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new trigger function for setting dynamite/satchel radius #524

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ETLegacyTeam opened this issue Mar 5, 2020 · 0 comments
Open

new trigger function for setting dynamite/satchel radius #524

ETLegacyTeam opened this issue Mar 5, 2020 · 0 comments
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cat: mod Category mod (generic) 💡 Feature New feature or request P3: Normal Priority 3
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@ETLegacyTeam
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Author: @realkemon (keMoN)
Date: 2014-02-23
Redmine Issue: 524, https://dev.etlegacy.com/issues/524


In vanilla ET there is a hardcoded radius in which the player is able to plant dynamite/satchel. This results in various trickplant options, which might not be desired/intended by the mapper.
(eg. goldrush 2nd tankbarrier dynamite on stairs; oasis guns outside)

Introducing a new trigger function (maybe trigger_constructible) would be handy for mappers. That trigger would specify the area in which an objective is affected by dynamite/satchel.
If I'm correct, "this":http://games.chruker.dk/enemy_territory/entities.php?action=show_entity&entity_name=func_constructible is the entity which is normally the center of the radius.

@ETLegacyTeam ETLegacyTeam added cat: mod Category mod (generic) 💡 Feature New feature or request P3: Normal Priority 3 labels Mar 5, 2020
@ETLegacyTeam ETLegacyTeam added this to the Future milestone Mar 5, 2020
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Labels
cat: mod Category mod (generic) 💡 Feature New feature or request P3: Normal Priority 3
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