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fix: typo on cache_test eth_call #9462

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merged 1 commit into from Feb 9, 2024

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d-roak
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@d-roak d-roak commented Feb 9, 2024

Description

The method being called in cache_test.go for eth_call was eth_gasPrice. This PR fixes it

@d-roak d-roak requested a review from a team as a code owner February 9, 2024 09:57
@d-roak d-roak requested a review from Inphi February 9, 2024 09:57
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coderabbitai bot commented Feb 9, 2024

Walkthrough

Walkthrough

This update involves a modification in a test case within the cache_test.go file. Specifically, the change is the alteration of the Method field value from "eth_gasPrice" to "eth_call" for testing an unsupported RPC method. This indicates a shift in the RPC method being tested for unsupported scenarios in the caching mechanism.

Changes

File Change Summary
.../cache_test.go Updated the Method field value from "eth_gasPrice" to "eth_call" in a test case for an unsupported RPC method.

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@tynes
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tynes commented Feb 9, 2024

Interesting that the test didn't fail because of this

@trianglesphere
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@tynes it is because we return nil, nil in the cache.

func (c *rpcCache) GetRPC(ctx context.Context, req *RPCReq) (*RPCRes, error) {
	handler := c.handlers[req.Method]
	if handler == nil {
		return nil, nil
	}

@tynes
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tynes commented Feb 9, 2024

Do you think returning nil,nil is an antipattern? It should be nil,ErrNotFound. imo we should never return nil,nil. It enforces two possibilities over 3 which is easier to reason about as a dev

@trianglesphere
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Do you think returning nil,nil is an antipattern? It should be nil,ErrNotFound. imo we should never return nil,nil. It enforces two possibilities over 2 which is easier to reason about as a dev

Personally I think so. cc @felipe-op will this break assumptions around how this cache is used?

@felipe-op
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felipe-op commented Feb 9, 2024

Do you think returning nil,nil is an antipattern? It should be nil,ErrNotFound. imo we should never return nil,nil. It enforces two possibilities over 2 which is easier to reason about as a dev

Personally I think so. cc @felipe-op will this break assumptions around how this cache is used?

The expected semantic here is return a nil error if the lookup was successful. There is no need to change the semantic.

The reason why the test didn't break is because those methods are expected to have the same behaviour, which is never cache the result. The test is checking this exactly same behaviour in a set of methods.

@felipe-op felipe-op added this pull request to the merge queue Feb 9, 2024
Merged via the queue into ethereum-optimism:develop with commit 309c9bf Feb 9, 2024
68 checks passed
refcell pushed a commit that referenced this pull request Feb 9, 2024
chore(op-dispute-mon): refactor output validation into a separate component

feat(op-dispute-mon): game forecasting implementation minus testing

fix(op-dispute-mon): bad merge

chore(op-dispute-mon): add more tests
refcell pushed a commit that referenced this pull request Feb 9, 2024
chore(op-dispute-mon): refactor output validation into a separate component

feat(op-dispute-mon): game forecasting implementation minus testing

fix(op-dispute-mon): bad merge

chore(op-dispute-mon): add more tests
refcell pushed a commit that referenced this pull request Feb 12, 2024
chore(op-dispute-mon): refactor output validation into a separate component

feat(op-dispute-mon): game forecasting implementation minus testing

fix(op-dispute-mon): bad merge

chore(op-dispute-mon): add more tests
refcell pushed a commit that referenced this pull request Feb 13, 2024
chore(op-dispute-mon): refactor output validation into a separate component

feat(op-dispute-mon): game forecasting implementation minus testing

fix(op-dispute-mon): bad merge

chore(op-dispute-mon): add more tests
github-merge-queue bot pushed a commit that referenced this pull request Feb 14, 2024
* fix: typo on cache_test eth_call (#9462)

chore(op-dispute-mon): refactor output validation into a separate component

feat(op-dispute-mon): game forecasting implementation minus testing

fix(op-dispute-mon): bad merge

chore(op-dispute-mon): add more tests

* fix(op-dispute-mon): testing var and use updated log filtering

* fix(op-dispute-mon): functional resolver

* fix(op-dispute-mon): simply bidirectional game tree construction

* fix(op-dispute-mon): remove left bond counter

* fix(op-dispute-mon): construct resolver bidirectional tree

---------

Co-authored-by: Oak <me+git@droak.sh>
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4 participants