Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Release bugfixes #224

Merged
merged 30 commits into from Sep 20, 2022
Merged

Release bugfixes #224

merged 30 commits into from Sep 20, 2022

Conversation

ethanmoffat
Copy link
Owner

Closes the following bugs:
Closes #64
Closes #65
Closes #66
Closes #163
Closes #190
Closes #198
Closes #200
Closes #211
Closes #214
Closes #220
Closes #221
Closes #223

Introduces a number of other improvements as well (see individual commits)

Ensures messages from BU are propery split.
…a wall caused the replay to fail and the character to stop. Also simplifies the replay walk code.
…ender order bug with NPCs and down-facing walls.
…Ensure email validation ignores capitalized characters.
… where mouseover would cause crash when standing frame was sized differently than different direction frames.
… Fixes render order bug with NPCs and down-facing walls."

This reverts commit 7b603e6.
…is is a hack since I CBA to figure out why the diagonal rendering loops overlap.
…issues where warping causes the character to jump about weirdly
…wn tile specs in MiniMapRenderer and WalkValidationActions.
…o long message don't extend beyoned the edge of the UI
@ethanmoffat ethanmoffat added this to the v0.10 - Up to Speed milestone Sep 20, 2022
@ethanmoffat ethanmoffat merged commit 86880ba into master Sep 20, 2022
@ethanmoffat ethanmoffat deleted the release_bugfixes branch September 20, 2022 18:45
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment