/
g_funcs.h
1294 lines (1286 loc) · 65.2 KB
/
g_funcs.h
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/*
* Wolfenstein: Enemy Territory GPL Source Code
* Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
*
* ET: Legacy
* Copyright (C) 2012 Jan Simek <mail@etlegacy.com>
*
* This file is part of ET: Legacy - http://www.etlegacy.com
*
* ET: Legacy is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ET: Legacy is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ET: Legacy. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, Wolfenstein: Enemy Territory GPL Source Code is also
* subject to certain additional terms. You should have received a copy
* of these additional terms immediately following the terms and conditions
* of the GNU General Public License which accompanied the source code.
* If not, please request a copy in writing from id Software at the address below.
*
* id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
*
* @file g_funcs.h
*/
{ "Info_SetValueForKey_Big", (byte *)Info_SetValueForKey_Big },
{ "Info_SetValueForKey", (byte *)Info_SetValueForKey },
{ "Info_Validate", (byte *)Info_Validate },
{ "Info_RemoveKey_Big", (byte *)Info_RemoveKey_Big },
{ "Info_RemoveKey", (byte *)Info_RemoveKey },
{ "Info_NextPair", (byte *)Info_NextPair },
{ "Info_ValueForKey", (byte *)Info_ValueForKey },
{ "tv", (byte *)tv },
{ "va", (byte *)va },
{ "Com_sprintf", (byte *)Com_sprintf },
{ "Q_CleanDirName", (byte *)Q_CleanDirName },
{ "Q_isBadDirChar", (byte *)Q_isBadDirChar },
{ "Q_CleanStr", (byte *)Q_CleanStr },
{ "Q_PrintStrlen", (byte *)Q_PrintStrlen },
{ "Q_strcat", (byte *)Q_strcat },
{ "Q_strupr", (byte *)Q_strupr },
{ "Q_strlwr", (byte *)Q_strlwr },
{ "Q_stricmp", (byte *)Q_stricmp },
{ "Q_strncmp", (byte *)Q_strncmp },
{ "Q_stricmpn", (byte *)Q_stricmpn },
{ "Q_strncpyz", (byte *)Q_strncpyz },
{ "Q_strrchr", (byte *)Q_strrchr },
{ "Q_isforfilename", (byte *)Q_isforfilename },
{ "Q_isalphanumeric", (byte *)Q_isalphanumeric },
{ "Q_isnumeric", (byte *)Q_isnumeric },
{ "Q_isalpha", (byte *)Q_isalpha },
{ "Q_isupper", (byte *)Q_isupper },
{ "Q_islower", (byte *)Q_islower },
{ "Q_isprint", (byte *)Q_isprint },
{ "Com_ParseInfos", (byte *)Com_ParseInfos },
{ "Parse3DMatrix", (byte *)Parse3DMatrix },
{ "Parse2DMatrix", (byte *)Parse2DMatrix },
{ "Parse1DMatrix", (byte *)Parse1DMatrix },
{ "SkipRestOfLine", (byte *)SkipRestOfLine },
{ "SkipBracedSection", (byte *)SkipBracedSection },
{ "SkipBracedSection_Depth", (byte *)SkipBracedSection_Depth },
{ "COM_MatchToken", (byte *)COM_MatchToken },
{ "COM_ParseExt", (byte *)COM_ParseExt },
{ "COM_Compress", (byte *)COM_Compress },
{ "COM_ParseWarning", (byte *)COM_ParseWarning },
{ "COM_ParseError", (byte *)COM_ParseError },
{ "COM_Parse", (byte *)COM_Parse },
{ "COM_GetCurrentParseLine", (byte *)COM_GetCurrentParseLine },
{ "COM_SetCurrentParseLine", (byte *)COM_SetCurrentParseLine },
{ "COM_RestoreParseSession", (byte *)COM_RestoreParseSession },
{ "COM_BackupParseSession", (byte *)COM_BackupParseSession },
{ "COM_BeginParseSession", (byte *)COM_BeginParseSession },
{ "Swap_Init", (byte *)Swap_Init },
{ "FloatNoSwap", (byte *)FloatNoSwap },
{ "FloatSwap", (byte *)FloatSwap },
{ "Long64NoSwap", (byte *)Long64NoSwap },
{ "Long64Swap", (byte *)Long64Swap },
{ "LongNoSwap", (byte *)LongNoSwap },
{ "LongSwap", (byte *)LongSwap },
{ "ShortNoSwap", (byte *)ShortNoSwap },
{ "ShortSwap", (byte *)ShortSwap },
{ "BigFloat", (byte *)BigFloat },
{ "BigLong64", (byte *)BigLong64 },
{ "BigLong", (byte *)BigLong },
{ "BigShort", (byte *)BigShort },
{ "LittleFloat", (byte *)LittleFloat },
{ "LittleLong64", (byte *)LittleLong64 },
{ "LittleLong", (byte *)LittleLong },
{ "LittleShort", (byte *)LittleShort },
{ "COM_BitClear", (byte *)COM_BitClear },
{ "COM_BitSet", (byte *)COM_BitSet },
{ "COM_BitCheck", (byte *)COM_BitCheck },
{ "COM_DefaultExtension", (byte *)COM_DefaultExtension },
{ "COM_StripFilename", (byte *)COM_StripFilename },
{ "COM_StripExtension", (byte *)COM_StripExtension },
{ "COM_StripExtension", (byte *)COM_StripExtension },
{ "COM_SkipPath", (byte *)COM_SkipPath },
{ "COM_FixPath", (byte *)COM_FixPath },
{ "Com_Clamp", (byte *)Com_Clamp },
{ "Q_fabs", (byte *)Q_fabs },
{ "Q_rsqrt", (byte *)Q_rsqrt },
{ "VectorRotate", (byte *)VectorRotate },
{ "MakeNormalVectors", (byte *)MakeNormalVectors },
{ "ProjectPointOnPlane", (byte *)ProjectPointOnPlane },
{ "AxisCopy", (byte *)AxisCopy },
{ "AxisClear", (byte *)AxisClear },
{ "AnglesToAxis", (byte *)AnglesToAxis },
{ "vectoangles", (byte *)vectoangles },
{ "RotateAroundDirection", (byte *)RotateAroundDirection },
{ "RotatePointAroundVertex", (byte *)RotatePointAroundVertex },
{ "RotatePointAroundVector", (byte *)RotatePointAroundVector },
{ "PlaneFromPoints", (byte *)PlaneFromPoints },
{ "NormalizeColor", (byte *)NormalizeColor },
{ "ColorBytes4", (byte *)ColorBytes4 },
{ "ColorBytes3", (byte *)ColorBytes3 },
{ "ByteToDir", (byte *)ByteToDir },
{ "DirToByte", (byte *)DirToByte },
{ "ClampShort", (byte *)ClampShort },
{ "ClampChar", (byte *)ClampChar },
{ "Q_crandom", (byte *)Q_crandom },
{ "Q_random", (byte *)Q_random },
{ "Q_rand", (byte *)Q_rand },
{ "Bullet_Fire_Extended", (byte *)Bullet_Fire_Extended },
{ "Bullet_Fire", (byte *)Bullet_Fire },
{ "Bullet_Endpos", (byte *)Bullet_Endpos },
{ "EmitterCheck", (byte *)EmitterCheck },
{ "RubbleFlagCheck", (byte *)RubbleFlagCheck },
{ "G_GetWeaponSpread", (byte *)G_GetWeaponSpread },
{ "G_GetWeaponDamage", (byte *)G_GetWeaponDamage },
{ "SnapVectorTowards", (byte *)SnapVectorTowards },
{ "weapon_smokeBombExplode", (byte *)weapon_smokeBombExplode },
{ "Weapon_Artillery", (byte *)Weapon_Artillery },
{ "G_GlobalClientEvent", (byte *)G_GlobalClientEvent },
{ "artillerySpotterThink", (byte *)artillerySpotterThink },
{ "artilleryGoAway", (byte *)artilleryGoAway },
{ "artilleryThink", (byte *)artilleryThink },
{ "artilleryThink_real", (byte *)artilleryThink_real },
{ "weapon_callAirStrike", (byte *)weapon_callAirStrike },
{ "weapon_checkAirStrike", (byte *)weapon_checkAirStrike },
{ "weapon_callSecondPlane", (byte *)weapon_callSecondPlane },
{ "weapon_checkAirStrikeThink2", (byte *)weapon_checkAirStrikeThink2 },
{ "weapon_checkAirStrikeThink1", (byte *)weapon_checkAirStrikeThink1 },
{ "G_AddAirstrikeToCounters", (byte *)G_AddAirstrikeToCounters },
{ "G_AvailableAirstrikes", (byte *)G_AvailableAirstrikes },
{ "G_AirStrikeExplode", (byte *)G_AirStrikeExplode },
