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As mentioned in the chat - decrease the default value of sv_timeout to 15 seconds (15). 4 min (240) is a long time! In the past this was done by PB before sv_timeout got active. There are several reasons to use a short period of time here (f.e. w/o additional code in the mod clients stay 'connected' after a client crash)
Related commit(s): c471628 - set sv_timeout to 15 seconds, fixes 29 dc57d5c - better value for sv_timeout refs 29 ed2f70a - extended time out message refs 29 69561e8 - new cvar sv_dl_timeout - timeout value for clients.. 8d65c9f - sv_timeout default value changed to 40 refs 29 2862f09 - comment update see refs 29
The text was updated successfully, but these errors were encountered:
Reopened. This is an important task to improve ET ...
We have had issues while client is downloading pk3s. In game the setting of 15 seconds works perfectly so we should just add and implement another timeout var for the download part -> sv_timeout_dl or sv_dl_timeout
For downloading clients this var is used to define our timeout.
As user:morsik found out, the value @sv_timeout@ is now too low and game time-outs because client is @CS_ACTIVE@ when using @/vid_restart@ or @/snd_restart@
Author: @IR4T4 (IR4T4)
Date: 2012-04-22
Redmine Issue: 29, https://dev.etlegacy.com/issues/29
As mentioned in the chat - decrease the default value of sv_timeout to 15 seconds (15). 4 min (240) is a long time! In the past this was done by PB before sv_timeout got active. There are several reasons to use a short period of time here (f.e. w/o additional code in the mod clients stay 'connected' after a client crash)
Related commit(s):
c471628 - set sv_timeout to 15 seconds, fixes 29
dc57d5c - better value for sv_timeout refs 29
ed2f70a - extended time out message refs 29
69561e8 - new cvar sv_dl_timeout - timeout value for clients..
8d65c9f - sv_timeout default value changed to 40 refs 29
2862f09 - comment update see refs 29
The text was updated successfully, but these errors were encountered: