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1. State Pattern #4

Merged
merged 2 commits into from
Jun 5, 2017
Merged

1. State Pattern #4

merged 2 commits into from
Jun 5, 2017

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zaiha
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@zaiha zaiha commented Jun 5, 2017

  1. State Pattern
  2. GameManager.java, State.java, StateAllEnemiesDead.java,
    StateAllPlayersDead.java, StateMovingPlayerintoPosition.java,
    StateOngoingGame.java, StateStart.java, StateMethods.java
  3. Because the updateStatus () and perform Status () of the GameManager
    divide the state by the conditional statement, the state pattern is
    applied

zaiha added 2 commits June 6, 2017 00:43
GameManager.java, State.java, StateAllEnemiesDead.java,
StateAllPlayersDead.java, StateMovingPlayerintoPosition.java,
StateOngoingGame.java, StateStart.java
Because the updateStatus () and perform Status () of the GameManager
divide the state by the conditional statement, the state pattern is
applied
2. GameManager.java, State.java, StateAllEnemiesDead.java,
StateAllPlayersDead.java, StateMovingPlayerintoPosition.java,
StateOngoingGame.java, StateStart.java, StateMethods.java
3. Because the updateStatus () and perform Status () of the GameManager
divide the state by the conditional statement, the state pattern is
applied
@eunsdaily eunsdaily merged commit 5939aff into eunsdaily:master Jun 5, 2017
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