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CycleBot.pde
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CycleBot.pde
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class CycleBot {
int x, y;
char moving;
// Constructor method which initializes a light cycle
CycleBot(int x, int y, char moving) {
this.x = x;
this.y = y;
this.moving = moving;
}
// Method which controls the moves of a bot
void playBot(int order) {
if (get(x, y) == color(0, 0, 0)) { // Checks if the light cycle has intersected with another trail
if (order == 0) {
fill(255, 196, 44);
} else if (order == 1) {
fill(255, 0, 0);
} else if (order == 2) {
fill(0, 255, 0);
}
noStroke();
rect(x, y, 10, 10);
if (moving == 'u') {
y -= 10;
if (get(x, y - 10) != color(0, 0, 0)) { // Moving up, goes to the side if there is an obstruction
if (get(x - 10, y) != color(0, 0, 0)) {
moving = 'r';
} else {
moving = 'l';
}
}
} else if (moving == 'd') {
y += 10;
if (get(x, y + 10) != color(0, 0, 0)) { // Moving down, goes to the side if there is an obstruction
if (get(x - 10, y) != color(0, 0, 0)) {
moving = 'r';
} else {
moving = 'l';
}
}
} else if (moving == 'r') {
x += 10;
if (get(x + 10, y) != color(0, 0, 0)) { // Moving right, goes up/down if there is an obstruction
if (get(x, y - 10) != color(0, 0, 0)) {
moving = 'd';
} else {
moving = 'u';
}
}
} else if (moving == 'l') {
x -= 10;
if (get(x - 10, y) != color(0, 0, 0)) { // Moving left, goes up/down if there is an obstruction
if (get(x, y - 10) != color(0, 0, 0)) {
moving = 'd';
} else {
moving = 'u';
}
}
}
} else {
if (turnsDeadBot[order] == 0) {
gameScoreBot ++;
turnsDeadBot[order] ++;
}
}
}
boolean isAlive() {
if (get(x, y) != color(0, 0, 0)) {
return false;
} else {
return true;
}
}
}