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esterTion-serveraccount committed May 14, 2019
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Showing 4 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion !MasterVer.txt
@@ -1 +1 @@
653
655
6 changes: 3 additions & 3 deletions CaptainSkill.json
Expand Up @@ -85,16 +85,16 @@
"No":33001, "Name":"応急修理", "Description":"範囲内にいる艦船の耐久力を大きく回復する\n最大耐久力が大きいほど効果がある", "Resource":33001, "ShotEffect":1, "BuffStartEffect":22, "BuffLoopEffect":1, "SkillText1":13, "SkillText2":49, "SkillText3":49, "Overlay":2, "OverlayText":9, "EffectType":6, "Order":6001, "Type":18, "RandomType":8, "RandomOrder":1, "Behavior":0, "Operate":12, "Cost":6, "UsedCount":0, "Duration":0, "BasePower":700, "StatusType1":8, "StatusGroup1":8001, "StatusType2":2, "StatusGroup2":2013, "StatusType3":5, "StatusGroup3":5004, "EffectRange":350, "CastSeconds":3, "RecastSeconds":23, "PointRange":2050, "Power":0, "SiteDecay":0, "NormalCount":0, "HitCount":0, "AvoidCount":0, "BulletSpeed":0, "Accuracy":100, "DiffusionRange":0, "Reserve1":35, "Reserve2":0, "Reserve3":0, "Reserve4":0, "Reserve5":0, "Reserve6":0, "Valid1":true, "Valid2":true, "Valid3":true, "Valid4":false
},
{
"No":33002, "Name":"修復対応", "Description":"範囲内にいる艦船の耐久力を大きく回復する\n艦船の耐久力に関係なく固定値を回復させる\n耐久力以上には回復しない", "Resource":33002, "ShotEffect":1, "BuffStartEffect":22, "BuffLoopEffect":1, "SkillText1":13, "SkillText2":49, "SkillText3":49, "Overlay":2, "OverlayText":34, "EffectType":6, "Order":6002, "Type":34, "RandomType":8, "RandomOrder":2, "Behavior":0, "Operate":12, "Cost":4, "UsedCount":0, "Duration":0, "BasePower":700, "StatusType1":13, "StatusGroup1":13001, "StatusType2":2, "StatusGroup2":2013, "StatusType3":5, "StatusGroup3":5004, "EffectRange":350, "CastSeconds":3, "RecastSeconds":18, "PointRange":2050, "Power":0, "SiteDecay":0, "NormalCount":0, "HitCount":0, "AvoidCount":0, "BulletSpeed":0, "Accuracy":100, "DiffusionRange":0, "Reserve1":2500, "Reserve2":0, "Reserve3":0, "Reserve4":0, "Reserve5":0, "Reserve6":0, "Valid1":true, "Valid2":true, "Valid3":true, "Valid4":false
"No":33002, "Name":"修復対応", "Description":"範囲内にいる艦船1隻の耐久力を大きく回復する\n艦船の耐久力に関係なく固定値を回復させる\n耐久力以上には回復しない", "Resource":33002, "ShotEffect":1, "BuffStartEffect":22, "BuffLoopEffect":1, "SkillText1":13, "SkillText2":49, "SkillText3":49, "Overlay":2, "OverlayText":34, "EffectType":6, "Order":6002, "Type":34, "RandomType":8, "RandomOrder":2, "Behavior":0, "Operate":12, "Cost":4, "UsedCount":0, "Duration":0, "BasePower":700, "StatusType1":13, "StatusGroup1":13001, "StatusType2":2, "StatusGroup2":2013, "StatusType3":5, "StatusGroup3":5004, "EffectRange":350, "CastSeconds":3, "RecastSeconds":18, "PointRange":2050, "Power":0, "SiteDecay":0, "NormalCount":0, "HitCount":0, "AvoidCount":0, "BulletSpeed":0, "Accuracy":100, "DiffusionRange":0, "Reserve1":2500, "Reserve2":0, "Reserve3":0, "Reserve4":0, "Reserve5":0, "Reserve6":0, "Valid1":true, "Valid2":true, "Valid3":true, "Valid4":false