{ "Weapon_Engineer", (byte *)Weapon_Engineer },
{ "trap_EngineerTrace", (byte *)trap_EngineerTrace },
{ "G_LandmineSpotted", (byte *)G_LandmineSpotted },
{ "G_LandmineTeam", (byte *)G_LandmineTeam },
{ "G_LandmineUnarmed", (byte *)G_LandmineUnarmed },
{ "G_LandmineArmed", (byte *)G_LandmineArmed },
{ "G_LandmineTriggered", (byte *)G_LandmineTriggered },
{ "AutoBuildConstruction", (byte *)AutoBuildConstruction },
{ "EntsThatRadiusCanDamage", (byte *)EntsThatRadiusCanDamage },
{ "Weapon_AdrenalineSyringe", (byte *)Weapon_AdrenalineSyringe },
{ "Weapon_Syringe", (byte *)Weapon_Syringe },
{ "ReviveEntity", (byte *)ReviveEntity },
{ "Weapon_MagicAmmo", (byte *)Weapon_MagicAmmo },
{ "G_PlaceTripmine", (byte *)G_PlaceTripmine },
{ "Weapon_Medic", (byte *)Weapon_Medic },
{ "MagicSink", (byte *)MagicSink },
{ "Weapon_Knife", (byte *)Weapon_Knife },
{ "G_GetWeaponClassForMOD", (byte *)G_GetWeaponClassForMOD },
{ "G_WeaponIsExplosive", (byte *)G_WeaponIsExplosive },
{ "G_Unreferee_v", (byte *)G_Unreferee_v },
{ "G_Warmupfire_v", (byte *)G_Warmupfire_v },
{ "G_WarmupDamageTypeList", (byte *)G_WarmupDamageTypeList },
{ "G_Timelimit_v", (byte *)G_Timelimit_v },
{ "G_BalancedTeams_v", (byte *)G_BalancedTeams_v },
{ "G_AntiLag_v", (byte *)G_AntiLag_v },
{ "G_FriendlyFire_v", (byte *)G_FriendlyFire_v },
{ "G_SwapTeams_v", (byte *)G_SwapTeams_v },
{ "G_StartMatch_v", (byte *)G_StartMatch_v },
{ "G_ShuffleTeams_v", (byte *)G_ShuffleTeams_v },
{ "G_Referee_v", (byte *)G_Referee_v },
{ "G_Pub_v", (byte *)G_Pub_v },
{ "G_Nextmap_v", (byte *)G_Nextmap_v },
{ "G_Mutespecs_v", (byte *)G_Mutespecs_v },
{ "G_MatchReset_v", (byte *)G_MatchReset_v },
{ "G_MapRestart_v", (byte *)G_MapRestart_v },
{ "G_Campaign_v", (byte *)G_Campaign_v },
{ "G_Map_v", (byte *)G_Map_v },
{ "G_UnMute_v", (byte *)G_UnMute_v },
{ "G_Mute_v", (byte *)G_Mute_v },
{ "G_Kick_v", (byte *)G_Kick_v },
{ "G_Gametype_v", (byte *)G_Gametype_v },
{ "G_GametypeList", (byte *)G_GametypeList },
{ "G_Comp_v", (byte *)G_Comp_v },
{ "G_voteSetVoteString", (byte *)G_voteSetVoteString },
{ "G_voteSetValue", (byte *)G_voteSetValue },
{ "G_voteSetOnOff", (byte *)G_voteSetOnOff },
{ "G_voteProcessOnOff", (byte *)G_voteProcessOnOff },
{ "G_voteCurrentSetting", (byte *)G_voteCurrentSetting },
{ "G_playersMessage", (byte *)G_playersMessage },
{ "G_voteDisableMessage", (byte *)G_voteDisableMessage },
{ "G_voteDescription", (byte *)G_voteDescription },
{ "G_voteFlags", (byte *)G_voteFlags },
{ "G_voteHelp", (byte *)G_voteHelp },
{ "G_voteCmdCheck", (byte *)G_voteCmdCheck },
{ "G_GetTeamFromEntity", (byte *)G_GetTeamFromEntity },
{ "G_PrintClientSpammyCenterPrint", (byte *)G_PrintClientSpammyCenterPrint },
{ "G_ParseCampaigns", (byte *)G_ParseCampaigns },
{ "G_MapIsValidCampaignStartMap", (byte *)G_MapIsValidCampaignStartMap },
{ "G_SetEntState", (byte *)G_SetEntState },
{ "DebugLine", (byte *)DebugLine },
{ "G_ProcessTagConnect", (byte *)G_ProcessTagConnect },
{ "infront", (byte *)infront },
{ "G_SetAngle", (byte *)G_SetAngle },
{ "G_SetOrigin", (byte *)G_SetOrigin },
{ "G_AnimScriptSound", (byte *)G_AnimScriptSound },
{ "G_Sound", (byte *)G_Sound },
{ "G_AddEvent", (byte *)G_AddEvent },
{ "G_AddPredictableEvent", (byte *)G_AddPredictableEvent },
{ "G_KillBox", (byte *)G_KillBox },
{ "G_PopupMessage", (byte *)G_PopupMessage },
{ "G_TempEntity", (byte *)G_TempEntity },
{ "G_FreeEntity", (byte *)G_FreeEntity },
{ "G_EntitiesFree", (byte *)G_EntitiesFree },
{ "G_Spawn", (byte *)G_Spawn },
{ "G_InitGentity", (byte *)G_InitGentity },
{ "G_SetMovedir", (byte *)G_SetMovedir },
{ "vtosf", (byte *)vtosf },
{ "vtos", (byte *)vtos },
{ "G_UseTargets", (byte *)G_UseTargets },
{ "G_UseEntity", (byte *)G_UseEntity },
{ "G_AllowTeamsAllowed", (byte *)G_AllowTeamsAllowed },
{ "G_PickTarget", (byte *)G_PickTarget },
{ "G_FindByTargetnameFast", (byte *)G_FindByTargetnameFast },
{ "G_FindByTargetname", (byte *)G_FindByTargetname },
{ "G_Find", (byte *)G_Find },
{ "G_TeamCommand", (byte *)G_TeamCommand },
{ "G_StringIndex", (byte *)G_StringIndex },
{ "G_CharacterIndex", (byte *)G_CharacterIndex },
{ "G_ShaderIndex", (byte *)G_ShaderIndex },
{ "G_SkinIndex", (byte *)G_SkinIndex },
{ "G_SoundIndex", (byte *)G_SoundIndex },
{ "G_ModelIndex", (byte *)G_ModelIndex },
{ "G_FindConfigstringIndex", (byte *)G_FindConfigstringIndex },
{ "BuildShaderStateConfig", (byte *)BuildShaderStateConfig },
{ "AddRemap", (byte *)AddRemap },
{ "SP_trigger_concussive_dust", (byte *)SP_trigger_concussive_dust },
{ "trigger_concussive_touch", (byte *)trigger_concussive_touch },
{ "SP_trigger_objective_info", (byte *)SP_trigger_objective_info },
{ "Think_SetupObjectiveInfo", (byte *)Think_SetupObjectiveInfo },
{ "Touch_ObjectiveInfo", (byte *)Touch_ObjectiveInfo },
{ "G_SetConfigStringValue", (byte *)G_SetConfigStringValue },
{ "constructible_indicator_think", (byte *)constructible_indicator_think },
{ "explosive_indicator_think", (byte *)explosive_indicator_think },
{ "SP_trigger_flagonly_multiple", (byte *)SP_trigger_flagonly_multiple },
{ "SP_trigger_flagonly", (byte *)SP_trigger_flagonly },
{ "Touch_flagonly_multiple", (byte *)Touch_flagonly_multiple },
{ "Touch_flagonly", (byte *)Touch_flagonly },
{ "SP_gas", (byte *)SP_gas },
{ "SP_trigger_aidoor", (byte *)SP_trigger_aidoor },
{ "trigger_aidoor_stayopen", (byte *)trigger_aidoor_stayopen },
{ "SP_trigger_once", (byte *)SP_trigger_once },
{ "SP_func_timer", (byte *)SP_func_timer },
{ "func_timer_use", (byte *)func_timer_use },
{ "func_timer_think", (byte *)func_timer_think },
{ "SP_trigger_ammo", (byte *)SP_trigger_ammo },
{ "SP_misc_cabinet_supply", (byte *)SP_misc_cabinet_supply },
{ "trigger_ammo_setup", (byte *)trigger_ammo_setup },
{ "trigger_ammo_think", (byte *)trigger_ammo_think },
{ "ammo_touch", (byte *)ammo_touch },
{ "G_IsAllowedAmmo", (byte *)G_IsAllowedAmmo },
{ "SP_trigger_heal", (byte *)SP_trigger_heal },
{ "SP_misc_cabinet_health", (byte *)SP_misc_cabinet_health },
{ "trigger_heal_setup", (byte *)trigger_heal_setup },
{ "trigger_heal_think", (byte *)trigger_heal_think },
{ "heal_touch", (byte *)heal_touch },
{ "G_IsAllowedHeal", (byte *)G_IsAllowedHeal },
{ "SP_trigger_hurt", (byte *)SP_trigger_hurt },
{ "hurt_use", (byte *)hurt_use },
{ "hurt_think", (byte *)hurt_think },
{ "hurt_touch", (byte *)hurt_touch },
{ "SP_trigger_teleport", (byte *)SP_trigger_teleport },
{ "trigger_teleporter_touch", (byte *)trigger_teleporter_touch },
{ "SP_target_push", (byte *)SP_target_push },
