4 (API 101042) on 13 May 2024.**

*Join the ESOUI Dev Community on Matrix:*

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5 changes: 4 additions & 1 deletion esoui/ingame/chatsystem/gamepad/chatmenu_gamepad.lua
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Expand Up @@ -249,7 +249,7 @@ function ZO_ChatMenu_Gamepad:AddMessage(message, category, targetChannel, fromDi
ZO_ExtractLinksFromText(rawMessageText, ZO_VALID_LINK_TYPES_CHAT, links)
links = #links > 0 and links or nil
end

local messageEntry = ZO_GamepadEntryData:New(message)
messageEntry:SetFontScaleOnSelection(false)
messageEntry.data =
Expand Down Expand Up @@ -478,6 +478,9 @@ function ZO_ChatMenu_Gamepad:RefreshTooltip(targetData)
local links = currentTargetData.data.links
self.activeLinks:AddLinksTable(links)
self.activeLinks:Show()
if self.activeLinks:GetCurrentLink() == CRAFTED_ABILITY_LINK_TYPE then
ResetCraftedAbilityScriptSelectionOverride()
end
end
end
end
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8 changes: 8 additions & 0 deletions esoui/ingame/crafting/scribingdata.lua
Original file line number Diff line number Diff line change
Expand Up @@ -191,4 +191,12 @@ function ZO_CraftedAbilityData:IsSlottedOnHotBar()
local skillType, skillLineIndex, skillIndex = self:GetSkillAbilityIndices()
local slotIndex = GetAssignedSlotFromSkillAbility(skillType, skillLineIndex, skillIndex)
return slotIndex ~= nil
end

function ZO_CraftedAbilityData:GetActiveConfigurationLink()
local primaryScriptId, secondaryScriptId, tertiaryScriptId = self:GetActiveScriptIds()
if primaryScriptId ~= 0 and secondaryScriptId ~= 0 and tertiaryScriptId ~= 0 then
return ZO_LinkHandler_CreateChatLink(GetCraftedAbilityLink, self.craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId)
end
return nil
end
4 changes: 4 additions & 0 deletions esoui/ingame/globals/globals.lua
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,10 @@ local function OnLinkNotHandled(link, button, ...)
if button == MOUSE_BUTTON_INDEX_LEFT then
if ZO_ChatSystem_ShouldUseKeyboardChatSystem() then
ZO_PopupTooltip_SetLink(link)
local _, _, linkType = ZO_LinkHandler_ParseLink(link)
if linkType == CRAFTED_ABILITY_LINK_TYPE then
ResetCraftedAbilityScriptSelectionOverride()
end
else
SCENE_MANAGER:Push("gamepadChatMenu")
CHAT_MENU_GAMEPAD:SelectMessageEntryByLink(link)
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Original file line number Diff line number Diff line change
Expand Up @@ -620,9 +620,9 @@ function ZO_HousingFurnitureList_Gamepad:UpdateLists()

if self.currentList then
self.currentList.buildListFunction()
end

self:UpdateCurrentKeybinds()
self:UpdateCurrentKeybinds()
end
end

function ZO_HousingFurnitureList_Gamepad:ViewCategory()
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16 changes: 3 additions & 13 deletions esoui/ingame/skills/gamepad/gamepadskills.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2178,20 +2178,10 @@ function ZO_GamepadSkills:InitializeOptionsDialog()
linkInChat.setup = ZO_SharedGamepadEntry_OnSetup
linkInChat.callback = function(entryData)
local skillData = entryData.data.skillData
if skillData:IsCraftedAbility() then
local craftedAbilityId = skillData:GetCraftedAbilityId()
local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
local primaryScriptId, secondaryScriptId, tertiaryScriptId = craftedAbilityData:GetActiveScriptIds()
if primaryScriptId ~= 0 and secondaryScriptId ~= 0 and tertiaryScriptId ~= 0 then
ZO_LinkHandler_InsertLinkAndSubmit(ZO_LinkHandler_CreateChatLink(GetCraftedAbilityLink, craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId))
ReleaseDialog()
return
else
internalassert(false, "Crafted Ability should never have any scripts of id 0 on the skills screen.")
end
local link = skillData:GetCurrentProgressionLink()
if internalassert(link, "Unable to generate link for skill.") then
ZO_LinkHandler_InsertLinkAndSubmit(link)
end
local progressionData = skillData:GetCurrentProgressionData()
ZO_LinkHandler_InsertLinkAndSubmit(ZO_LinkHandler_CreateChatLink(GetAbilityLink, progressionData:GetAbilityId()))
ReleaseDialog()
end

