Non-organized storage of Urho3D-related stuff
You may pick any piece of it if you find it useful. Distributed under WTFPL.
[WIP] I am going to organize and prepare ready-to-use libraries for some parts of this Sandbox.
You may find here:
- Concept of procedural content pipeline;
- Prototype of vegetation generator;
- Extended StaticModel that supports per-instance materials, wind and smooth LOD switch;
- Corresponding HLSL shader;
- Possion random generator;
- Non-finished grass renderer;
- My experiments with animation.
Build Steps (I don't promise that they are correct):
- Build CMake project, C++11 and DX11 shall be used;
- Create folder
Asset/Cache
; - Run Urho3D Editor via built launcher with command line like this:
-pp Asset -p Data;CoreData;Architect;Cache
- Open Asset/Architect/Examples/ProceduralSandbox.xml scene and pray that it will work without errors;
- ...
- Play in sandbox