{ "Use_target_push", (byte *)Use_target_push },
{ "SP_trigger_push", (byte *)SP_trigger_push },
{ "trigger_push_use", (byte *)trigger_push_use },
{ "AimAtTarget", (byte *)AimAtTarget },
{ "trigger_push_touch", (byte *)trigger_push_touch },
{ "SP_trigger_always", (byte *)SP_trigger_always },
{ "trigger_always_think", (byte *)trigger_always_think },
{ "SP_trigger_multiple", (byte *)SP_trigger_multiple },
{ "Touch_Multi", (byte *)Touch_Multi },
{ "Use_Multi", (byte *)Use_Multi },
{ "multi_trigger", (byte *)multi_trigger },
{ "multi_wait", (byte *)multi_wait },
{ "InitTrigger", (byte *)InitTrigger },
{ "G_UpdateTeamMapData", (byte *)G_UpdateTeamMapData },
{ "G_SendMapEntityInfo", (byte *)G_SendMapEntityInfo },
{ "G_SendSpectatorMapEntityInfo", (byte *)G_SendSpectatorMapEntityInfo },
{ "G_UpdateTeamMapData_CommandmapMarker", (byte *)G_UpdateTeamMapData_CommandmapMarker },
{ "G_UpdateTeamMapData_LandMine", (byte *)G_UpdateTeamMapData_LandMine },
{ "G_UpdateTeamMapData_Player", (byte *)G_UpdateTeamMapData_Player },
{ "G_UpdateTeamMapData_Destruct", (byte *)G_UpdateTeamMapData_Destruct },
{ "G_UpdateTeamMapData_Tank", (byte *)G_UpdateTeamMapData_Tank },
{ "G_UpdateTeamMapData_Construct", (byte *)G_UpdateTeamMapData_Construct },
{ "G_ResetTeamMapData", (byte *)G_ResetTeamMapData },
{ "G_VisibleFromBinoculars", (byte *)G_VisibleFromBinoculars },
{ "G_SetupFrustum_ForBinoculars", (byte *)G_SetupFrustum_ForBinoculars },
{ "G_SetupFrustum", (byte *)G_SetupFrustum },
{ "G_FindMapEntityDataSingleClient", (byte *)G_FindMapEntityDataSingleClient },
{ "G_FindMapEntityData", (byte *)G_FindMapEntityData },
{ "G_AllocMapEntityData", (byte *)G_AllocMapEntityData },
{ "G_FreeMapEntityData", (byte *)G_FreeMapEntityData },
{ "G_InitMapEntityData", (byte *)G_InitMapEntityData },
{ "G_PushMapEntityToBuffer", (byte *)G_PushMapEntityToBuffer },
{ "G_desiredFollow", (byte *)G_desiredFollow },
{ "G_allowFollow", (byte *)G_allowFollow },
{ "G_blockoutTeam", (byte *)G_blockoutTeam },
{ "G_removeSpecInvite", (byte *)G_removeSpecInvite },
{ "G_swapTeamLocks", (byte *)G_swapTeamLocks },
{ "G_updateSpecLock", (byte *)G_updateSpecLock },
{ "G_teamJoinCheck", (byte *)G_teamJoinCheck },
{ "G_verifyMatchState", (byte *)G_verifyMatchState },
{ "G_readyMatchState", (byte *)G_readyMatchState },
{ "G_checkReady", (byte *)G_checkReady },
{ "G_teamID", (byte *)G_teamID },
{ "G_shuffleTeams", (byte *)G_shuffleTeams },
{ "G_SortPlayersByXP", (byte *)G_SortPlayersByXP },
{ "G_swapTeams", (byte *)G_swapTeams },
{ "G_teamReset", (byte *)G_teamReset },
{ "Team_ClassForString", (byte *)Team_ClassForString },
{ "SP_team_WOLF_checkpoint", (byte *)SP_team_WOLF_checkpoint },
{ "checkpoint_spawntouch", (byte *)checkpoint_spawntouch },
{ "checkpoint_touch", (byte *)checkpoint_touch },
{ "checkpoint_think", (byte *)checkpoint_think },
{ "checkpoint_hold_think", (byte *)checkpoint_hold_think },
{ "checkpoint_use", (byte *)checkpoint_use },
{ "checkpoint_use_think", (byte *)checkpoint_use_think },
{ "SP_team_WOLF_objective", (byte *)SP_team_WOLF_objective },
{ "objective_Register", (byte *)objective_Register },
{ "team_wolf_objective_use", (byte *)team_wolf_objective_use },
{ "SP_team_CTF_bluespawn", (byte *)SP_team_CTF_bluespawn },
{ "SP_team_CTF_redspawn", (byte *)SP_team_CTF_redspawn },
{ "SP_team_CTF_blueplayer", (byte *)SP_team_CTF_blueplayer },
{ "SP_team_CTF_redplayer", (byte *)SP_team_CTF_redplayer },
{ "Use_Team_Spawnpoint", (byte *)Use_Team_Spawnpoint },
{ "Use_Team_InitialSpawnpoint", (byte *)Use_Team_InitialSpawnpoint },
{ "CheckTeamStatus", (byte *)CheckTeamStatus },
{ "TeamplayInfoMessage", (byte *)TeamplayInfoMessage },
{ "SelectCTFSpawnPoint", (byte *)SelectCTFSpawnPoint },
{ "SelectRandomTeamSpawnPoint", (byte *)SelectRandomTeamSpawnPoint },
{ "FindClosestObjectiveIndex", (byte *)FindClosestObjectiveIndex },
{ "FindFarthestObjectiveIndex", (byte *)FindFarthestObjectiveIndex },
{ "Pickup_Team", (byte *)Pickup_Team },
{ "Team_TouchEnemyFlag", (byte *)Team_TouchEnemyFlag },
{ "Team_TouchOurFlag", (byte *)Team_TouchOurFlag },
{ "Team_DroppedFlagThink", (byte *)Team_DroppedFlagThink },
{ "Team_ReturnFlag", (byte *)Team_ReturnFlag },
{ "Team_ReturnFlagSound", (byte *)Team_ReturnFlagSound },
{ "Team_ResetFlags", (byte *)Team_ResetFlags },
{ "Team_ResetFlag", (byte *)Team_ResetFlag },
{ "Team_CheckHurtCarrier", (byte *)Team_CheckHurtCarrier },
{ "Team_FragBonuses", (byte *)Team_FragBonuses },
{ "OnSameTeam", (byte *)OnSameTeam },
{ "PrintMsg", (byte *)PrintMsg },
{ "TeamColorString", (byte *)TeamColorString },
{ "OtherTeamName", (byte *)OtherTeamName },
{ "TeamName", (byte *)TeamName },
{ "OtherTeam", (byte *)OtherTeam },
{ "Team_InitGame", (byte *)Team_InitGame },
{ "SP_target_rumble", (byte *)SP_target_rumble },
{ "target_rumble_use", (byte *)target_rumble_use },
{ "target_rumble_think", (byte *)target_rumble_think },
{ "SP_target_script_trigger", (byte *)SP_target_script_trigger },
{ "target_script_trigger_use", (byte *)target_script_trigger_use },
{ "SP_target_smoke", (byte *)SP_target_smoke },
{ "smoke_init", (byte *)smoke_init },
{ "smoke_toggle", (byte *)smoke_toggle },
{ "smoke_think", (byte *)smoke_think },
{ "SP_target_alarm", (byte *)SP_target_alarm },
{ "Use_Target_Alarm", (byte *)Use_Target_Alarm },
{ "SP_target_lock", (byte *)SP_target_lock },
{ "SP_target_autosave", (byte *)SP_target_autosave },
{ "SP_target_counter", (byte *)SP_target_counter },
{ "SP_target_fog", (byte *)SP_target_fog },
{ "Use_target_fog", (byte *)Use_target_fog },
{ "Use_Target_Lock", (byte *)Use_Target_Lock },
{ "Use_Target_Counter", (byte *)Use_Target_Counter },
{ "SP_target_location", (byte *)SP_target_location },
{ "SP_target_position", (byte *)SP_target_position },
{ "SP_target_kill", (byte *)SP_target_kill },
{ "target_kill_use", (byte *)target_kill_use },
{ "G_KillEnts", (byte *)G_KillEnts },
{ "SP_target_relay", (byte *)SP_target_relay },
{ "relay_AIScript_AlertEntity", (byte *)relay_AIScript_AlertEntity },
{ "target_relay_use", (byte *)target_relay_use },
{ "SP_target_teleporter", (byte *)SP_target_teleporter },
{ "target_teleporter_use", (byte *)target_teleporter_use },
{ "SP_target_laser", (byte *)SP_target_laser },
{ "target_laser_start", (byte *)target_laser_start },
{ "target_laser_use", (byte *)target_laser_use },
{ "target_laser_off", (byte *)target_laser_off },
{ "target_laser_on", (byte *)target_laser_on },
{ "target_laser_think", (byte *)target_laser_think },
{ "SP_misc_beam", (byte *)SP_misc_beam },
{ "misc_beam_start", (byte *)misc_beam_start },
{ "misc_beam_think", (byte *)misc_beam_think },
{ "SP_target_speaker", (byte *)SP_target_speaker },
{ "target_speaker_multiple", (byte *)target_speaker_multiple },
{ "Use_Target_Speaker", (byte *)Use_Target_Speaker },
{ "SP_target_print", (byte *)SP_target_print },
{ "Use_Target_Print", (byte *)Use_Target_Print },
{ "SP_target_score", (byte *)SP_target_score },
{ "Use_Target_Score", (byte *)Use_Target_Score },
{ "SP_target_delay", (byte *)SP_target_delay },
{ "Use_Target_Delay", (byte *)Use_Target_Delay },
{ "Think_Target_Delay", (byte *)Think_Target_Delay },
{ "SP_target_remove_powerups", (byte *)SP_target_remove_powerups },
{ "Use_target_remove_powerups", (byte *)Use_target_remove_powerups },
{ "SP_target_give", (byte *)SP_target_give },
{ "Use_Target_Give", (byte *)Use_Target_Give },
{ "G_CheckMenDown", (byte *)G_CheckMenDown },
{ "G_CheckForNeededClasses", (byte *)G_CheckForNeededClasses },
{ "G_SendSystemMessage", (byte *)G_SendSystemMessage },
{ "G_GetSysMessageNumber", (byte *)G_GetSysMessageNumber },
{ "G_NeedEngineers", (byte *)G_NeedEngineers },
{ "ConsoleCommand", (byte *)ConsoleCommand },
{ "Svcmd_RevivePlayer", (byte *)Svcmd_RevivePlayer },
{ "Svcmd_ListCampaigns_f", (byte *)Svcmd_ListCampaigns_f },
{ "Svcmd_Campaign_f", (byte *)Svcmd_Campaign_f },
{ "Svcmd_ShuffleTeams_f", (byte *)Svcmd_ShuffleTeams_f },
{ "Svcmd_SwapTeams_f", (byte *)Svcmd_SwapTeams_f },
{ "Svcmd_ResetMatch_f", (byte *)Svcmd_ResetMatch_f },
{ "Svcmd_StartMatch_f", (byte *)Svcmd_StartMatch_f },
{ "Svcmd_ForceTeam_f", (byte *)Svcmd_ForceTeam_f },
{ "G_GetPlayerByName", (byte *)G_GetPlayerByName },
{ "G_GetPlayerByNum", (byte *)G_GetPlayerByNum },
{ "ClientForString", (byte *)ClientForString },
{ "Svcmd_EntityList_f", (byte *)Svcmd_EntityList_f },
{ "ClearMaxLivesBans", (byte *)ClearMaxLivesBans },
{ "Svcmd_RemoveIP_f", (byte *)Svcmd_RemoveIP_f },
{ "Svcmd_AddIP_f", (byte *)Svcmd_AddIP_f },
{ "G_ProcessIPBans", (byte *)G_ProcessIPBans },
{ "AddMaxLivesGUID", (byte *)AddMaxLivesGUID },
{ "AddMaxLivesBan", (byte *)AddMaxLivesBan },
{ "AddIPBan", (byte *)AddIPBan },
{ "AddIP", (byte *)AddIP },
{ "G_FilterMaxLivesPacket", (byte *)G_FilterMaxLivesPacket },
{ "G_FilterMaxLivesIPPacket", (byte *)G_FilterMaxLivesIPPacket },
{ "G_FilterIPBanPacket", (byte *)G_FilterIPBanPacket },
{ "G_FilterPacket", (byte *)G_FilterPacket },
{ "G_FindIpData", (byte *)G_FindIpData },
{ "PrintMaxLivesGUID", (byte *)PrintMaxLivesGUID },
{ "StringToFilter", (byte *)StringToFilter },
{ "G_BuildEndgameStats", (byte *)G_BuildEndgameStats },
{ "G_DebugAddSkillPoints", (byte *)G_DebugAddSkillPoints },
{ "G_DebugAddSkillLevel", (byte *)G_DebugAddSkillLevel },
{ "G_DebugCloseSkillLog", (byte *)G_DebugCloseSkillLog },
{ "G_DebugOpenSkillLog", (byte *)G_DebugOpenSkillLog },
{ "G_AddKillSkillPointsForDestruction", (byte *)G_AddKillSkillPointsForDestruction },
{ "G_AddKillSkillPoints", (byte *)G_AddKillSkillPoints },
{ "G_LoseKillSkillPoints", (byte *)G_LoseKillSkillPoints },
{ "G_AddSkillPoints", (byte *)G_AddSkillPoints },
{ "G_LoseSkillPoints", (byte *)G_LoseSkillPoints },
{ "G_SetPlayerSkill", (byte *)G_SetPlayerSkill },
{ "G_SetPlayerScore", (byte *)G_SetPlayerScore },
{ "G_PrintAccuracyLog", (byte *)G_PrintAccuracyLog },
{ "G_LogRegionHit", (byte *)G_LogRegionHit },
{ "G_LogTeamKill", (byte *)G_LogTeamKill },
{ "G_LogKill", (byte *)G_LogKill },
{ "G_LogDeath", (byte *)G_LogDeath },
{ "G_SpawnEntitiesFromString", (byte *)G_SpawnEntitiesFromString },
{ "SP_worldspawn", (byte *)SP_worldspawn },
{ "G_ParseSpawnVars", (byte *)G_ParseSpawnVars },
{ "G_AddSpawnVarToken", (byte *)G_AddSpawnVarToken },
{ "G_SpawnGEntityFromSpawnVars", (byte *)G_SpawnGEntityFromSpawnVars },
{ "G_ParseField", (byte *)G_ParseField },
{ "G_NewString", (byte *)G_NewString },
{ "G_CallSpawn", (byte *)G_CallSpawn },
{ "G_SpawnVector2DExt", (byte *)G_SpawnVector2DExt },
{ "G_SpawnVectorExt", (byte *)G_SpawnVectorExt },
{ "G_SpawnIntExt", (byte *)G_SpawnIntExt },
{ "G_SpawnFloatExt", (byte *)G_SpawnFloatExt },
{ "G_SpawnStringExt", (byte *)G_SpawnStringExt },
{ "G_WriteSessionData", (byte *)G_WriteSessionData },
{ "G_InitWorldSession", (byte *)G_InitWorldSession },
{ "G_InitSessionData", (byte *)G_InitSessionData },
{ "G_ReadSessionData", (byte *)G_ReadSessionData },
{ "G_CalcRank", (byte *)G_CalcRank },
{ "G_ClientSwap", (byte *)G_ClientSwap },
{ "G_WriteClientSessionData", (byte *)G_WriteClientSessionData },
{ "etpro_ScriptAction_SetValues", (byte *)etpro_ScriptAction_SetValues },
{ "G_ScriptAction_AbortIfNotSinglePlayer", (byte *)G_ScriptAction_AbortIfNotSinglePlayer },
{ "G_ScriptAction_AbortIfWarmup", (byte *)G_ScriptAction_AbortIfWarmup },
{ "G_ScriptAction_Cvar", (byte *)G_ScriptAction_Cvar },
{ "G_ScriptAction_ConstructibleDuration", (byte *)G_ScriptAction_ConstructibleDuration },
{ "G_ScriptAction_ConstructibleWeaponclass", (byte *)G_ScriptAction_ConstructibleWeaponclass },
{ "G_ScriptAction_ConstructibleHealth", (byte *)G_ScriptAction_ConstructibleHealth },
{ "G_ScriptAction_ConstructibleDestructXPBonus", (byte *)G_ScriptAction_ConstructibleDestructXPBonus },
{ "G_ScriptAction_ConstructibleConstructXPBonus", (byte *)G_ScriptAction_ConstructibleConstructXPBonus },
{ "G_ScriptAction_ConstructibleChargeBarReq", (byte *)G_ScriptAction_ConstructibleChargeBarReq },
{ "G_ScriptAction_ConstructibleClass", (byte *)G_ScriptAction_ConstructibleClass },
{ "G_ScriptAction_Construct", (byte *)G_ScriptAction_Construct },
{ "G_ScriptAction_PrintGlobalAccum", (byte *)G_ScriptAction_PrintGlobalAccum },
{ "G_ScriptAction_PrintAccum", (byte *)G_ScriptAction_PrintAccum },
{ "G_ScriptAction_SetHQStatus", (byte *)G_ScriptAction_SetHQStatus },
{ "G_ScriptAction_RepairMG42", (byte *)G_ScriptAction_RepairMG42 },
{ "G_ScriptAction_StopCam", (byte *)G_ScriptAction_StopCam },
{ "G_ScriptAction_SetInitialCamera", (byte *)G_ScriptAction_SetInitialCamera },
{ "G_ScriptAction_StartCam", (byte *)G_ScriptAction_StartCam },
{ "G_ScriptAction_SetState", (byte *)G_ScriptAction_SetState },
{ "G_ScriptAction_SetDamagable", (byte *)G_ScriptAction_SetDamagable },
{ "G_ScriptAction_RemoveEntity", (byte *)G_ScriptAction_RemoveEntity },
{ "G_ScriptAction_SetRoundTimelimit", (byte *)G_ScriptAction_SetRoundTimelimit },
{ "G_ScriptAction_EndRound", (byte *)G_ScriptAction_EndRound },
{ "G_ScriptAction_Announce", (byte *)G_ScriptAction_Announce },
{ "G_ScriptAction_Announce_Icon", (byte *)G_ScriptAction_Announce_Icon },
{ "G_ScriptAction_TeamVoiceAnnounce", (byte *)G_ScriptAction_TeamVoiceAnnounce },
{ "G_ScriptAction_RemoveTeamVoiceAnnounce", (byte *)G_ScriptAction_RemoveTeamVoiceAnnounce },
{ "G_ScriptAction_AddTeamVoiceAnnounce", (byte *)G_ScriptAction_AddTeamVoiceAnnounce },
{ "G_ScriptAction_SetDefendingTeam", (byte *)G_ScriptAction_SetDefendingTeam },
{ "G_ScriptAction_SetWinner", (byte *)G_ScriptAction_SetWinner },
{ "G_ScriptAction_VoiceAnnounce", (byte *)G_ScriptAction_VoiceAnnounce },
{ "G_ScriptAction_SetDebugLevel", (byte *)G_ScriptAction_SetDebugLevel },
{ "G_ScriptAction_ObjectiveStatus", (byte *)G_ScriptAction_ObjectiveStatus },
{ "G_ScriptAction_SetMainObjective", (byte *)G_ScriptAction_SetMainObjective },
{ "G_ScriptAction_NumberofObjectives", (byte *)G_ScriptAction_NumberofObjectives },
{ "G_ScriptAction_AlliedRespawntime", (byte *)G_ScriptAction_AlliedRespawntime },
{ "G_ScriptAction_AxisRespawntime", (byte *)G_ScriptAction_AxisRespawntime },
{ "G_ScriptAction_AIScriptName", (byte *)G_ScriptAction_AIScriptName },
{ "G_ScriptAction_EntityScriptName", (byte *)G_ScriptAction_EntityScriptName },
{ "G_ScriptAction_StopSound", (byte *)G_ScriptAction_StopSound },
{ "G_ScriptAction_Halt", (byte *)G_ScriptAction_Halt },
{ "G_ScriptAction_TagConnect", (byte *)G_ScriptAction_TagConnect },
{ "G_ScriptAction_ResetScript", (byte *)G_ScriptAction_ResetScript },
{ "G_ScriptAction_FaceAngles", (byte *)G_ScriptAction_FaceAngles },
{ "G_ScriptAction_Print", (byte *)G_ScriptAction_Print },
{ "G_ScriptAction_GlobalAccum", (byte *)G_ScriptAction_GlobalAccum },
{ "G_ScriptAction_Accum", (byte *)G_ScriptAction_Accum },
{ "G_ScriptAction_EnableSpeaker", (byte *)G_ScriptAction_EnableSpeaker },
{ "G_ScriptAction_DisableSpeaker", (byte *)G_ScriptAction_DisableSpeaker },
{ "G_ScriptAction_ToggleSpeaker", (byte *)G_ScriptAction_ToggleSpeaker },
{ "G_ScriptAction_AlertEntity", (byte *)G_ScriptAction_AlertEntity },
{ "G_ScriptAction_PlayAnim", (byte *)G_ScriptAction_PlayAnim },
{ "G_ScriptAction_MusicFade", (byte *)G_ScriptAction_MusicFade },
{ "G_ScriptAction_MusicQueue", (byte *)G_ScriptAction_MusicQueue },
{ "G_ScriptAction_MusicStop", (byte *)G_ScriptAction_MusicStop },
{ "G_ScriptAction_MusicPlay", (byte *)G_ScriptAction_MusicPlay },
{ "G_ScriptAction_MusicStart", (byte *)G_ScriptAction_MusicStart },
{ "G_ScriptAction_FadeAllSounds", (byte *)G_ScriptAction_FadeAllSounds },
{ "G_ScriptAction_PlaySound", (byte *)G_ScriptAction_PlaySound },
{ "G_ScriptAction_Trigger", (byte *)G_ScriptAction_Trigger },
{ "G_ScriptAction_Wait", (byte *)G_ScriptAction_Wait },
{ "G_ScriptAction_GotoMarker", (byte *)G_ScriptAction_GotoMarker },
{ "G_ScriptAction_SetGlobalFog", (byte *)G_ScriptAction_SetGlobalFog },
{ "G_ScriptAction_Kill", (byte *)G_ScriptAction_Kill },
{ "G_ScriptAction_DisableMessage", (byte *)G_ScriptAction_DisableMessage },
{ "G_ScriptAction_AddTankAmmo", (byte *)G_ScriptAction_AddTankAmmo },
{ "G_ScriptAction_SetTankAmmo", (byte *)G_ScriptAction_SetTankAmmo },
{ "G_ScriptAction_AllowTankEnter", (byte *)G_ScriptAction_AllowTankEnter },
{ "G_ScriptAction_AllowTankExit", (byte *)G_ScriptAction_AllowTankExit },
{ "G_ScriptAction_SpawnRubble", (byte *)G_ScriptAction_SpawnRubble },
{ "G_ScriptAction_SetChargeTimeFactor", (byte *)G_ScriptAction_SetChargeTimeFactor },
{ "G_ScriptAction_AbortMove", (byte *)G_ScriptAction_AbortMove },
{ "G_ScriptAction_FollowSpline", (byte *)G_ScriptAction_FollowSpline },
{ "G_ScriptAction_StopRotation", (byte *)G_ScriptAction_StopRotation },
{ "G_ScriptAction_SetRotation", (byte *)G_ScriptAction_SetRotation },
{ "G_ScriptAction_SetSpeed", (byte *)G_ScriptAction_SetSpeed },
{ "G_ScriptAction_StartAnimation", (byte *)G_ScriptAction_StartAnimation },
{ "G_ScriptAction_UnFreezeAnimation", (byte *)G_ScriptAction_UnFreezeAnimation },
{ "G_ScriptAction_FreezeAnimation", (byte *)G_ScriptAction_FreezeAnimation },
{ "G_ScriptAction_AttatchToTrain", (byte *)G_ScriptAction_AttatchToTrain },
{ "G_ScriptAction_FollowPath", (byte *)G_ScriptAction_FollowPath },
{ "G_ScriptAction_ShaderRemapFlush", (byte *)G_ScriptAction_ShaderRemapFlush },
{ "G_ScriptAction_ShaderRemap", (byte *)G_ScriptAction_ShaderRemap },
{ "G_ScriptAction_ChangeModel", (byte *)G_ScriptAction_ChangeModel },
{ "G_ScriptAction_SetAutoSpawn", (byte *)G_ScriptAction_SetAutoSpawn },
{ "G_ScriptAction_SetPosition", (byte *)G_ScriptAction_SetPosition },
{ "G_ScriptAction_SetModelFromBrushmodel", (byte *)G_ScriptAction_SetModelFromBrushmodel },
{ "SP_script_multiplayer", (byte *)SP_script_multiplayer },
{ "SP_script_camera", (byte *)SP_script_camera },
{ "SP_script_model_med", (byte *)SP_script_model_med },
{ "script_model_med_use", (byte *)script_model_med_use },
{ "script_model_med_spawn", (byte *)script_model_med_spawn },
{ "SP_script_mover", (byte *)SP_script_mover },
{ "script_mover_blocked", (byte *)script_mover_blocked },
{ "script_mover_use", (byte *)script_mover_use },
{ "script_mover_spawn", (byte *)script_mover_spawn },
{ "script_mover_die", (byte *)script_mover_die },
{ "script_linkentity", (byte *)script_linkentity },
{ "mountedmg42_fire", (byte *)mountedmg42_fire },
{ "G_Script_ScriptRun", (byte *)G_Script_ScriptRun },
{ "G_Script_ScriptEvent", (byte *)G_Script_ScriptEvent },
{ "G_Script_GetEventIndex", (byte *)G_Script_GetEventIndex },
{ "G_Script_EventStringInit", (byte *)G_Script_EventStringInit },
{ "G_Script_ScriptChange", (byte *)G_Script_ScriptChange },
{ "G_Script_ScriptParse", (byte *)G_Script_ScriptParse },
{ "G_Script_ParseSpawnbot", (byte *)G_Script_ParseSpawnbot },
{ "G_Script_ScriptLoad", (byte *)G_Script_ScriptLoad },
{ "G_Script_ActionForString", (byte *)G_Script_ActionForString },
{ "G_Script_EventForString", (byte *)G_Script_EventForString },
{ "G_Script_EventMatch_IntInRange", (byte *)G_Script_EventMatch_IntInRange },
{ "G_Script_EventMatch_StringEqual", (byte *)G_Script_EventMatch_StringEqual },
{ "G_refPrintf", (byte *)G_refPrintf },
{ "G_refClientnumForName", (byte *)G_refClientnumForName },
{ "G_UnMuteClient", (byte *)G_UnMuteClient },
{ "G_MuteClient", (byte *)G_MuteClient },
{ "G_RemoveReferee", (byte *)G_RemoveReferee },
{ "G_MakeReferee", (byte *)G_MakeReferee },
{ "G_PlayerBan", (byte *)G_PlayerBan },
{ "Cmd_AuthRcon_f", (byte *)Cmd_AuthRcon_f },
{ "G_refMute_cmd", (byte *)G_refMute_cmd },
