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Immersive first-person parkour in a surreal, physics-driven voxel world.
Launch your LASERCRAB at walls, ceilings, and enemy heads in this indie multiplayer shooter where "move" and "attack" are synonymous.
A simple cross-platform dialogue graph editor.
Slideshow for a shader talk at Dev Workshop Conf 2014
Ludum Dare 34 contest entry. It's basically multiplayer 2048.
Simple deferred rendering demonstration with OpenTK.