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renderer2: adjust r_specularScale to fit ET material, make r_normalScale
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IR4T4 committed Jan 12, 2018
1 parent 1f1f490 commit fbfceda
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/renderer2/tr_glsl.c
Expand Up @@ -837,7 +837,7 @@ static void GLSL_BuildShaderExtraDef()
BUFFEXT("#ifndef r_SpecularExponent\n#define r_SpecularExponent %f\n#endif\n", r_specularExponent->value); BUFFEXT("#ifndef r_SpecularExponent\n#define r_SpecularExponent %f\n#endif\n", r_specularExponent->value);
BUFFEXT("#ifndef r_SpecularExponent2\n#define r_SpecularExponent2 %f\n#endif\n", r_specularExponent2->value); BUFFEXT("#ifndef r_SpecularExponent2\n#define r_SpecularExponent2 %f\n#endif\n", r_specularExponent2->value);
BUFFEXT("#ifndef r_SpecularScale\n#define r_SpecularScale %f\n#endif\n", r_specularScale->value); BUFFEXT("#ifndef r_SpecularScale\n#define r_SpecularScale %f\n#endif\n", r_specularScale->value);
//BUFFEXT("#ifndef r_NormalScale\n#define r_NormalScale %f\n#endif\n", r_normalScale->value); BUFFEXT("#ifndef r_NormalScale\n#define r_NormalScale %f\n#endif\n", r_normalScale->value);


BUFFEXT("#ifndef M_PI\n#define M_PI 3.14159265358979323846f\n#endif\n"); BUFFEXT("#ifndef M_PI\n#define M_PI 3.14159265358979323846f\n#endif\n");
BUFFEXT("#ifndef MAX_SHADOWMAPS\n#define MAX_SHADOWMAPS %i\n#endif\n", MAX_SHADOWMAPS); BUFFEXT("#ifndef MAX_SHADOWMAPS\n#define MAX_SHADOWMAPS %i\n#endif\n", MAX_SHADOWMAPS);
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4 changes: 2 additions & 2 deletions src/renderer2/tr_init.c
Expand Up @@ -1341,8 +1341,8 @@ void R_Register(void)
r_specularExponent = ri.Cvar_Get("r_specularExponent", "16", CVAR_CHEAT | CVAR_LATCH); r_specularExponent = ri.Cvar_Get("r_specularExponent", "16", CVAR_CHEAT | CVAR_LATCH);
r_specularExponent2 = ri.Cvar_Get("r_specularExponent2", "3", CVAR_CHEAT | CVAR_LATCH); r_specularExponent2 = ri.Cvar_Get("r_specularExponent2", "3", CVAR_CHEAT | CVAR_LATCH);
//this one sets the power of specular, the higher the brighter //this one sets the power of specular, the higher the brighter
r_specularScale = ri.Cvar_Get("r_specularScale", "1.0", CVAR_CHEAT); r_specularScale = ri.Cvar_Get("r_specularScale", "0.2", CVAR_CHEAT | CVAR_LATCH);
r_normalScale = ri.Cvar_Get("r_normalScale", "1.1", CVAR_CHEAT); r_normalScale = ri.Cvar_Get("r_normalScale", "1.1", CVAR_CHEAT | CVAR_LATCH);
r_normalMapping = ri.Cvar_Get("r_normalMapping", "1", CVAR_ARCHIVE | CVAR_LATCH); r_normalMapping = ri.Cvar_Get("r_normalMapping", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_parallaxDepthScale = ri.Cvar_Get("r_parallaxDepthScale", "0.03", CVAR_CHEAT); r_parallaxDepthScale = ri.Cvar_Get("r_parallaxDepthScale", "0.03", CVAR_CHEAT);
// toon lightning // toon lightning
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