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tr_font.c
598 lines (513 loc) · 15.6 KB
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tr_font.c
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/*
* Wolfenstein: Enemy Territory GPL Source Code
* Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
*
* ET: Legacy
* Copyright (C) 2012 Jan Simek <mail@etlegacy.com>
*
* This file is part of ET: Legacy - http://www.etlegacy.com
*
* ET: Legacy is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ET: Legacy is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ET: Legacy. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, Wolfenstein: Enemy Territory GPL Source Code is also
* subject to certain additional terms. You should have received a copy
* of these additional terms immediately following the terms and conditions
* of the GNU General Public License which accompanied the source code.
* If not, please request a copy in writing from id Software at the address below.
*
* id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
*
* @file tr_font.c
* @brief Handles ingame fonts and can also generate new font files
*
* The fonts are pre-rendered using [FreeType], then the glyph data are saved
* and then hand touched so the font bitmaps scale a bit better in GL.
*
* In the UI Scripting code, a scale of 1.0 is equal to a 48 point font. In Team
* Arena, we use three or four scales, most of them exactly equaling the specific
* rendered size. We rendered three sizes in Team Arena, 12, 16, and 20.
*
* How to generate new font data files
* ===================================
* 1. Compile ET: Legacy with Freetype support by enabling FEATURE_FREETYPE in CMake
* 2. Delete the fontname_x_xx.tga files and fontname_xx.dat files from the fonts
* path.
* 3. In a ui script, specify a font, smallFont, and bigFont keyword with font
* name and point size.
* The new TrueType fonts must exist in the etmain directory at this point.
* 4. Run the game with +set r_saveFontData 1.
* NOTE: you must specify r_saveFontData before the game is started.
* Setting it ingame is pointless as it will get reset to 0 when you restart
* the game.
* 5. Exit the game and there will be three dat files and at least three tga files.
* The tga's are in 256x256 pages so if it takes three images to render
* a 24 point font. You will end up with fontname_0_24.tga through fontname_2_24.tga
* 6. In future runs of the game, the system looks for these images and data
* files when a specific point sized font is rendered and loads them for use.
* Because of the original beta nature of the FreeType code you will probably
* want to hand touch the font bitmaps.
*
* [FreeType]: http://www.freetype.org/ "FreeType"
*/
#include "tr_local.h"
#include "../qcommon/qcommon.h"
#ifdef FEATURE_FREETYPE
#include <ft2build.h>
#include FT_ERRORS_H
#include FT_SYSTEM_H
#include FT_IMAGE_H
#include FT_FREETYPE_H
#include FT_OUTLINE_H
#define _FLOOR(x) ((x) & - 64)
#define _CEIL(x) (((x) + 63) & - 64)
#define _TRUNC(x) ((x) >> 6)
FT_Library ftLibrary = NULL;
#endif
#define MAX_FONTS 10
static int registeredFontCount = 0;
static fontInfo_t registeredFont[MAX_FONTS];
#ifdef FEATURE_FREETYPE
void R_GetGlyphInfo(FT_GlyphSlot glyph, int *left, int *right, int *width, int *top, int *bottom, int *height, int *pitch)
{
*left = _FLOOR(glyph->metrics.horiBearingX);
*right = _CEIL(glyph->metrics.horiBearingX + glyph->metrics.width);
*width = _TRUNC(*right - *left);
*top = _CEIL(glyph->metrics.horiBearingY);
