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explosive-damage-only func_constructibles rebuilt without healthbar #1399

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ETLegacyTeam opened this issue Mar 5, 2020 · 0 comments
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🐞 Bug Something isn't working cat: mod Category mod (generic) P3: Normal Priority 3
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Author: @realkemon (keMoN)
Date: 2020-02-24
Redmine Issue: 1399, https://dev.etlegacy.com/issues/1399


Func_constructibles can have constructible_class 1, 2 or 3 (1 = explosive damage; 2=Satchel; 3=Dynamite )

When using constructible_class 1 the entity by default requires 2 grenades to be destroyed. Once destroyed and repaired, the entity spawns without a healthbar and only needs a single grenade.
Am I missing a script keyword here to make that work or is that a bug? Same behaviour in vanilla ET.

@ETLegacyTeam ETLegacyTeam added 🐞 Bug Something isn't working cat: mod Category mod (generic) P3: Normal Priority 3 labels Mar 5, 2020
@ETLegacyTeam ETLegacyTeam added this to the 2.77 milestone Mar 5, 2020
@rmarquis rmarquis modified the milestones: 2.77, Future Mar 25, 2020
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