},
{
"No":33003, "Name":"継続修復", "Description":"艦船1隻の耐久力を一定時間回復し続ける\n瞬間回復より多くの回復ができる", "Resource":33003, "ShotEffect":1, "BuffStartEffect":89, "BuffLoopEffect":1, "SkillText1":13, "SkillText2":49, "SkillText3":49, "Overlay":2, "OverlayText":35, "EffectType":6, "Order":6003, "Type":35, "RandomType":8, "RandomOrder":3, "Behavior":0, "Operate":12, "Cost":6, "UsedCount":0, "Duration":15, "BasePower":700, "StatusType1":4, "StatusGroup1":4005, "StatusType2":2, "StatusGroup2":2013, "StatusType3":5, "StatusGroup3":5004, "EffectRange":350, "CastSeconds":3, "RecastSeconds":28, "PointRange":2050, "Power":0, "SiteDecay":0, "NormalCount":0, "HitCount":0, "AvoidCount":0, "BulletSpeed":0, "Accuracy":100, "DiffusionRange":0, "Reserve1":3.5, "Reserve2":0, "Reserve3":0, "Reserve4":0, "Reserve5":0, "Reserve6":0, "Valid1":true, "Valid2":true, "Valid3":false, "Valid4":false
},
{
"No":33101, "Name":"応急修理改", "Description":"範囲内にいる艦船の耐久力を大きく回復する\n最大耐久力が大きいほど効果がある\n回復力が少し下がるかわりに再使用時間が\n短くなっている", "Resource":33101, "ShotEffect":1, "BuffStartEffect":22, "BuffLoopEffect":1, "SkillText1":13, "SkillText2":49, "SkillText3":49, "Overlay":2, "OverlayText":57, "EffectType":6, "Order":6001, "Type":18, "RandomType":8, "RandomOrder":1, "Behavior":0, "Operate":12, "Cost":6, "UsedCount":0, "Duration":0, "BasePower":700, "StatusType1":8, "StatusGroup1":8001, "StatusType2":2, "StatusGroup2":2016, "StatusType3":5, "StatusGroup3":5006, "EffectRange":350, "CastSeconds":3, "RecastSeconds":19, "PointRange":2050, "Power":0, "SiteDecay":0, "NormalCount":0, "HitCount":0, "AvoidCount":0, "BulletSpeed":0, "Accuracy":100, "DiffusionRange":0, "Reserve1":30, "Reserve2":0, "Reserve3":0, "Reserve4":0, "Reserve5":0, "Reserve6":0, "Valid1":true, "Valid2":true, "Valid3":false, "Valid4":false
"No":33101, "Name":"応急修理改", "Description":"範囲内にいる艦船1隻の耐久力を大きく回復する\n最大耐久力が大きいほど効果がある\n回復力が少し下がるかわりに再使用時間が\n短くなっている", "Resource":33101, "ShotEffect":1, "BuffStartEffect":22, "BuffLoopEffect":1, "SkillText1":13, "SkillText2":49, "SkillText3":49, "Overlay":2, "OverlayText":57, "EffectType":6, "Order":6001, "Type":18, "RandomType":8, "RandomOrder":1, "Behavior":0, "Operate":12, "Cost":6, "UsedCount":0, "Duration":0, "BasePower":700, "StatusType1":8, "StatusGroup1":8001, "StatusType2":2, "StatusGroup2":2016, "StatusType3":5, "StatusGroup3":5006, "EffectRange":350, "CastSeconds":3, "RecastSeconds":19, "PointRange":2050, "Power":0, "SiteDecay":0, "NormalCount":0, "HitCount":0, "AvoidCount":0, "BulletSpeed":0, "Accuracy":100, "DiffusionRange":0, "Reserve1":30, "Reserve2":0, "Reserve3":0, "Reserve4":0, "Reserve5":0, "Reserve6":0, "Valid1":true, "Valid2":true, "Valid3":false, "Valid4":false
},
{
"No":33102, "Name":"修復対応改", "Description":"範囲内にいる艦船の耐久力を大きく回復する\n艦船の耐久力に関係なく固定値を回復させる\n耐久力以上には回復しない\nコスト上昇にともない回復数値が上昇している", "Resource":33102, "ShotEffect":1, "BuffStartEffect":22, "BuffLoopEffect":1, "SkillText1":13, "SkillText2":49, "SkillText3":49, "Overlay":2, "OverlayText":58, "EffectType":6, "Order":6002, "Type":34, "RandomType":8, "RandomOrder":2, "Behavior":0, "Operate":12, "Cost":6, "UsedCount":0, "Duration":0, "BasePower":700, "StatusType1":13, "StatusGroup1":13002, "StatusType2":2, "StatusGroup2":2013, "StatusType3":5, "StatusGroup3":5006, "EffectRange":350, "CastSeconds":3, "RecastSeconds":27, "PointRange":2050, "Power":0, "SiteDecay":0, "NormalCount":0, "HitCount":0, "AvoidCount":0, "BulletSpeed":0, "Accuracy":100, "DiffusionRange":0, "Reserve1":3750, "Reserve2":0, "Reserve3":0, "Reserve4":0, "Reserve5":0, "Reserve6":0, "Valid1":true, "Valid2":true, "Valid3":false, "Valid4":false
"No":33102, "Name":"修復対応改", "Description":"範囲内にいる艦船1隻の耐久力を大きく回復する\n艦船の耐久力に関係なく固定値を回復させる\n耐久力以上には回復しない\nコスト上昇にともない回復数値が上昇している", "Resource":33102, "ShotEffect":1, "BuffStartEffect":22, "BuffLoopEffect":1, "SkillText1":13, "SkillText2":49, "SkillText3":49, "Overlay":2, "OverlayText":58, "EffectType":6, "Order":6002, "Type":34, "RandomType":8, "RandomOrder":2, "Behavior":0, "Operate":12, "Cost":6, "UsedCount":0, "Duration":0, "BasePower":700, "StatusType1":13, "StatusGroup1":13002, "StatusType2":2, "StatusGroup2":2013, "StatusType3":5, "StatusGroup3":5006, "EffectRange":350, "CastSeconds":3, "RecastSeconds":27, "PointRange":2050, "Power":0, "SiteDecay":0, "NormalCount":0, "HitCount":0, "AvoidCount":0, "BulletSpeed":0, "Accuracy":100, "DiffusionRange":0, "Reserve1":3750, "Reserve2":0, "Reserve3":0, "Reserve4":0, "Reserve5":0, "Reserve6":0, "Valid1":true, "Valid2":true, "Valid3":false, "Valid4":false
},
{
"No":34001, "Name":"火事場力", "Description":"耐久力が一定以下になると砲撃と魚雷の威力が上昇する", "Resource":34001, "ShotEffect":1, "BuffStartEffect":75, "BuffLoopEffect":76, "SkillText1":26, "SkillText2":49, "SkillText3":49, "Overlay":2, "OverlayText":23, "EffectType":4, "Order":4010, "Type":19, "RandomType":6, "RandomOrder":4, "Behavior":0, "Operate":1, "Cost":5, "UsedCount":0, "Duration":999, "BasePower":700, "StatusType1":9, "StatusGroup1":9001, "StatusType2":5, "StatusGroup2":5004, "StatusType3":6, "StatusGroup3":6001, "EffectRange":0, "CastSeconds":3, "RecastSeconds":18, "PointRange":100, "Power":0, "SiteDecay":0, "NormalCount":0, "HitCount":0, "AvoidCount":0, "BulletSpeed":0, "Accuracy":100, "DiffusionRange":0, "Reserve1":30, "Reserve2":300, "Reserve3":0, "Reserve4":0, "Reserve5":0, "Reserve6":0, "Valid1":true, "Valid2":true, "Valid3":true, "Valid4":false
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6 changes: 3 additions & 3 deletions MasterHashes.json
@@ -1,5 +1,5 @@
{
"Version":653, "Signatures":[
"Version":655, "Signatures":[
{
"MasterName":"AssetVersions", "Signature":"5a5c08209a0df570ca78510d60ca640b70e60f40ff4f6f0a40aa", "Iv":"98caf72d92e0596f2fde39e6a70afc62", "Salt":"36c9d4bc9deed3e296cfe7b35b32febc3e28aa796c965975c53fe997425efdbe", "Size":128, "Sha1":"8fb54096f63cf84b568f26d997f1afa9f6269bff"