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Original file line number Diff line number Diff line change
Expand Up @@ -85,11 +85,25 @@ function ZO_ScribingLibrary_CraftedAbilitySkills_Keyboard.OnMouseEnter(control)
end
end

function ZO_ScribingLibrary_CraftedAbilitySkills_Keyboard.OnClick(control)
local skillData = control.dataEntry and control.dataEntry.data
if skillData then
MAIN_MENU_KEYBOARD:ShowScene("skills")
SKILLS_WINDOW:BrowseToSkill(skillData)
function ZO_ScribingLibrary_CraftedAbilitySkills_Keyboard.OnMouseUp(control, button, upInside)
if upInside then
local skillData = control.dataEntry and control.dataEntry.data
if button == MOUSE_BUTTON_INDEX_LEFT then
if skillData then
MAIN_MENU_KEYBOARD:ShowScene("skills")
SKILLS_WINDOW:BrowseToSkill(skillData)
end
else
local function OnLinkInChat()
local link = skillData:GetCurrentProgressionLink()
if internalassert(link, "Unable to generate link for skill.") then
ZO_LinkHandler_InsertLink(link)
end
end
ClearMenu()
AddMenuItem(GetString(SI_ITEM_ACTION_LINK_TO_CHAT), OnLinkInChat)
ShowMenu(control)
end
end
end

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Original file line number Diff line number Diff line change
Expand Up @@ -12,11 +12,9 @@
<!-- Disable drag from parent object -->
<OnDragStart />

<OnClicked>
if button == MOUSE_BUTTON_INDEX_LEFT then
ZO_ScribingLibrary_CraftedAbilitySkills_Keyboard.OnClick(self:GetParent())
end
</OnClicked>
<OnMouseUp>
ZO_ScribingLibrary_CraftedAbilitySkills_Keyboard.OnMouseUp(self:GetParent(), button, upInside)
</OnMouseUp>
</Button>
<Label name="$(parent)Name" font="ZoFontGameLargeBold" color="INTERFACE_COLOR_TYPE_TEXT_COLORS:INTERFACE_TEXT_COLOR_SELECTED" override="true" wrapMode="ELLIPSIS" maxLineCount="2" >
<Dimensions x="190" />
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14 changes: 3 additions & 11 deletions esoui/ingame/skills/keyboard/skillscomponents_keyboard.lua
Original file line number Diff line number Diff line change
Expand Up @@ -373,18 +373,10 @@ function ZO_Skills_AbilitySlot_OnMouseUp(control)
local skillData = control.skillProgressionData:GetSkillData()

local function OnLinkInChat()
if skillData:IsCraftedAbility() then
local craftedAbilityId = skillData:GetCraftedAbilityId()
local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
local primaryScriptId, secondaryScriptId, tertiaryScriptId = craftedAbilityData:GetActiveScriptIds()
if primaryScriptId ~= 0 and secondaryScriptId ~= 0 and tertiaryScriptId ~= 0 then
ZO_LinkHandler_InsertLink(ZO_LinkHandler_CreateChatLink(GetCraftedAbilityLink, craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId))
return
else
internalassert(false, "Crafted Ability should never have any scripts of id 0 on the skills screen.")
end
local link = skillData:GetCurrentProgressionLink()
if internalassert(link, "Unable to generate link for skill.") then
ZO_LinkHandler_InsertLink(link)
end
ZO_LinkHandler_InsertLink(ZO_LinkHandler_CreateChatLink(GetAbilityLink, control.skillProgressionData:GetAbilityId()))
end

if skillData:IsPassive() then
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2 changes: 2 additions & 0 deletions esoui/ingame/skills/playerskillsdata.lua
Original file line number Diff line number Diff line change
Expand Up @@ -250,6 +250,8 @@ end
-- Begin implementing methods in ZO_SkillProgressionData_Base --

function ZO_CraftedActiveSkillProgressionData:SetKeyboardTooltip(tooltipControl, unusedShowSkillPointCost, unusedShowUpgradeText, unusedShowAdvised, unusedShowBadMorph)
-- We always want to show the actual skill, never an override
ResetCraftedAbilityScriptSelectionOverride()
tooltipControl:SetAbilityId(self:GetAbilityId())
end

