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esx_jail

Let cops jail people!

Features

  • Jail people!
  • Saves jail info to database, aka anti-combat
  • Keeps jail time updated

Installation

  1. Clone the project and add it to your resorces directory
  2. Add the project to your server.cfg
  3. Import esx_jail.sql in your database
  4. Select language in config.lua
  5. (Optional) See below on how to jail via esx_policejob

How to jail

  • Use the esx_jail:sendToJail(source, jailTime) server side trigger
  • Use the /jail playerID jailTime command (only admins)
  • Use the /unjail playerID to unjail a player (only admins)

Requirements

  • ESX
  • skinchanger

Based off

Add to menu

Example in esx_policejob: client/main.lua:

		{label = _U('fine'),			value = 'fine'},
		{label = _U('jail'),			value = 'jail'}
		
		
		if data2.current.value == 'jail' then
			JailPlayer(GetPlayerServerId(closestPlayer))
		end

---

function JailPlayer(player)
	ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'jail_menu', {
		title = _U('jail_menu_info'),
	}, function (data2, menu)
		local jailTime = tonumber(data2.value)
		if jailTime == nil then
			ESX.ShowNotification('invalid number!')
		else
			TriggerServerEvent("esx_jail:sendToJail", player, jailTime * 60)
			menu.close()
		end
	end, function (data2, menu)
		menu.close()
	end)
end

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Let cops jail people, an FiveM project

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