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Do have time for some mentoring? #14

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akoaybobo opened this issue Aug 27, 2017 · 0 comments
Open

Do have time for some mentoring? #14

akoaybobo opened this issue Aug 27, 2017 · 0 comments

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@akoaybobo
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Hello Eusth,

I've read you say that you have put down coding for a while. So I doubt you will see this ... but just in case you (or someone else) does ...

I've been studying VRGIN, VRGIN.TEMPLATE and your HoneySelectVR code to be able to add VR to PlayHome Trial.

This my very first time touching C#. My first time creating any kind of plugin. And my first time doing anything with Unity. .
VRGIN.TEMPLATE by itself would bring the game world and UI up but you could not see the characters.
So I'm a little proud of myself for implementing enough to get the VR camera showing the characters.

Here is the plugin in it's current state ... Link to the github source is there as well...
http://www.hongfire.com/forum/forum/hentai-lair/hf-modding-translation/5815549-illusion-playhome-trial-プレイホーム-体験版-game?p=5818059#post5818059

There is a lot that is wrong and missing. My hope is that you can give me some more suggestions for getting the cameras correct. There is some kind of clipping, occlusion, colliding ... don't know ... that happens when the user (VR Camera?) is too to the character or menu items. For the menu it might be some kind of field of view thing. When you get close the sides of the menu start to go away. For the character it seems like the stereo "eyeballs" of the camera are huge. And when the eye ball pierces the model, you see the inside of the model instead of seeing the outside in a close up.

I don't know enough of what the near-clip, far-clip, colliders and occluders all do. So I could use some suggestions of what to look for.

Just hints if you have time.

If not, no worries. I can keep playing around with it.

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