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9 changes: 9 additions & 0 deletions esoui/ingame/skills/skillsdata_base.lua
Original file line number Diff line number Diff line change
Expand Up @@ -205,6 +205,15 @@ function ZO_SkillData_Base:GetSlotOnCurrentHotbar()
return ACTION_BAR_ASSIGNMENT_MANAGER:GetCurrentHotbar():FindSlotMatchingSkill(self)
end
function ZO_SkillData_Base:GetCurrentProgressionLink()
if self:IsCraftedAbility() then
local craftedAbilityId = self:GetCraftedAbilityId()
local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
return craftedAbilityData:GetActiveConfigurationLink()
end
return ZO_LinkHandler_CreateChatLink(GetAbilityLink, self:GetCurrentProgressionData():GetAbilityId())
end
--[[
A ZO_SkillLineData_Base is an entry in ZO_SkillTypeData. A skill line has multiple skills to purchase and upgrade, denoted by ZO_SkillData objects.
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5 changes: 5 additions & 0 deletions esoui/ingame/tooltip/scribingtooltips.lua
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Expand Up @@ -15,6 +15,11 @@ function ZO_Tooltip:GetRequiredScribingCollectibleText()
return ""
end

function ZO_Tooltip:LayoutCraftedAbilityLink(link, options)
local craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId = GetCraftedAbilityIdsFromLink(link)
self:LayoutCraftedAbilityByIds(craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId)
end

function ZO_Tooltip:LayoutCraftedAbilityByIds(craftedAbilityId, primaryScriptId, secondaryScriptId, tertiaryScriptId, options)
local craftedAbilityData = SCRIBING_DATA_MANAGER:GetCraftedAbilityData(craftedAbilityId)
if craftedAbilityData then
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4 changes: 4 additions & 0 deletions esoui/ingame/tooltip/skilltooltips.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,10 @@ function ZO_Tooltip:LayoutSkillProgression(skillProgressionData, showRankNeededL
local isPassive = skillData:IsPassive()
local isActive = not isPassive
local isCraftedAbility = skillData:IsCraftedAbility()
if isCraftedAbility then
-- We always want to show the actual skill, never an override
ResetCraftedAbilityScriptSelectionOverride()
end
local isNonCraftedActive = isActive and not isCraftedAbility
local skillPointAllocator = skillData:GetPointAllocator()
local isPurchased = skillPointAllocator:IsPurchased()
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3 changes: 2 additions & 1 deletion esoui/ingamelocalization/localizegeneratedstrings.lua
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@ EsoStrings =
"Sets the HDR Scene Contrast.", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_CONTRAST_TOOLTIP
"HDR UI Contrast", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST
"Sets the HDR UI Contrast.", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST_TOOLTIP
"HDR", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED
"HDR (Beta)", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED
"Enables HDR if the game is running on a HDR supported monitor with HDR enabled.", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED_TOOLTIP
"HDR Mode", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE
"Sets the HDR mode.", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE_TOOLTIP
Expand Down Expand Up @@ -22390,6 +22390,7 @@ SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS, 2)
SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS_TOOLTIP, 1)
SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE, 2)
SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE_TOOLTIP, 1)
SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, 1)
SafeAddVersion(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_TITLES, 1)
SafeAddVersion(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_NPC, 2)
SafeAddVersion(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_PLAYER, 2)
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Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@ EsoStrings =
"Sets the HDR Scene Contrast.", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_SCENE_CONTRAST_TOOLTIP
"HDR UI Contrast", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST
"Sets the HDR UI Contrast.", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_UI_CONTRAST_TOOLTIP
"HDR", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED
"HDR (Beta)", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED
"Enables HDR if the game is running on a HDR supported monitor with HDR enabled.", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED_TOOLTIP
"HDR Mode", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE
"Sets the HDR mode.", -- SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE_TOOLTIP
Expand Down Expand Up @@ -10736,6 +10736,7 @@ SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS, 2)
SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_MAXIMUM_PARTICLE_SYSTEMS_TOOLTIP, 1)
SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE, 2)
SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_PARTICLE_SUPPRESSION_DISTANCE_TOOLTIP, 1)
SafeAddVersion(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, 1)
SafeAddVersion(SI_INTERFACE_OPTIONS_NAMEPLATES_SHOW_PLAYER_TITLES, 1)
SafeAddVersion(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_NPC, 2)
SafeAddVersion(SI_INTERFACE_OPTIONS_NAMEPLATES_FRIENDLY_PLAYER, 2)
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8 changes: 4 additions & 4 deletions esoui/lang/de_client.lua
Original file line number Diff line number Diff line change
Expand Up @@ -548,11 +548,11 @@ SafeAddString(SI_ARMORY_BUILD_EQUIPMENT_IN_HOUSE_BANK_TOOLTIP, "Der Gegenstand b
SafeAddString(SI_ARMORY_BUILD_EQUIPMENT_MISSING_TOOLTIP, "Der gespeicherte Gegenstand für diesen Platz ist nicht in Eurem Inventar. Er befindet sich vielleicht bei einem anderen Charakter.", 2)
SafeAddString(SI_ARMORY_BUILD_OPERATION_COOLDOWN_ALERT, "Das Ausrüsten und Speichern von Zusammenstellungen kann alle <<X:1>> erfolgen.", 0)
SafeAddString(SI_ARMORY_BUILD_OPERATION_FAIL_REASON_FORMATTER, "<<1>>", 0)
SafeAddString(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CHAMPION_LOCKED_RESPEC_TEXT, "Dies wird Eure Fertigkeitspunkte, Attributspunkte und Euren Schnellzugriff entsprechend dieser Arsenal-Zusammenstellung anpassen.", 2)
SafeAddString(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CHAMPION_LOCKED_RESPEC_TEXT, "Dies wird Eure Fertigkeitspunkte, Attributspunkte und Euren Schnellzugriff entsprechend dieser Arsenal-Zusammenstellung anpassen. Skripturen für derzeit geschriebene Fähigkeiten werden nicht geändert.", 2)
SafeAddString(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CURSE_ADD_TEXT, "Dies wird Euch außerdem mit <<1>> belegen.", 0)
SafeAddString(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CURSE_CHANGE_TEXT, "Dies ändert Euren Fluch von <<1>> zu <<2>>.", 0)
SafeAddString(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_CURSE_CURE_TEXT, "Ihr werdet von <<1>> geheilt.", 0)
SafeAddString(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_RESPEC_TEXT, "Dies wird Eure Fertigkeitspunkte, Championpunkte, Attributspunkte und Euren Schnellzugriff entsprechend dieser Arsenal-Zusammenstellung anpassen.", 2)
SafeAddString(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_RESPEC_TEXT, "Dies wird Eure Fertigkeitspunkte, Championpunkte, Attributspunkte und Euren Schnellzugriff entsprechend dieser Arsenal-Zusammenstellung anpassen. Skripturen für derzeit geschriebene Fähigkeiten werden nicht geändert.", 2)
SafeAddString(SI_ARMORY_BUILD_RESTORE_CONFIRMATION_DIALOG_TEXT, "Seid Ihr sicher, dass Ihr <<X:1>> ausrüsten möchtet?", 1)
SafeAddString(SI_ARMORY_BUILD_RESTORE_EMPTY_MUNDUS_TEXT, "Diese Zusammenstellung hat keinen gespeicherten Mundusstein und wird jeglichen ausgerüsteten Mundusstein entfernen.", 0)
SafeAddString(SI_ARMORY_BUILD_RESTORE_FAIL_DIALOG_TITLE, "Ausrüsten fehlgeschlagen", 0)
Expand Down Expand Up @@ -4301,7 +4301,7 @@ SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT, "Gammakorrektur", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT_TOOLTIP, "Ermöglicht es Euch, die allgemeine Helligkeit des Spiels anzupassen, ohne Einfluss auf die Leistung zu nehmen. Nutzt diese Einstellung, falls Euch das Spiel zu hell oder zu dunkel erscheint.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS, "Lichtstrahlen", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS_TOOLTIP, "Ermöglicht es der Sonne, abhängig vom Blickwinkel sichtbare Strahlen durch und an Objekten vorbei zu werfen. Deaktiviert diese Einstellung, um die Leistung zu verbessern.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR", 1)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED_TOOLTIP, "Aktiviert HDR, wenn das Spiel auf einem Monitor läuft, der HDR unterstützt und auf dem HDR aktiviert ist.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE, "HDR-Modus", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE_TOOLTIP, "Legt den HDR-Modus fest.", 0)
Expand Down Expand Up @@ -9065,7 +9065,7 @@ SafeAddString(SI_SCRIBING_FILTER_USABLE, "Nutzbar", 0)
SafeAddString(SI_SCRIBING_GAMEPAD_SCRIBING_TITLE, "Schriftlehre", 0)
SafeAddString(SI_SCRIBING_LIBRARY_DESCRIPTION, "Zeigt Eure geschrieben Fähigkeiten, Grimoires und dazugehörige Skripturen an.", 0)
SafeAddString(SI_SCRIBING_LIBRARY_SELECT_GRIMOIRE, "Auswählen", 0)
SafeAddString(SI_SCRIBING_LOCKED_DESCRIPTION, "Schriftlehre erfordert |cffffff<<1>> (<<2>>)|r.", 0)
SafeAddString(SI_SCRIBING_LOCKED_DESCRIPTION, "Schriftlehre erfordert |cffffff<<1>> (<<2>>)|r.", 0)
SafeAddString(SI_SCRIBING_NO_CRAFTED_ABILITIES_DESCRIPTION, "Ihr habt noch keine Fähigkeiten geschrieben.", 0)
SafeAddString(SI_SCRIBING_NO_RECENT_CRAFTED_ABILITIES, "Keine gespeicherten geschriebenen Fähigkeiten", 1)
SafeAddString(SI_SCRIBING_NO_SCRIPTS_UNLOCKED, "Keine Skripturen freigeschaltet.", 0)
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2 changes: 1 addition & 1 deletion esoui/lang/de_pregame.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1935,7 +1935,7 @@ SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT, "Gammakorrektur", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT_TOOLTIP, "Ermöglicht es Euch, die allgemeine Helligkeit des Spiels anzupassen, ohne Einfluss auf die Leistung zu nehmen. Nutzt diese Einstellung, falls Euch das Spiel zu hell oder zu dunkel erscheint.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS, "Lichtstrahlen", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS_TOOLTIP, "Ermöglicht es der Sonne, abhängig vom Blickwinkel sichtbare Strahlen durch und an Objekten vorbei zu werfen. Deaktiviert diese Einstellung, um die Leistung zu verbessern.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR", 1)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED_TOOLTIP, "Aktiviert HDR, wenn das Spiel auf einem Monitor läuft, der HDR unterstützt und auf dem HDR aktiviert ist.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE, "HDR-Modus", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE_TOOLTIP, "Legt den HDR-Modus fest.", 0)
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2 changes: 1 addition & 1 deletion esoui/lang/en_client.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4301,7 +4301,7 @@ SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT, "Gamma Adjustment", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT_TOOLTIP, "Adjusts the overall gamma (brightness) setting of the game with no impact to performance. Change this setting if the game appears too bright or dark on your display.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS, "Sunlight Rays", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS_TOOLTIP, "Causes the sun to display rays of light depending on its angle relative to the camera. Disabling this may improve performance.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR", 1)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED_TOOLTIP, "Enables HDR if the game is running on a HDR supported monitor with HDR enabled.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE, "HDR Mode", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE_TOOLTIP, "Sets the HDR mode.", 0)
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2 changes: 1 addition & 1 deletion esoui/lang/en_pregame.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1935,7 +1935,7 @@ SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT, "Gamma Adjustment", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GAMMA_ADJUSTMENT_TOOLTIP, "Adjusts the overall gamma (brightness) setting of the game with no impact to performance. Change this setting if the game appears too bright or dark on your display.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS, "Sunlight Rays", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_GOD_RAYS_TOOLTIP, "Causes the sun to display rays of light depending on its angle relative to the camera. Disabling this may improve performance.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED, "HDR", 1)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_ENABLED_TOOLTIP, "Enables HDR if the game is running on a HDR supported monitor with HDR enabled.", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE, "HDR Mode", 0)
SafeAddString(SI_GRAPHICS_OPTIONS_VIDEO_HDR_MODE_TOOLTIP, "Sets the HDR mode.", 0)
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