*bottom = _FLOOR(glyph->metrics.horiBearingY - glyph->metrics.height);
*height = _TRUNC(*top - *bottom);
*pitch = (qtrue ? (*width + 3) & - 4 : (*width + 7) >> 3);
}
FT_Bitmap *R_RenderGlyph(FT_GlyphSlot glyph, glyphInfo_t *glyphOut)
{
FT_Bitmap *bit2;
int left, right, width, top, bottom, height, pitch, size;
R_GetGlyphInfo(glyph, &left, &right, &width, &top, &bottom, &height, &pitch);
if (glyph->format == ft_glyph_format_outline)
{
size = pitch * height;
bit2 = ri.Z_Malloc(sizeof(FT_Bitmap));
bit2->width = width;
bit2->rows = height;
bit2->pitch = pitch;
bit2->pixel_mode = ft_pixel_mode_grays;
//bit2->pixel_mode = ft_pixel_mode_mono;
bit2->buffer = ri.Z_Malloc(pitch * height);
bit2->num_grays = 256;
Com_Memset(bit2->buffer, 0, size);
FT_Outline_Translate(&glyph->outline, -left, -bottom);
FT_Outline_Get_Bitmap(ftLibrary, &glyph->outline, bit2);
glyphOut->height = height;
glyphOut->pitch = pitch;
glyphOut->top = (glyph->metrics.horiBearingY >> 6) + 1;
glyphOut->bottom = bottom;
return bit2;
}
else
{
ri.Printf(PRINT_ALL, "Non-outline fonts are not supported\n");
}
return NULL;
}
void WriteTGA(char *filename, byte *data, int width, int height)
{
byte *buffer;
int i, c;
int row;
unsigned char *flip;
unsigned char *src, *dst;
buffer = ri.Z_Malloc(width * height * 4 + 18);
Com_Memset(buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = width & 255;
buffer[13] = width >> 8;
buffer[14] = height & 255;
buffer[15] = height >> 8;
buffer[16] = 32; // pixel size
// swap rgb to bgr
c = 18 + width * height * 4;
for (i = 18 ; i < c ; i += 4)
{
buffer[i] = data[i - 18 + 2]; // blue
buffer[i + 1] = data[i - 18 + 1]; // green
buffer[i + 2] = data[i - 18 + 0]; // red
buffer[i + 3] = data[i - 18 + 3]; // alpha
}
// flip upside down
flip = (unsigned char *)ri.Z_Malloc(width * 4);
for (row = 0; row < height / 2; row++)
{
src = buffer + 18 + row * 4 * width;
dst = buffer + 18 + (height - row - 1) * 4 * width;
Com_Memcpy(flip, src, width * 4);
Com_Memcpy(src, dst, width * 4);
Com_Memcpy(dst, flip, width * 4);
}
ri.Free(flip);
ri.FS_WriteFile(filename, buffer, c);
ri.Free(buffer);
}
static glyphInfo_t *RE_ConstructGlyphInfo(unsigned char *imageOut, int *xOut, int *yOut, int *maxHeight, FT_Face face, const unsigned char c, qboolean calcHeight)
{
int i;
static glyphInfo_t glyph;
unsigned char *src, *dst;
float scaled_width, scaled_height;
FT_Bitmap *bitmap = NULL;
Com_Memset(&glyph, 0, sizeof(glyphInfo_t));
// make sure everything is here
if (face != NULL)
{
FT_Load_Glyph(face, FT_Get_Char_Index(face, c), FT_LOAD_DEFAULT);
bitmap = R_RenderGlyph(face->glyph, &glyph);
if (bitmap)
{
glyph.xSkip = (face->glyph->metrics.horiAdvance >> 6) + 1;
}
else
{
return &glyph;
}
if (glyph.height > *maxHeight)
{
*maxHeight = glyph.height;
}
if (calcHeight)
{
ri.Free(bitmap->buffer);
ri.Free(bitmap);
return &glyph;
}
/*
// need to convert to power of 2 sizes so we do not get
// any scaling from the gl upload
for (scaled_width = 1 ; scaled_width < glyph.pitch ; scaled_width<<=1)
;
for (scaled_height = 1 ; scaled_height < glyph.height ; scaled_height<<=1)
;
*/
scaled_width = glyph.pitch;
scaled_height = glyph.height;
// we need to make sure we fit
if (*xOut + scaled_width + 1 >= 255)
{
*xOut = 0;
*yOut += *maxHeight + 1;
}
if (*yOut + *maxHeight + 1 >= 255)
{
*yOut = -1;
*xOut = -1;
ri.Free(bitmap->buffer);
ri.Free(bitmap);
return &glyph;
}
src = bitmap->buffer;
dst = imageOut + (*yOut * 256) + *xOut;
if (bitmap->pixel_mode == ft_pixel_mode_mono)
{
for (i = 0; i < glyph.height; i++)
{
int j;
unsigned char *_src = src;
unsigned char *_dst = dst;
unsigned char mask = 0x80;
unsigned char val = *_src;
for (j = 0; j < glyph.pitch; j++)
{
if (mask == 0x80)
{
val = *_src++;
}
if (val & mask)
{
*_dst = 0xff;
}
mask >>= 1;
if (mask == 0)
{
mask = 0x80;
}
_dst++;
}
src += glyph.pitch;
dst += 256;
}
}
else
{
for (i = 0; i < glyph.height; i++)
{
Com_Memcpy(dst, src, glyph.pitch);
src += glyph.pitch;
dst += 256;
}
}
// we now have an 8 bit per pixel grey scale bitmap
// that is width wide and pf->ftSize->metrics.y_ppem tall
glyph.imageHeight = scaled_height;
glyph.imageWidth = scaled_width;
glyph.s = (float)*xOut / 256;
glyph.t = (float)*yOut / 256;
glyph.s2 = glyph.s + (float)scaled_width / 256;
glyph.t2 = glyph.t + (float)scaled_height / 256;
*xOut += scaled_width + 1;
}
ri.Free(bitmap->buffer);
ri.Free(bitmap);
return &glyph;
}
#endif
static int fdOffset;
static byte *fdFile;
int readInt(void)
{
int i = fdFile[fdOffset] + (fdFile[fdOffset + 1] << 8) + (fdFile[fdOffset + 2] << 16) + (fdFile[fdOffset + 3] << 24);
fdOffset += 4;
return i;
}
typedef union
{
byte fred[4];
float ffred;
} poor;
float readFloat(void)
{
poor me;
#if defined Q3_BIG_ENDIAN
me.fred[0] = fdFile[fdOffset + 3];
me.fred[1] = fdFile[fdOffset + 2];
me.fred[2] = fdFile[fdOffset + 1];
me.fred[3] = fdFile[fdOffset + 0];
#elif defined Q3_LITTLE_ENDIAN
me.fred[0] = fdFile[fdOffset + 0];
me.fred[1] = fdFile[fdOffset + 1];
me.fred[2] = fdFile[fdOffset + 2];
me.fred[3] = fdFile[fdOffset + 3];
#endif
fdOffset += 4;
return me.ffred;
}
void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font)
{
#ifdef FEATURE_FREETYPE
FT_Face face;
int j, k, xOut, yOut, lastStart, imageNumber;
int scaledSize, newSize, maxHeight, left;
unsigned char *out, *imageBuff;
glyphInfo_t *glyph;
image_t *image;
qhandle_t h;
float max;
float dpi = 72;
float glyphScale;
#endif
void *faceData;
int i, len;
char name[1024];
if (!fontName)
{
ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n");
return;
}
if (pointSize <= 0)
{
pointSize = 12;
}
// make sure the render thread is stopped
R_SyncRenderThread();
if (registeredFontCount >= MAX_FONTS)
{
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
return;
}
Com_sprintf(name, sizeof(name), "fonts/%s_%i.dat", fontName, pointSize);
for (i = 0; i < registeredFontCount; i++)
{
if (Q_stricmp(name, registeredFont[i].name) == 0)
{
Com_Memcpy(font, ®isteredFont[i], sizeof(fontInfo_t));
return;
}
}
len = ri.FS_ReadFile(name, NULL);
if (len == sizeof(fontInfo_t))
{
ri.FS_ReadFile(name, &faceData);
fdOffset = 0;
fdFile = faceData;
for (i = 0; i < GLYPHS_PER_FONT; i++)
{
font->glyphs[i].height = readInt();
font->glyphs[i].top = readInt();
font->glyphs[i].bottom = readInt();
font->glyphs[i].pitch = readInt();
font->glyphs[i].xSkip = readInt();
font->glyphs[i].imageWidth = readInt();
font->glyphs[i].imageHeight = readInt();
font->glyphs[i].s = readFloat();
font->glyphs[i].t = readFloat();
font->glyphs[i].s2 = readFloat();
font->glyphs[i].t2 = readFloat();
font->glyphs[i].glyph = readInt();
Q_strncpyz(font->glyphs[i].shaderName, (const char *)&fdFile[fdOffset], sizeof(font->glyphs[i].shaderName));
fdOffset += sizeof(font->glyphs[i].shaderName);
}
font->glyphScale = readFloat();
Com_Memcpy(font->name, &fdFile[fdOffset], MAX_QPATH);
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
Q_strncpyz(font->name, name, sizeof(font->name));
for (i = GLYPH_START; i < GLYPH_END; i++)
{
font->glyphs[i].glyph = RE_RegisterShaderNoMip(font->glyphs[i].shaderName);
}
Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t));
return;
}
#ifndef FEATURE_FREETYPE
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType code not available\n");
#else
if (ftLibrary == NULL)
{
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType not initialized.\n");
return;
}
len = ri.FS_ReadFile(fontName, &faceData);
if (len <= 0)
{
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Unable to read font file '%s'\n", fontName);
return;
}
// allocate on the stack first in case we fail
if (FT_New_Memory_Face(ftLibrary, faceData, len, 0, &face))
{
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to allocate new face.\n");
return;
}
if (FT_Set_Char_Size(face, pointSize << 6, pointSize << 6, dpi, dpi))
{
ri.Printf(PRINT_WARNING, "RE_RegisterFont: FreeType, unable to set face char size.\n");
return;
}
//*font = ®isteredFonts[registeredFontCount++];
// make a 256x256 image buffer, once it is full, register it, clean it and keep going
// until all glyphs are rendered
out = ri.Z_Malloc(1024 * 1024);
if (out == NULL)
{
ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Z_Malloc failure during output image creation.\n");
return;
}
Com_Memset(out, 0, 1024 * 1024);
maxHeight = 0;
for (i = GLYPH_START; i < GLYPH_END; i++)
{
RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue);
}
xOut = 0;
yOut = 0;
i = GLYPH_START;
lastStart = i;
imageNumber = 0;
while (i <= GLYPH_END)
{
glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qfalse);
if (xOut == -1 || yOut == -1 || i == GLYPH_END)
{
// ran out of room
// we need to create an image from the bitmap, set all the handles in the glyphs to this point
scaledSize = 256 * 256;
newSize = scaledSize * 4;
imageBuff = ri.Z_Malloc(newSize);
left = 0;
max = 0;
for (k = 0; k < (scaledSize) ; k++)
{
if (max < out[k])
{
max = out[k];
}
}
if (max > 0)
{
max = 255 / max;
}
for (k = 0; k < (scaledSize) ; k++)
{
imageBuff[left++] = 255;
imageBuff[left++] = 255;
imageBuff[left++] = 255;
imageBuff[left++] = ((float)out[k] * max);
}
Com_sprintf(name, sizeof(name), "fonts/%s_%i_%i.tga", fontName, imageNumber++, pointSize);
if (r_saveFontData->integer)
{
WriteTGA(name, imageBuff, 256, 256);
}
//Com_sprintf (name, sizeof(name), "fonts/fontImage_%i_%i", imageNumber++, pointSize);
image = R_CreateImage(name, imageBuff, 256, 256, qfalse, qfalse, GL_CLAMP_TO_EDGE);
h = RE_RegisterShaderFromImage(name, LIGHTMAP_2D, image, qfalse);
for (j = lastStart; j < i; j++)
{
font->glyphs[j].glyph = h;
Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName));
}
lastStart = i;
Com_Memset(out, 0, 1024 * 1024);
xOut = 0;
yOut = 0;
ri.Free(imageBuff);
i++;
}
else
{
Com_Memcpy(&font->glyphs[i], glyph, sizeof(glyphInfo_t));
i++;
}
}
// change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 )
glyphScale = 72.0f / dpi;
// we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font
glyphScale *= 48.0f / pointSize;
registeredFont[registeredFontCount].glyphScale = glyphScale;
font->glyphScale = glyphScale;
Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t));
if (r_saveFontData->integer)
{
ri.FS_WriteFile(va("fonts/%s_%i.dat", fontName, pointSize), font, sizeof(fontInfo_t));
}
ri.Free(out);
ri.FS_FreeFile(faceData);
#endif
}
void R_InitFreeType(void)
{
#ifdef FEATURE_FREETYPE
if (FT_Init_FreeType(&ftLibrary))
{
ri.Printf(PRINT_WARNING, "R_InitFreeType: Unable to initialize FreeType.\n");
}
#endif
registeredFontCount = 0;
}
void R_DoneFreeType(void)
{
#ifdef FEATURE_FREETYPE
if (ftLibrary)
{
FT_Done_FreeType(ftLibrary);
ftLibrary = NULL;
}
#endif
registeredFontCount = 0;
}