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VRGIN

VR injection framework for Unity -- helps you integrate VR into games that don't natively support it.

What it does

  • It takes care of the cameras and the GUI
  • It gives you a frame to work with (Controllers, Modes, etc.)
  • It comes with presets for standing and seated mode, plus a set of tools for your controllers
  • There is a bunch of helper classes, e.g. for shortcuts and for rumble

What it doesn't do

  • It does not take care of the injection into the DLL itself -- use a DLL injection library for this, e.g. the Illusion Plugin Architecture or Rei Patcher. Refer to the template for a project that's ready to build and use.

Current state

Unity Version Compatibility
< 4.6 Unsupported (VRGIN makes use of UnityEngine.UI.dll.
4.6, 4.7 Somewhat supported, but does not work out of the box with the current master branch. See PlayClubVR for a functional example that uses an older version of this framework.
5.0 - 5.6 Supported. However, note that this does not currently leverage Unity's native OpenVR implementation (although you could relatively easily switch to it.)

How to use it

Use the template to get started. For some (somewhat outdated) insight behind the scenes, see Hacking VR into a Unity game. For examples, take a look at my VR mods.