{ "G_refWarning_cmd", (byte *)G_refWarning_cmd },
{ "G_refWarmup_cmd", (byte *)G_refWarmup_cmd },
{ "G_refSpeclockTeams_cmd", (byte *)G_refSpeclockTeams_cmd },
{ "G_refRemove_cmd", (byte *)G_refRemove_cmd },
{ "G_refPlayerPut_cmd", (byte *)G_refPlayerPut_cmd },
{ "G_refPause_cmd", (byte *)G_refPause_cmd },
{ "G_refLockTeams_cmd", (byte *)G_refLockTeams_cmd },
{ "G_refAllReady_cmd", (byte *)G_refAllReady_cmd },
{ "G_ref_cmd", (byte *)G_ref_cmd },
{ "G_refHelp_cmd", (byte *)G_refHelp_cmd },
{ "G_refCommandCheck", (byte *)G_refCommandCheck },
{ "SP_props_flamethrower", (byte *)SP_props_flamethrower },
{ "props_flamethrower_init", (byte *)props_flamethrower_init },
{ "props_flamethrower_use", (byte *)props_flamethrower_use },
{ "props_flamethrower_think", (byte *)props_flamethrower_think },
{ "SP_props_footlocker", (byte *)SP_props_footlocker },
{ "props_locker_death", (byte *)props_locker_death },
{ "props_locker_mass", (byte *)props_locker_mass },
{ "props_locker_spawn_item", (byte *)props_locker_spawn_item },
{ "init_locker", (byte *)init_locker },
{ "props_locker_pain", (byte *)props_locker_pain },
{ "props_locker_use", (byte *)props_locker_use },
{ "props_locker_endrattle", (byte *)props_locker_endrattle },
{ "Spawn_Junk", (byte *)Spawn_Junk },
{ "SP_props_statueBRUSH", (byte *)SP_props_statueBRUSH },
{ "SP_props_statue", (byte *)SP_props_statue },
{ "props_statue_touch", (byte *)props_statue_touch },
{ "props_statue_death", (byte *)props_statue_death },
{ "props_statue_animate", (byte *)props_statue_animate },
{ "props_statue_blocked", (byte *)props_statue_blocked },
{ "SP_skyportal", (byte *)SP_skyportal },
{ "SP_props_decor_Scale", (byte *)SP_props_decor_Scale },
{ "SP_props_decorBRUSH", (byte *)SP_props_decorBRUSH },
{ "SP_props_decoration", (byte *)SP_props_decoration },
{ "props_touch", (byte *)props_touch },
{ "Use_props_decoration", (byte *)Use_props_decoration },
{ "props_decoration_death", (byte *)props_decoration_death },
{ "props_decoration_animate", (byte *)props_decoration_animate },
{ "SP_props_snowGenerator", (byte *)SP_props_snowGenerator },
{ "props_snowGenerator_use", (byte *)props_snowGenerator_use },
{ "props_snowGenerator_think", (byte *)props_snowGenerator_think },
{ "SP_props_castlebed", (byte *)SP_props_castlebed },
{ "props_castlebed_die", (byte *)props_castlebed_die },
{ "props_castlebed_animate", (byte *)props_castlebed_animate },
{ "props_castlebed_touch", (byte *)props_castlebed_touch },
{ "SP_Props_58x112tablew", (byte *)SP_Props_58x112tablew },
{ "props_58x112tablew_die", (byte *)props_58x112tablew_die },
{ "props_58x112tablew_think", (byte *)props_58x112tablew_think },
{ "SP_Props_Flipping_Table", (byte *)SP_Props_Flipping_Table },
{ "props_flippy_blocked", (byte *)props_flippy_blocked },
{ "props_flippy_table_die", (byte *)props_flippy_table_die },
{ "flippy_table_animate", (byte *)flippy_table_animate },
{ "flippy_table_use", (byte *)flippy_table_use },
{ "SP_Props_Crate32x64", (byte *)SP_Props_Crate32x64 },
{ "props_crate32x64_die", (byte *)props_crate32x64_die },
{ "props_crate32x64_think", (byte *)props_crate32x64_think },
{ "SP_crate_32", (byte *)SP_crate_32 },
{ "SP_crate_64", (byte *)SP_crate_64 },
{ "crate_die", (byte *)crate_die },
{ "crate_animate", (byte *)crate_animate },
{ "touch_crate_64", (byte *)touch_crate_64 },
{ "SP_Props_Flamebarrel", (byte *)SP_Props_Flamebarrel },
{ "Props_Barrel_Think", (byte *)Props_Barrel_Think },
{ "Props_Barrel_Die", (byte *)Props_Barrel_Die },
{ "OilSlick_remove", (byte *)OilSlick_remove },
{ "OilSlick_remove_think", (byte *)OilSlick_remove_think },
{ "Props_Barrel_Pain", (byte *)Props_Barrel_Pain },
{ "SP_OilParticles", (byte *)SP_OilParticles },
{ "validOilSlickSpawnPoint", (byte *)validOilSlickSpawnPoint },
{ "Delayed_Leak_Think", (byte *)Delayed_Leak_Think },
{ "OilParticles_think", (byte *)OilParticles_think },
{ "SP_OilSlick", (byte *)SP_OilSlick },
{ "smoker_think", (byte *)smoker_think },
{ "barrel_smoke", (byte *)barrel_smoke },
{ "Props_Barrel_Animate", (byte *)Props_Barrel_Animate },
{ "Props_Barrel_Touch", (byte *)Props_Barrel_Touch },
{ "SP_Props_Desklamp", (byte *)SP_Props_Desklamp },
{ "SP_props_shard_generator", (byte *)SP_props_shard_generator },
{ "Use_Props_Shard_Generator", (byte *)Use_Props_Shard_Generator },
{ "SP_Props_DamageInflictor", (byte *)SP_Props_DamageInflictor },
{ "Use_DamageInflictor", (byte *)Use_DamageInflictor },
{ "SP_Props_ChairChatArm", (byte *)SP_Props_ChairChatArm },
{ "SP_Props_ChairChat", (byte *)SP_Props_ChairChat },
{ "SP_Props_ChateauChair", (byte *)SP_Props_ChateauChair },
{ "SP_Props_ChairSide", (byte *)SP_Props_ChairSide },
{ "SP_Props_ChairHiback", (byte *)SP_Props_ChairHiback },
{ "SP_Props_Chair", (byte *)SP_Props_Chair },
{ "Props_Chair_Skyboxtouch", (byte *)Props_Chair_Skyboxtouch },
{ "Props_Chair_Die", (byte *)Props_Chair_Die },
{ "Prop_Break_Sound", (byte *)Prop_Break_Sound },
{ "Spawn_Shard", (byte *)Spawn_Shard },
{ "Props_Chair_Animate", (byte *)Props_Chair_Animate },
{ "Props_Chair_Touch", (byte *)Props_Chair_Touch },
{ "Prop_Check_Ground", (byte *)Prop_Check_Ground },
{ "Prop_Touch", (byte *)Prop_Touch },
{ "Props_Chair_Think", (byte *)Props_Chair_Think },
{ "Props_Activated", (byte *)Props_Activated },
{ "Props_TurnLightsOff", (byte *)Props_TurnLightsOff },
{ "Just_Got_Thrown", (byte *)Just_Got_Thrown },
{ "SP_Props_Locker_Tall", (byte *)SP_Props_Locker_Tall },
{ "props_locker_tall_die", (byte *)props_locker_tall_die },
{ "locker_tall_think", (byte *)locker_tall_think },
{ "SP_Props_RadioSEVEN", (byte *)SP_Props_RadioSEVEN },
{ "props_radio_dieSEVEN", (byte *)props_radio_dieSEVEN },
{ "SP_Props_Radio", (byte *)SP_Props_Radio },
{ "props_radio_die", (byte *)props_radio_die },
{ "SP_Props_Bench", (byte *)SP_Props_Bench },
{ "props_bench_die", (byte *)props_bench_die },
{ "props_bench_think", (byte *)props_bench_think },
{ "InitProp", (byte *)InitProp },
{ "propExplosion", (byte *)propExplosion },
{ "propExplosionLarge", (byte *)propExplosionLarge },
{ "SP_Dust", (byte *)SP_Dust },
{ "dust_angles_think", (byte *)dust_angles_think },
{ "dust_use", (byte *)dust_use },
{ "SP_SmokeDust", (byte *)SP_SmokeDust },
{ "smokedust_use", (byte *)smokedust_use },
{ "SP_props_gunsparks", (byte *)SP_props_gunsparks },
{ "SP_props_sparks", (byte *)SP_props_sparks },
{ "sparks_angles_think", (byte *)sparks_angles_think },
{ "Psparks_think", (byte *)Psparks_think },
