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In a thermalized pure LB simulation (40^3) without particles, 30% of the runtime is spent in the philox rng, whereas collide and stream occupy some 15% each.
This seems unreasonable.
The text was updated successfully, but these errors were encountered:
In a thermalized pure LB simulation (40^3) without particles, 30% of the runtime is spent in the philox rng, whereas collide and stream occupy some 15% each.
This seems unreasonable.
The text was updated successfully, but these errors were encountered: