This repository has been archived by the owner on Apr 20, 2023. It is now read-only.
Releases: eth0net/magicgame
Releases · eth0net/magicgame
Dev QoL
This release was mainly made up of QoL changes to the code, setting up more for the future.
- Scale speed system with global scale
- Split character utils and action system
- Move spawn points to map
- Move NPC path to map
- Fix NPC movement animations
- Add character shadows
Full Changelog: v0.4.0...v0.5.0
NPCs
Sprint time
Sprinting has been added to the game, now you can explore the map even faster!
Also fixed camera bounds not updating with window resizes.
- Assets
- embedded
- Player
- animation
- collision
- control
- walking
- sprinting
- render
- Map
- animation
- render
Player collisions!
Collision has been added to the game, no longer pass through things like a ghost!
- Assets
- embedded
- Player
- animation
- collision
- control
- render
- Map
- animation
- render
Assets now included!
Assets compiled in binary, no more external assets!
- Assets
- embedded
- Player
- animation
- control
- render
- Map
- animation
- render
First demo build!
Really basic first demo release
- Player
- animation
- control
- render
- Map
- animation
- render