{ "PGUNsparks_use", (byte *)PGUNsparks_use },
{ "prop_smoke", (byte *)prop_smoke },
{ "Psmoke_think", (byte *)Psmoke_think },
{ "SP_props_box_64", (byte *)SP_props_box_64 },
{ "touch_props_box_64", (byte *)touch_props_box_64 },
{ "SP_props_box_48", (byte *)SP_props_box_48 },
{ "touch_props_box_48", (byte *)touch_props_box_48 },
{ "SP_props_box_32", (byte *)SP_props_box_32 },
{ "touch_props_box_32", (byte *)touch_props_box_32 },
{ "moveit", (byte *)moveit },
{ "DropToFloor", (byte *)DropToFloor },
{ "DropToFloorG", (byte *)DropToFloorG },
{ "G_smvRunCamera", (byte *)G_smvRunCamera },
{ "G_smvAllRemoveSingleClient", (byte *)G_smvAllRemoveSingleClient },
{ "G_smvRemoveInvalidClients", (byte *)G_smvRemoveInvalidClients },
{ "G_smvUpdateClientCSList", (byte *)G_smvUpdateClientCSList },
{ "G_smvRegenerateClients", (byte *)G_smvRegenerateClients },
{ "G_smvGenerateClientList", (byte *)G_smvGenerateClientList },
{ "G_smvRemoveEntityInMVList", (byte *)G_smvRemoveEntityInMVList },
{ "G_smvLocateEntityInMVList", (byte *)G_smvLocateEntityInMVList },
{ "G_smvAddView", (byte *)G_smvAddView },
{ "G_smvDel_cmd", (byte *)G_smvDel_cmd },
{ "G_smvAddTeam_cmd", (byte *)G_smvAddTeam_cmd },
{ "G_smvAdd_cmd", (byte *)G_smvAdd_cmd },
{ "G_smvCommands", (byte *)G_smvCommands },
{ "G_LinkDebris", (byte *)G_LinkDebris },
{ "G_LinkDamageParents", (byte *)G_LinkDamageParents },
{ "SP_func_debris", (byte *)SP_func_debris },
{ "G_AllocDebrisChunk", (byte *)G_AllocDebrisChunk },
{ "SP_func_brushmodel", (byte *)SP_func_brushmodel },
{ "func_brushmodel_delete", (byte *)func_brushmodel_delete },
{ "SP_func_constructible", (byte *)SP_func_constructible },
{ "func_constructiblespawn", (byte *)func_constructiblespawn },
{ "func_constructible_underconstructionthink", (byte *)func_constructible_underconstructionthink },
{ "func_constructible_explode", (byte *)func_constructible_explode },
{ "func_constructible_spawn", (byte *)func_constructible_spawn },
{ "func_constructible_use", (byte *)func_constructible_use },
{ "InitConstructible", (byte *)InitConstructible },
{ "G_Activate", (byte *)G_Activate },
{ "SP_func_invisible_user", (byte *)SP_func_invisible_user },
{ "use_invisible_user", (byte *)use_invisible_user },
{ "SP_func_explosive", (byte *)SP_func_explosive },
{ "SP_target_explosion", (byte *)SP_target_explosion },
{ "target_explosion_use", (byte *)target_explosion_use },
{ "InitExplosive", (byte *)InitExplosive },
{ "func_explosive_spawn", (byte *)func_explosive_spawn },
{ "func_explosive_alert", (byte *)func_explosive_alert },
{ "func_explosive_use", (byte *)func_explosive_use },
{ "func_explosive_touch", (byte *)func_explosive_touch },
{ "func_explosive_explode", (byte *)func_explosive_explode },
{ "BecomeExplosion", (byte *)BecomeExplosion },
{ "ThrowDebris", (byte *)ThrowDebris },
{ "SP_target_effect", (byte *)SP_target_effect },
{ "target_effect", (byte *)target_effect },
{ "SP_func_door_rotating", (byte *)SP_func_door_rotating },
{ "SP_func_pendulum", (byte *)SP_func_pendulum },
{ "SP_func_bobbing", (byte *)SP_func_bobbing },
{ "SP_func_rotating", (byte *)SP_func_rotating },
{ "Use_Func_Rotate", (byte *)Use_Func_Rotate },
{ "SP_func_static", (byte *)SP_func_static },
{ "SP_func_leaky", (byte *)SP_func_leaky },
{ "G_BlockThink", (byte *)G_BlockThink },
{ "Static_Pain", (byte *)Static_Pain },
{ "Use_Static", (byte *)Use_Static },
{ "SP_func_train_rotating", (byte *)SP_func_train_rotating },
{ "Think_SetupTrainTargets_rotating", (byte *)Think_SetupTrainTargets_rotating },
{ "Reached_Train_rotating", (byte *)Reached_Train_rotating },
{ "Think_BeginMoving_rotating", (byte *)Think_BeginMoving_rotating },
{ "SP_func_train", (byte *)SP_func_train },
{ "SP_info_limbo_camera", (byte *)SP_info_limbo_camera },
{ "info_limbo_camera_setup", (byte *)info_limbo_camera_setup },
{ "SP_info_train_spline_main", (byte *)SP_info_train_spline_main },
{ "SP_path_corner_2", (byte *)SP_path_corner_2 },
{ "SP_path_corner", (byte *)SP_path_corner },
{ "Think_SetupTrainTargets", (byte *)Think_SetupTrainTargets },
{ "Reached_Train", (byte *)Reached_Train },
{ "Think_BeginMoving", (byte *)Think_BeginMoving },
{ "SP_func_button", (byte *)SP_func_button },
{ "Touch_Button", (byte *)Touch_Button },
{ "SP_func_plat", (byte *)SP_func_plat },
{ "SpawnPlatTrigger", (byte *)SpawnPlatTrigger },
{ "Touch_PlatCenterTrigger", (byte *)Touch_PlatCenterTrigger },
{ "Touch_Plat", (byte *)Touch_Plat },
{ "SP_func_secret", (byte *)SP_func_secret },
{ "SP_func_door", (byte *)SP_func_door },
{ "G_TryDoor", (byte *)G_TryDoor },
{ "DoorSetSounds", (byte *)DoorSetSounds },
{ "Door_reverse_sounds", (byte *)Door_reverse_sounds },
{ "finishSpawningKeyedMover", (byte *)finishSpawningKeyedMover },
{ "findNonAIBrushTargeter", (byte *)findNonAIBrushTargeter },
{ "Think_MatchTeam", (byte *)Think_MatchTeam },
{ "Think_SpawnNewDoorTrigger", (byte *)Think_SpawnNewDoorTrigger },
{ "Touch_DoorTrigger", (byte *)Touch_DoorTrigger },
{ "Blocked_DoorRotate", (byte *)Blocked_DoorRotate },
{ "Blocked_Door", (byte *)Blocked_Door },
{ "InitMoverRotate", (byte *)InitMoverRotate },
{ "InitMover", (byte *)InitMover },
{ "Use_BinaryMover", (byte *)Use_BinaryMover },
{ "Use_TrinaryMover", (byte *)Use_TrinaryMover },
{ "Reached_TrinaryMover", (byte *)Reached_TrinaryMover },
{ "IsBinaryMoverBlocked", (byte *)IsBinaryMoverBlocked },
{ "Reached_BinaryMover", (byte *)Reached_BinaryMover },
{ "ReturnToPos1Rotate", (byte *)ReturnToPos1Rotate },
{ "GotoPos3", (byte *)GotoPos3 },
{ "ReturnToPos2", (byte *)ReturnToPos2 },
{ "ReturnToPos1", (byte *)ReturnToPos1 },
{ "MatchTeamReverseAngleOnSlaves", (byte *)MatchTeamReverseAngleOnSlaves },
{ "MatchTeam", (byte *)MatchTeam },
{ "SetMoverState", (byte *)SetMoverState },
{ "G_RunMover", (byte *)G_RunMover },
{ "G_MoverTeam", (byte *)G_MoverTeam },
{ "G_MoverPush", (byte *)G_MoverPush },
{ "G_TryPushingEntity", (byte *)G_TryPushingEntity },
{ "G_TestEntityMoveTowardsPos", (byte *)G_TestEntityMoveTowardsPos },
{ "G_TestEntityDropToFloor", (byte *)G_TestEntityDropToFloor },
{ "G_TestEntityPosition", (byte *)G_TestEntityPosition },
{ "fire_mortar", (byte *)fire_mortar },
{ "visible", (byte *)visible },
{ "fire_lead", (byte *)fire_lead },
{ "fire_flamebarrel", (byte *)fire_flamebarrel },
{ "fire_rocket", (byte *)fire_rocket },
{ "fire_grenade", (byte *)fire_grenade },
{ "G_LandmineSnapshotCallback", (byte *)G_LandmineSnapshotCallback },
{ "G_LandminePrime", (byte *)G_LandminePrime },
