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Func_constructibles can have constructible_class 1, 2 or 3 (1 = explosive damage; 2=Satchel; 3=Dynamite )
When using constructible_class 1 the entity by default requires 2 grenades to be destroyed. Once destroyed and repaired, the entity spawns without a healthbar and only needs a single grenade.
Am I missing a script keyword here to make that work or is that a bug? Same behaviour in vanilla ET.
The text was updated successfully, but these errors were encountered:
Author: @realkemon (keMoN)
Date: 2020-02-24
Redmine Issue: 1399, https://dev.etlegacy.com/issues/1399
Func_constructibles can have constructible_class 1, 2 or 3 (1 = explosive damage; 2=Satchel; 3=Dynamite )
When using constructible_class 1 the entity by default requires 2 grenades to be destroyed. Once destroyed and repaired, the entity spawns without a healthbar and only needs a single grenade.
Am I missing a script keyword here to make that work or is that a bug? Same behaviour in vanilla ET.
The text was updated successfully, but these errors were encountered: