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Fix stat display bug where evade and armor were swapped
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ethanmoffat committed May 13, 2023
1 parent 17763ce commit 6d7e377
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions EndlessClient/HUD/Panels/StatsPanel.cs
Expand Up @@ -172,8 +172,8 @@ protected override void OnUpdateControl(GameTime gameTime)
_characterStats[TP].Text = $"{_lastCharacterStats[CharacterStat.TP]}";
_characterStats[DAM].Text = $"{_lastCharacterStats[CharacterStat.MinDam]} - {_lastCharacterStats[CharacterStat.MaxDam]}";
_characterStats[ACC].Text = $"{_lastCharacterStats[CharacterStat.Accuracy]}";
_characterStats[ARM].Text = $"{_lastCharacterStats[CharacterStat.Evade]}";
_characterStats[EVA].Text = $"{_lastCharacterStats[CharacterStat.Armor]}";
_characterStats[EVA].Text = $"{_lastCharacterStats[CharacterStat.Evade]}";
_characterStats[ARM].Text = $"{_lastCharacterStats[CharacterStat.Armor]}";

_otherInfo[WEIGHT].Text = $"{_lastCharacterStats[CharacterStat.Weight]} / {_lastCharacterStats[CharacterStat.MaxWeight]}";
_otherInfo[STATPTS].Text = $"{_lastCharacterStats[CharacterStat.StatPoints]}";
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