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MultiSystem FMX #45
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There is a plan to make the svg rendering engine replaceable, to use native Direct2D support to SVG (alway in Windows). |
Perhaps it makes sense to make a component that would create a list of images of the required size from the SVG and add it to the package for use where dynamic manipulation with SVG is not needed. |
The goal of these components is precisely to avoid having to create images of various sizes (eg. Png), as we are forced to do today without the support of a vector library such as SVG. |
I'd find an Android compatible version useful as well. Doesn't FMX TPath mostly use a SVG compatible technology internally anyway? |
@ange007 : there is a new version of components (2.3.0) that uses a new engine Image32 that is compatible also with Android and iOS. I've not tested yet with Android and iOS, is not my primary business platform, but the FMX version of SVGIconsImageList now uses this new library that can be used also on Android and don't need windows units: |
Hi.
Do you have plans for a support another system in FMX version?
Or used SVG library work only on Windows?
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