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multiple capturable objects #598

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ETLegacyTeam opened this issue Mar 5, 2020 · 3 comments
Open

multiple capturable objects #598

ETLegacyTeam opened this issue Mar 5, 2020 · 3 comments
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cat: mod Category mod (generic) 💡 Feature New feature or request P3: Normal Priority 3
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Author: @realkemon (keMoN)
Date: 2014-10-12
Redmine Issue: 598, https://dev.etlegacy.com/issues/598


For further details visit "this thread":http://forums.warchest.com/showthread.php/41765-Multiple-capturable-objectives?p=512025 in the splashdamage forums. It contains all the necessary information.

@ETLegacyTeam ETLegacyTeam added cat: mod Category mod (generic) 💡 Feature New feature or request P3: Normal Priority 3 labels Mar 5, 2020
@ETLegacyTeam ETLegacyTeam added this to the Future milestone Mar 5, 2020
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From: @realkemon (keMoN)
Date: 2014-10-12T09:52:23Z


Just to clarify. Keep the current function aswell!! This is essential for baserace-like maps where you can bring the objective to ANY of the triggers.

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From: @thunderpwn (thunder)
Date: 2016-07-27T07:45:21Z


oh the "flagonly_objname" , that would be awesome really! much easier to set up more objects that have to be delivered on the right spots.
but it will probably need a spesific flagonly_multiple that checks for the name of the object..

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From: Mateos (Mateos)
Date: 2016-07-27T08:01:18Z


thunder wrote:

oh the "flagonly_objname" , that would be awesome really! much easier to set up more objects that have to be delivered on the right spots.
but it will probably need a spesific flagonly_multiple that checks for the name of the object..

Wouldn't a target/targetname system be enough?

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Labels
cat: mod Category mod (generic) 💡 Feature New feature or request P3: Normal Priority 3
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