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Add logic for buy/sell of items from shops
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ethanmoffat committed Apr 5, 2022
1 parent 55e231b commit d434e89
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Showing 5 changed files with 133 additions and 81 deletions.
4 changes: 3 additions & 1 deletion EOLib/Domain/Interact/Shop/ShopActions.cs
@@ -1,8 +1,10 @@
using EOLib.Net;
using AutomaticTypeMapper;
using EOLib.Net;
using EOLib.Net.Communication;

namespace EOLib.Domain.Interact.Shop
{
[AutoMappedType]
public class ShopActions : IShopActions
{
private readonly IPacketSendService _packetSendService;
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8 changes: 5 additions & 3 deletions EOLib/PacketHandlers/Interact/Shop/ShopOpenHandler.cs
Expand Up @@ -50,9 +50,11 @@ public override bool HandlePacket(IPacket packet)

for (int i = 0; i < 4; ++i)
{
ingreds.Add(new ShopCraftIngredient(
id: packet.ReadShort(),
amount: packet.ReadChar()));
var nextIngredient = new ShopCraftIngredient(id: packet.ReadShort(), amount: packet.ReadChar());
if (nextIngredient.ID == 0)
continue;

ingreds.Add(nextIngredient);
}
craftItems.Add(new ShopCraftItem(id, ingreds));
}
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2 changes: 1 addition & 1 deletion EOLib/PacketHandlers/Interact/Shop/ShopTradeHandler.cs
Expand Up @@ -43,7 +43,7 @@ public override bool HandlePacket(IPacket packet)
some: existing =>
{
_characterInventoryRepository.ItemInventory.RemoveWhere(x => x.ItemID == itemId);
_characterInventoryRepository.ItemInventory.Add(shopBuy);
_characterInventoryRepository.ItemInventory.Add(shopBuy.WithAmount(existing.Amount + shopBuy.Amount));
},
none: () => _characterInventoryRepository.ItemInventory.Add(shopBuy));
}
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8 changes: 8 additions & 0 deletions EndlessClient/Dialogs/Factories/ShopDialogFactory.cs
Expand Up @@ -14,6 +14,7 @@ namespace EndlessClient.Dialogs.Factories
public class ShopDialogFactory : IShopDialogFactory
{
private readonly INativeGraphicsManager _nativeGraphicsManager;
private readonly IShopActions _shopActions;
private readonly IEOMessageBoxFactory _messageBoxFactory;
private readonly IItemTransferDialogFactory _itemTransferDialogFactory;
private readonly IEODialogButtonService _dialogButtonService;
Expand All @@ -22,9 +23,11 @@ public class ShopDialogFactory : IShopDialogFactory
private readonly IShopDataProvider _shopDataProvider;
private readonly ICharacterInventoryProvider _characterInventoryProvider;
private readonly IEIFFileProvider _eifFileProvider;
private readonly ICharacterProvider _characterProvider;
private readonly IInventorySpaceValidator _inventorySpaceValidator;

public ShopDialogFactory(INativeGraphicsManager nativeGraphicsManager,
IShopActions shopActions,
IEOMessageBoxFactory messageBoxFactory,
IItemTransferDialogFactory itemTransferDialogFactory,
IEODialogButtonService dialogButtonService,
Expand All @@ -33,9 +36,11 @@ public class ShopDialogFactory : IShopDialogFactory
IShopDataProvider shopDataProvider,
ICharacterInventoryProvider characterInventoryProvider,
IEIFFileProvider eifFileProvider,
ICharacterProvider characterProvider,
IInventorySpaceValidator inventorySpaceValidator)
{
_nativeGraphicsManager = nativeGraphicsManager;
_shopActions = shopActions;
_messageBoxFactory = messageBoxFactory;
_itemTransferDialogFactory = itemTransferDialogFactory;
_dialogButtonService = dialogButtonService;
Expand All @@ -44,12 +49,14 @@ public class ShopDialogFactory : IShopDialogFactory
_shopDataProvider = shopDataProvider;
_characterInventoryProvider = characterInventoryProvider;
_eifFileProvider = eifFileProvider;
_characterProvider = characterProvider;
_inventorySpaceValidator = inventorySpaceValidator;
}

public ShopDialog Create()
{
return new ShopDialog(_nativeGraphicsManager,
_shopActions,
_messageBoxFactory,
_itemTransferDialogFactory,
_dialogButtonService,
Expand All @@ -58,6 +65,7 @@ public ShopDialog Create()
_shopDataProvider,
_characterInventoryProvider,
_eifFileProvider,
_characterProvider,
_inventorySpaceValidator);
}
}
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192 changes: 116 additions & 76 deletions EndlessClient/Dialogs/ShopDialog.cs
Expand Up @@ -8,9 +8,11 @@
using EOLib.Localization;
using Microsoft.Xna.Framework;
using Optional;
using Optional.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using XNAControls;

namespace EndlessClient.Dialogs
{
Expand All @@ -25,22 +27,27 @@ private enum ShopState
Crafting
}

private readonly IShopActions _shopActions;
private readonly IEOMessageBoxFactory _messageBoxFactory;
private readonly IItemTransferDialogFactory _itemTransferDialogFactory;
private readonly IEODialogIconService _dialogIconService;
private readonly ILocalizedStringFinder _localizedStringFinder;
private readonly IShopDataProvider _shopDataProvider;
private readonly ICharacterInventoryProvider _characterInventoryProvider;
private readonly IEIFFileProvider _eifFileProvider;
private readonly ICharacterProvider _characterProvider;
private readonly IInventorySpaceValidator _inventorySpaceValidator;
private IReadOnlyList<IShopItem> _buyItems, _sellItems;
private IReadOnlyList<IShopCraftItem> _craftItems;

private ShopState _state;

private Option<int> _cachedShopId;
private HashSet<IInventoryItem> _cachedInventory;
private ulong _tick;

public ShopDialog(INativeGraphicsManager nativeGraphicsManager,
IShopActions shopActions,
IEOMessageBoxFactory messageBoxFactory,
IItemTransferDialogFactory itemTransferDialogFactory,
IEODialogButtonService dialogButtonService,
Expand All @@ -49,22 +56,27 @@ private enum ShopState
IShopDataProvider shopDataProvider,
ICharacterInventoryProvider characterInventoryProvider,
IEIFFileProvider eifFileProvider,
ICharacterProvider characterProvider,
IInventorySpaceValidator inventorySpaceValidator)
: base(nativeGraphicsManager, dialogButtonService)
{
_shopActions = shopActions;
_messageBoxFactory = messageBoxFactory;
_itemTransferDialogFactory = itemTransferDialogFactory;
_dialogIconService = dialogIconService;
_localizedStringFinder = localizedStringFinder;
_shopDataProvider = shopDataProvider;
_characterInventoryProvider = characterInventoryProvider;
_eifFileProvider = eifFileProvider;
_characterProvider = characterProvider;
_inventorySpaceValidator = inventorySpaceValidator;

Buttons = ScrollingListDialogButtons.Cancel;
ListItemType = ListDialogItem.ListItemStyle.Large;

BackAction += (_, _) => SetState(ShopState.Initial);

_cachedInventory = new HashSet<IInventoryItem>(_characterInventoryProvider.ItemInventory);
}

protected override void OnUpdateControl(GameTime gameTime)
Expand All @@ -86,25 +98,42 @@ protected override void OnUpdateControl(GameTime gameTime)
});
});

if (++_tick % 8 == 0 && !_cachedInventory.SetEquals(_characterInventoryProvider.ItemInventory))
{
_sellItems = _shopDataProvider.TradeItems.Where(x => x.Sell > 0 && _characterInventoryProvider.ItemInventory.Any(inv => inv.ItemID == x.ID && inv.Amount > 0)).ToList();
_cachedInventory = new HashSet<IInventoryItem>(_characterInventoryProvider.ItemInventory);

if (_state == ShopState.Selling)
SetState(ShopState.Selling);
}

base.OnUpdateControl(gameTime);
}

private void SetState(ShopState state)
{
if (_state == state || state == ShopState.None)
if (state == ShopState.None)
return;

if (state == ShopState.Buying && _buyItems.Count == 0)
{
var msg = _messageBoxFactory.CreateMessageBox(DialogResourceID.SHOP_NOTHING_IS_FOR_SALE);
msg.ShowDialog();

if (_state != ShopState.Initial)
SetState(ShopState.Initial);

return;
}

if (state == ShopState.Selling && _sellItems.Count == 0)
{
var msg = _messageBoxFactory.CreateMessageBox(DialogResourceID.SHOP_NOT_BUYING_YOUR_ITEMS);
msg.ShowDialog();

if (_state != ShopState.Initial)
SetState(ShopState.Initial);