},
Expand All @@ -22,7 +22,7 @@
"MasterName":"Campaign", "Signature":"0cb6808e2f0e80d40c609a1863540b3240e09009c0a00be0b50ed", "Iv":"670cb0465e16a1a1953f6e95cdff6218", "Salt":"69fc6e0dbf693c8ad131be95b25253b73ce72bc55222766eb274900ebb3a6316", "Size":1584, "Sha1":"6a893956ea050ebc243bae4c5b692ceabc9ec7fb"
},
{
"MasterName":"CaptainSkill", "Signature":"0e033154527073f0c90ca0f73d792d530b6500ef0e1f2b", "Iv":"a551eef72f0688e32bd436b33cd24900", "Salt":"97453e64d10f821ad2f96de330919d066986b602bbaa012798214c03a7c37f8d", "Size":45168, "Sha1":"bb195012e0a2d0f0af720e48adbeabcde57d2b0c"
"MasterName":"CaptainSkill", "Signature":"42227d57490e00bd0cb4107081470c20f80aa1c08d0a0920d6", "Iv":"2f08eaa3996054ed9be407e269e2e7a9", "Salt":"bfeab344452f4a3396f5e62c5a528373c8b5cc3ea5d1637041a5d5c8401a5527", "Size":45184, "Sha1":"3c46e524e08386ab3be730381fc04ea42370544c"
},
{
"MasterName":"Card", "Signature":"124e230b20d86c0f7098110bd172d2b580d57f0bb0d10a909d", "Iv":"9ee6857b434953375931968ca2b255f9", "Salt":"9b6e4ffe3f0d4e9c56628d5d5afdf661658ffc345055289b4b42c049a8274637", "Size":97744, "Sha1":"b83a34ef5f0248ee337ad0712504e5718062fdbd"
Expand Down Expand Up @@ -193,7 +193,7 @@
"MasterName":"SkillStatusUp", "Signature":"097317a215d09023c280e10d20db0fc0a308e0aa0e70940af00", "Iv":"398f472e473581ae4d70eecab26cdaa3", "Salt":"2e7668c334d81819ae683bbc99b4ceb06d591924d1070b308f956395c1522229", "Size":166144, "Sha1":"74f0ae35cab9763d8a4274a37002dc27b354f394"
},
{
"MasterName":"SkillType", "Signature":"1e0eb0e53d0aa070b413450ba48400bc0ff1c57630e23d70", "Iv":"6aed15663182a68f4ce9efeb5370f412", "Salt":"3cd0a7b367b0b5aa553e62b862a218adadad8f672bcc69cc4de4676db733cc2f", "Size":6560, "Sha1":"fd7df2da4ddcde7e32dc4bb09af075bc659ba2cb"
"MasterName":"SkillType", "Signature":"0da1f0810ff1c0b408e0f40da0de0ed5e080d73e4c0e0d10ed0d8", "Iv":"368de23356aeafa9a2d2586660ec2f5c", "Salt":"559e39485b9302ff6f032ea0499b486bd1692de698758914a8b115c99458bbed", "Size":6576, "Sha1":"a3469cdbea65a9d71bc10e26f4c26a5afa4ef0d0"
},
{
"MasterName":"SpecialEfficacyCard", "Signature":"2e0e5606f490dd0f7082720d0d2790c109c6908d6b0ed08d09f", "Iv":"2af23c1e98a920d7a6e0c18f6d9bf7c3", "Salt":"39a9ce0a921348a3a9f3ba603872a4eb980587dcb0bdd0c89dbea00a4ad748df", "Size":912, "Sha1":"0f3f701723e67c69ad45e95cc647a4230e5ef63d"
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2 changes: 1 addition & 1 deletion SkillType.json
Expand Up @@ -52,7 +52,7 @@
"Type":17, "Description":"自分の周囲の味方艦船数に応じて\n敵艦船からのダメージ減少", "CombatType":0, "MissionType":0
},
{
"Type":18, "Description":"範囲内にいる艦船の\n耐久力を大きく回復", "CombatType":0, "MissionType":0
"Type":18, "Description":"範囲内にいる艦船1隻の\n耐久力を大きく回復", "CombatType":0, "MissionType":0
},
{
"Type":19, "Description":"耐久力が一定以下になると\n砲撃と魚雷の威力が上昇", "CombatType":0, "MissionType":0
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