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1.1.13

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@etiquettestartshere etiquettestartshere released this 07 May 05:24
· 98 commits to main since this release
50e195d

Hotfix


  • Fixed a bug where weapon properties would not be transferred over sockets when the 'Damage Target' setting is enabled , due to the fact that I'm very dumb (in my defense, it was an array with length 1 containing an object with 3 elements, one of which is a set...and sets, for some reason, are emptied when transferred over a socket. Who knew).
  • Fixed a bug in legacy targeting mode where multiple effects with the same name on the same item would be applied incorrectly (all at once) from the first apply effect button, and the rest would do nothing (this bug was already fixed in the default mode, I simply forgot to fix it in legacy mode).
  • Changed 'Flag Effects with Level' to be on by default, and use the system's scope for the flags rather than the modules. This is due to the fact that this will be done by the system in 3.2, and I figured I might as well mirror this particular change early to give the few people that may be using this feature time to adapt as I maintain parity with the system (haha yeah right).

As usual this hotfix probably introduces some bugs of its very own, so please report any issues if you encounter them 🙏.
Plans for the next update include better error handling (handling errors at all), moving spellLevel to a generic data object as per the 3.2 update (for reasons unknown), and it may or may not coincide with updates to damage application mirroring the system. Thank you for your patience.