Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clips are not restored when dropping & picking up weapon again #512

Open
ETLegacyTeam opened this issue Mar 5, 2020 · 3 comments
Open
Labels
cat: other Category other (Lua script, ...) 💡 Feature New feature or request P4: Low Priority 4
Milestone

Comments

@ETLegacyTeam
Copy link
Member

Author: @IR4T4 (IR4T4)
Date: 2014-02-15
Redmine Issue: 512, https://dev.etlegacy.com/issues/512


It seems clips are not restored when a weapon is dropped and picked up again.

@ETLegacyTeam ETLegacyTeam added cat: mod Category mod (generic) 💡 Feature New feature or request P3: Normal Priority 3 labels Mar 5, 2020
@ETLegacyTeam ETLegacyTeam added this to the Future milestone Mar 5, 2020
@ETLegacyTeam
Copy link
Member Author

From: @jackeri (Jacker)
Date: 2014-02-16T11:47:11Z


To me this is not a bug but an element of the game, you should not pick up weapons if you have over 30 ammo as theres a risk of you losing a lot of your stash. Some mods have implemented this and i agree that theres a plus but if "fixed" this should be behind a cvar (ex g_saveAmmo).

@ETLegacyTeam
Copy link
Member Author

From: @rmarquis (Spyhawk)
Date: 2014-02-16T12:06:51Z


Agree, this should be made optional.

Also, clips aren't directly part of weapon, unless they are loaded in it. If a "dropweapon" option is implemented in the future, the most logical way of handling clip would be that they are stored with the player, not the weapon. Dropping your weapon and all the weapon clips at the same time seems buggy to me.

Edit: Beside this, my main gried about dropping all the clip when you died is the fact that it is way easier to pick up a lot of ammo on the ground, thus lessening the team dependency between you and the field ops (ie, this is a major gameplay change imho).

@rmarquis
Copy link
Contributor

Since core game balance is a crucial aspect here, this should be implemented as part of a Lua script (see ps.ammoclip).

@rmarquis rmarquis added cat: other Category other (Lua script, ...) P4: Low Priority 4 and removed P3: Normal Priority 3 cat: mod Category mod (generic) labels Mar 18, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
cat: other Category other (Lua script, ...) 💡 Feature New feature or request P4: Low Priority 4
Projects
None yet
Development

No branches or pull requests

2 participants