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Merge pull request #96 from ethanmoffat/map_features
Big merge: Implement most of the missing map display features Includes: - F12 map refresh - Hopping stones (jump tiles) - Spikes - Map signs / map sign serializer fixes - Click to walk fixes - Water splashies (water tiles) - Rendering of effects cast by other players - Damage counters above players and NPCs - Earthquakes - HP/TP drain
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Original file line number | Diff line number | Diff line change |
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using AutomaticTypeMapper; | ||
using EOLib.Domain.Map; | ||
|
||
namespace EOLib.Domain.Notifiers | ||
{ | ||
public interface IEffectNotifier | ||
{ | ||
void NotifyWarpLeaveEffect(short characterId, WarpAnimation anim); | ||
void NotifyWarpEnterEffect(short characterId, WarpAnimation anim); | ||
void NotifyPotionEffect(short playerId, int effectId); | ||
void NotifyEarthquake(byte strength); | ||
} | ||
|
||
[AutoMappedType] | ||
public class NoOpEffectNotifier : IEffectNotifier | ||
{ | ||
public void NotifyWarpLeaveEffect(short characterId, WarpAnimation anim) { } | ||
public void NotifyWarpEnterEffect(short characterId, WarpAnimation anim) { } | ||
public void NotifyPotionEffect(short playerId, int effectId) { } | ||
public void NotifyEarthquake(byte strength) { } | ||
} | ||
} |
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