-
Notifications
You must be signed in to change notification settings - Fork 0
/
background.py
40 lines (31 loc) · 1.34 KB
/
background.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
#background.py
import pygame, sys
from pygame.locals import *
class Background(pygame.sprite.Sprite):
def __init__(self, width, height, roadRatio):
pygame.sprite.Sprite.__init__(self)
self.imageLeft = pygame.image.load("assets/background.png")
self.imageRight = pygame.image.load("assets/background.png")
self.rectLeft = self.imageLeft.get_rect()
self.rectRight = self.imageRight.get_rect()
self.height = int(height * (1-roadRatio))
self.width = int(self.height* (self.rectLeft.width/self.rectLeft.height))
self.imageLeft = pygame.transform.scale(self.imageLeft, (self.width, self.height))
self.imageRight = pygame.transform.scale(self.imageRight, (self.width, self.height))
self.offset = 0
def offsetBackground(self, offset):
self.offset += offset
if(self.offset > self.width):
self.offset -= self.width
elif(self.offset < 0):
self.offset += self.width
self.rectRight.x = self.offset
self.rectLeft.x = self.offset - self.width
def getLeftImage(self):
return self.imageLeft
def getLeftRect(self):
return self.rectLeft
def getRightImage(self):
return self.imageRight
def getRightRect(self):
return self.rectRight