{ "LandminePostThink", (byte *)LandminePostThink },
{ "G_LandmineThink", (byte *)G_LandmineThink },
{ "sEntWillTriggerMine", (byte *)sEntWillTriggerMine },
{ "G_TripMinePrime", (byte *)G_TripMinePrime },
{ "G_TripMineThink", (byte *)G_TripMineThink },
{ "LandMinePostTrigger", (byte *)LandMinePostTrigger },
{ "LandMineTrigger", (byte *)LandMineTrigger },
{ "G_FreeSatchel", (byte *)G_FreeSatchel },
{ "G_ExplodeSatchels", (byte *)G_ExplodeSatchels },
{ "G_ExplodeMines", (byte *)G_ExplodeMines },
{ "G_HasDroppedItem", (byte *)G_HasDroppedItem },
{ "G_FindSatchel", (byte *)G_FindSatchel },
{ "G_SweepForLandmines", (byte *)G_SweepForLandmines },
{ "G_CountTeamLandmines", (byte *)G_CountTeamLandmines },
{ "G_FadeItems", (byte *)G_FadeItems },
{ "DynaFree", (byte *)DynaFree },
{ "DynaSink", (byte *)DynaSink },
{ "fire_flamechunk", (byte *)fire_flamechunk },
{ "G_RunFlamechunk", (byte *)G_RunFlamechunk },
{ "G_FlameDamage", (byte *)G_FlameDamage },
{ "G_BurnTarget", (byte *)G_BurnTarget },
{ "G_PredictMissile", (byte *)G_PredictMissile },
{ "G_PredictBounceMissile", (byte *)G_PredictBounceMissile },
{ "G_RunMissile", (byte *)G_RunMissile },
{ "Landmine_Check_Ground", (byte *)Landmine_Check_Ground },
{ "G_RunBomb", (byte *)G_RunBomb },
{ "G_MissileDie", (byte *)G_MissileDie },
{ "G_ExplodeMissile", (byte *)G_ExplodeMissile },
{ "M_think", (byte *)M_think },
{ "G_MissileImpact", (byte *)G_MissileImpact },
{ "G_BounceMissile", (byte *)G_BounceMissile },
{ "G_TempTraceIgnorePlayersAndBodies", (byte *)G_TempTraceIgnorePlayersAndBodies },
{ "G_TempTraceIgnoreEntity", (byte *)G_TempTraceIgnoreEntity },
{ "G_ResetTempTraceIgnoreEnts", (byte *)G_ResetTempTraceIgnoreEnts },
{ "G_InitTempTraceIgnoreEnts", (byte *)G_InitTempTraceIgnoreEnts },
{ "SP_misc_commandmap_marker", (byte *)SP_misc_commandmap_marker },
{ "SP_misc_landmine", (byte *)SP_misc_landmine },
{ "landmine_setup", (byte *)landmine_setup },
{ "SP_misc_constructiblemarker", (byte *)SP_misc_constructiblemarker },
{ "constructiblemarker_setup", (byte *)constructiblemarker_setup },
{ "SP_misc_firetrails", (byte *)SP_misc_firetrails },
{ "misc_firetrails_think", (byte *)misc_firetrails_think },
{ "firetrail_use", (byte *)firetrail_use },
{ "firetrail_die", (byte *)firetrail_die },
{ "SP_misc_spawner", (byte *)SP_misc_spawner },
{ "misc_spawner_use", (byte *)misc_spawner_use },
{ "misc_spawner_think", (byte *)misc_spawner_think },
{ "SP_misc_flak", (byte *)SP_misc_flak },
{ "flak_spawn", (byte *)flak_spawn },
{ "Flak_Animate", (byte *)Flak_Animate },
{ "SP_mg42", (byte *)SP_mg42 },
{ "mg42_spawn", (byte *)mg42_spawn },
{ "mg42_use", (byte *)mg42_use },
{ "mg42_die", (byte *)mg42_die },
{ "mg42_stopusing", (byte *)mg42_stopusing },
{ "mg42_think", (byte *)mg42_think },
{ "mg42_track", (byte *)mg42_track },
{ "mg42_fire", (byte *)mg42_fire },
{ "mg42_touch", (byte *)mg42_touch },
{ "SP_aagun", (byte *)SP_aagun },
{ "aagun_spawn", (byte *)aagun_spawn },
{ "aagun_touch", (byte *)aagun_touch },
{ "aagun_fire", (byte *)aagun_fire },
{ "aagun_stopusing", (byte *)aagun_stopusing },
{ "aagun_think", (byte *)aagun_think },
{ "aagun_track", (byte *)aagun_track },
{ "aagun_die", (byte *)aagun_die },
{ "aagun_use", (byte *)aagun_use },
{ "clamp_hweapontofirearc", (byte *)clamp_hweapontofirearc },
{ "clamp_playerbehindgun", (byte *)clamp_playerbehindgun },
{ "Fire_Lead_Ext", (byte *)Fire_Lead_Ext },
{ "flakPuff", (byte *)flakPuff },
{ "SP_dlight", (byte *)SP_dlight },
{ "use_dlight", (byte *)use_dlight },
{ "shutoff_dlight", (byte *)shutoff_dlight },
{ "dlight_finish_spawning", (byte *)dlight_finish_spawning },
{ "SP_corona", (byte *)SP_corona },
{ "use_corona", (byte *)use_corona },
{ "SP_shooter_grenade", (byte *)SP_shooter_grenade },
{ "SP_shooter_rocket", (byte *)SP_shooter_rocket },
{ "SP_shooter_mortar", (byte *)SP_shooter_mortar },
{ "InitShooter", (byte *)InitShooter },
{ "Use_Shooter", (byte *)Use_Shooter },
{ "SP_misc_portal_camera", (byte *)SP_misc_portal_camera },
{ "SP_misc_portal_surface", (byte *)SP_misc_portal_surface },
{ "locateCamera", (byte *)locateCamera },
{ "SP_misc_light_surface", (byte *)SP_misc_light_surface },
{ "SP_misc_vis_dummy_multiple", (byte *)SP_misc_vis_dummy_multiple },
{ "SP_misc_vis_dummy", (byte *)SP_misc_vis_dummy },
{ "locateMaster", (byte *)locateMaster },
{ "SP_misc_gamemodel", (byte *)SP_misc_gamemodel },
{ "SP_misc_model", (byte *)SP_misc_model },
{ "SP_misc_spotlight", (byte *)SP_misc_spotlight },
{ "spotlight_finish_spawning", (byte *)spotlight_finish_spawning },
{ "use_spotlight", (byte *)use_spotlight },
{ "SP_misc_grabber_trap", (byte *)SP_misc_grabber_trap },
{ "grabber_wake_touch", (byte *)grabber_wake_touch },
{ "grabber_use", (byte *)grabber_use },
{ "grabber_wake", (byte *)grabber_wake },
{ "grabber_pain", (byte *)grabber_pain },
{ "grabber_close", (byte *)grabber_close },
{ "grabber_attack", (byte *)grabber_attack },
{ "grabber_die", (byte *)grabber_die },
{ "grabber_think_hit", (byte *)grabber_think_hit },
{ "grabber_think_idle", (byte *)grabber_think_idle },
{ "SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest },
{ "TeleportPlayer", (byte *)TeleportPlayer },
{ "SP_lightJunior", (byte *)SP_lightJunior },
{ "SP_light", (byte *)SP_light },
{ "SP_info_notnull", (byte *)SP_info_notnull },
{ "SP_info_null", (byte *)SP_info_null },
{ "SP_info_camp", (byte *)SP_info_camp },
{ "Svcmd_GameMem_f", (byte *)Svcmd_GameMem_f },
{ "G_InitMemory", (byte *)G_InitMemory },
{ "G_Alloc", (byte *)G_Alloc },
{ "G_resetModeState", (byte *)G_resetModeState },
{ "G_resetRoundState", (byte *)G_resetRoundState },
{ "G_statsPrint", (byte *)G_statsPrint },
{ "G_checkServerToggle", (byte *)G_checkServerToggle },
{ "G_matchInfoDump", (byte *)G_matchInfoDump },
{ "G_printMatchInfo", (byte *)G_printMatchInfo },
{ "G_parseStats", (byte *)G_parseStats },
{ "G_deleteStats", (byte *)G_deleteStats },
{ "G_createStats", (byte *)G_createStats },
{ "G_weapStatIndex_MOD", (byte *)G_weapStatIndex_MOD },
{ "G_addStatsHeadShot", (byte *)G_addStatsHeadShot },
{ "G_addStats", (byte *)G_addStats },
{ "G_spawnPrintf", (byte *)G_spawnPrintf },
{ "G_delayPrint", (byte *)G_delayPrint },
{ "G_globalSound", (byte *)G_globalSound },
{ "G_printFull", (byte *)G_printFull },
{ "G_loadMatchGame", (byte *)G_loadMatchGame },
{ "G_initMatch", (byte *)G_initMatch },
{ "G_RunItem", (byte *)G_RunItem },
{ "G_RunItemProp", (byte *)G_RunItemProp },
{ "G_BounceItem", (byte *)G_BounceItem },