return;
}

Expand Down Expand Up @@ -191,7 +220,7 @@ private void SetState(ShopState state)
case ShopState.Crafting:
{
var items = new List<ListDialogItem>();
foreach (var item in _craftItems.Where(x => x.Ingredients.Count > 0))
foreach (var item in _craftItems)
{
var data = _eifFileProvider.EIFFile[item.ID];
var genderExtra = data.Type == EOLib.IO.ItemType.Armor ? $"({_localizedStringFinder.GetString(EOResourceID.FEMALE - data.Gender)})" : string.Empty;
Expand Down Expand Up @@ -222,87 +251,98 @@ private void SetState(ShopState state)

private void TradeItem(object sender, EventArgs e)
{
var listItemIndex = ((ListDialogItem)sender).Index;
if (_state != ShopState.Buying && _state != ShopState.Selling)
return;

var listItemIndex = ((ListDialogItem)sender).Index + _scrollBar.ScrollOffset;
var buying = _state == ShopState.Buying;

var shopItem = (buying ? _buyItems : _sellItems)[listItemIndex];
var collection = (buying ? _buyItems : _sellItems);
if (listItemIndex >= collection.Count)
return;

//if (m_state != ShopState.Buying && m_state != ShopState.Selling)
// return;
//bool isBuying = m_state == ShopState.Buying;
// todo: move some of this stuff into a controller class?
var shopItem = collection[listItemIndex];
var data = _eifFileProvider.EIFFile[shopItem.ID];

//InventoryItem ii = OldWorld.Instance.MainPlayer.ActiveCharacter.Inventory.Find(x => (isBuying ? x.ItemID == 1 : x.ItemID == item.ID));
//var rec = OldWorld.Instance.EIF[item.ID];
//if (isBuying)
//{
// if (!EOGame.Instance.Hud.InventoryFits((short)item.ID))
// {
// EOMessageBox.Show(OldWorld.GetString(EOResourceID.DIALOG_TRANSFER_NOT_ENOUGH_SPACE),
// OldWorld.GetString(EOResourceID.STATUS_LABEL_TYPE_WARNING),
// EODialogButtons.Ok, EOMessageBoxStyle.SmallDialogSmallHeader);
// return;
// }
var inventoryItem = _characterInventoryProvider.ItemInventory
.SingleOrNone(x => buying ? x.ItemID == 1 : x.ItemID == shopItem.ID);

// if (rec.Weight + OldWorld.Instance.MainPlayer.ActiveCharacter.Weight >
// OldWorld.Instance.MainPlayer.ActiveCharacter.MaxWeight)
// {
// EOMessageBox.Show(OldWorld.GetString(EOResourceID.DIALOG_TRANSFER_NOT_ENOUGH_WEIGHT),
// OldWorld.GetString(EOResourceID.STATUS_LABEL_TYPE_WARNING),
// EODialogButtons.Ok, EOMessageBoxStyle.SmallDialogSmallHeader);
// return;
// }
// todo: move this stuff into a validator class?
if (buying)
{
if (!_inventorySpaceValidator.ItemFits(data.Size))
{
var msg = _messageBoxFactory.CreateMessageBox(EOResourceID.DIALOG_TRANSFER_NOT_ENOUGH_SPACE, EOResourceID.STATUS_LABEL_TYPE_WARNING);
msg.ShowDialog();
return;
}

var stats = _characterProvider.MainCharacter.Stats;
if (data.Weight + stats[CharacterStat.Weight] > stats[CharacterStat.MaxWeight])
{
var msg = _messageBoxFactory.CreateMessageBox(EOResourceID.DIALOG_TRANSFER_NOT_ENOUGH_WEIGHT, EOResourceID.STATUS_LABEL_TYPE_WARNING);
msg.ShowDialog();
return;
}

var hasEnoughGold = inventoryItem.Match(some: x => x.Amount >= shopItem.Buy, none: () => false);
if (!hasEnoughGold)
{
var msg = _messageBoxFactory.CreateMessageBox(DialogResourceID.WARNING_YOU_HAVE_NOT_ENOUGH, " gold.");
msg.ShowDialog();
return;
}
}
else
{
var hasEnoughItem = inventoryItem.Match(some: x => x.Amount > 0, none: () => false);
if (!hasEnoughItem)
{
var msg = _messageBoxFactory.CreateMessageBox(DialogResourceID.SHOP_NOT_BUYING_YOUR_ITEMS);
msg.ShowDialog();
return;
}
}

// if (ii.Amount < item.Buy)
// {
// EOMessageBox.Show(DialogResourceID.WARNING_YOU_HAVE_NOT_ENOUGH, " gold.", EODialogButtons.Ok, EOMessageBoxStyle.SmallDialogSmallHeader);
// return;
// }
//}
//else if (ii.Amount == 0)
// return; //can't sell if amount of item is 0
var needItemTransferDialog = (buying && shopItem.MaxBuy == 1) || (!buying && inventoryItem.Match(x => x.Amount != 1, () => false));

////special case: no need for prompting if selling an item with count == 1 in inventory
//if (!isBuying && ii.Amount == 1)
//{
// string _message =
// $"{OldWorld.GetString(EOResourceID.DIALOG_WORD_SELL)} 1 {rec.Name} {OldWorld.GetString(EOResourceID.DIALOG_WORD_FOR)} {item.Sell} gold?";
// EOMessageBox.Show(_message, OldWorld.GetString(EOResourceID.DIALOG_SHOP_SELL_ITEMS), EODialogButtons.OkCancel,
// EOMessageBoxStyle.SmallDialogSmallHeader, (oo, ee) =>
// {
// if (ee.Result == XNADialogResult.OK && !m_api.SellItem((short)item.ID, 1))
// {
// EOGame.Instance.DoShowLostConnectionDialogAndReturnToMainMenu();
// }
// });
//}
//else
//{
// ItemTransferDialog dlg = new ItemTransferDialog(rec.Name, ItemTransferDialog.TransferType.ShopTransfer,
// isBuying ? item.MaxBuy : ii.Amount, isBuying ? EOResourceID.DIALOG_TRANSFER_BUY : EOResourceID.DIALOG_TRANSFER_SELL);
// dlg.DialogClosing += (o, e) =>
// {
// if (e.Result == XNADialogResult.OK)
// {
// string _message =
// $"{OldWorld.GetString(isBuying ? EOResourceID.DIALOG_WORD_BUY : EOResourceID.DIALOG_WORD_SELL)} {dlg.SelectedAmount} {rec.Name} {OldWorld.GetString(EOResourceID.DIALOG_WORD_FOR)} {(isBuying ? item.Buy : item.Sell)*dlg.SelectedAmount} gold?";

// EOMessageBox.Show(_message,
// OldWorld.GetString(isBuying ? EOResourceID.DIALOG_SHOP_BUY_ITEMS : EOResourceID.DIALOG_SHOP_SELL_ITEMS),
// EODialogButtons.OkCancel, EOMessageBoxStyle.SmallDialogSmallHeader, (oo, ee) =>
// {
// if (ee.Result == XNADialogResult.OK)
// {
// //only actually do the buy/sell if the user then clicks "OK" in the second prompt
// if (isBuying && !m_api.BuyItem((short)item.ID, dlg.SelectedAmount) ||
// !isBuying && !m_api.SellItem((short)item.ID, dlg.SelectedAmount))
// {
// EOGame.Instance.DoShowLostConnectionDialogAndReturnToMainMenu();
// }
// }
// });
// }
// };
//}
if (needItemTransferDialog)
{
var itemTransferDialog = _itemTransferDialogFactory.CreateItemTransferDialog(data.Name,
ItemTransferDialog.TransferType.ShopTransfer,
buying ? shopItem.MaxBuy : inventoryItem.Match(x => x.Amount, () => 0),
buying ? EOResourceID.DIALOG_TRANSFER_BUY : EOResourceID.DIALOG_TRANSFER_SELL);
itemTransferDialog.DialogClosing += (_, e) =>
{
if (e.Result == XNADialogResult.OK)
ConfirmAndExecuteTrade(itemTransferDialog.SelectedAmount);
};

itemTransferDialog.ShowDialog();
}
else
{
ConfirmAndExecuteTrade(amount: 1);
}

void ConfirmAndExecuteTrade(int amount)
{
var message = $"{_localizedStringFinder.GetString(buying ? EOResourceID.DIALOG_WORD_BUY : EOResourceID.DIALOG_WORD_SELL)} {amount} {data.Name} " +
$"{_localizedStringFinder.GetString(EOResourceID.DIALOG_WORD_FOR)} {(buying ? shopItem.Buy : shopItem.Sell) * amount} gold?";
var dlg = _messageBoxFactory.CreateMessageBox(message, _localizedStringFinder.GetString(buying ? EOResourceID.DIALOG_SHOP_BUY_ITEMS : EOResourceID.DIALOG_SHOP_SELL_ITEMS), EODialogButtons.OkCancel);
dlg.DialogClosing += (_, e) =>
{
if (e.Result == XNADialogResult.Cancel)
return;
if (buying)
_shopActions.BuyItem((short)shopItem.ID, amount);
else
_shopActions.SellItem((short)shopItem.ID, amount);
};
dlg.ShowDialog();
}
}

private void CraftItem(object sender, EventArgs e)
Expand Down

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