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36 changes: 18 additions & 18 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ This library makes it easier to quickly prototype WebGL applications. It's lower
* `python build.py release`: minify the library using [UglifyJS](https://github.com/mishoo/UglifyJS2), which assumes there is an `uglifyjs` command in your path
* `docco src/*.js`: build the documentation, which is generated in the `docs` directory

The latest lightgl.js build can be found at http://evanw.github.com/lightgl.js/lightgl.js.
The latest lightgl.js build can be found at http://evanw.github.io/lightgl.js/lightgl.js.

## Sample code
```html
Expand Down Expand Up @@ -56,25 +56,25 @@ The latest lightgl.js build can be found at http://evanw.github.com/lightgl.js/l

The documentation is automatically generated using [Docco](http://jashkenas.github.com/docco/):

* [main.js](http://evanw.github.com/lightgl.js/docs/main.html): `GL`
* [matrix.js](http://evanw.github.com/lightgl.js/docs/matrix.html): `GL.Matrix`
* [mesh.js](http://evanw.github.com/lightgl.js/docs/mesh.html): `GL.Indexer`, `GL.Buffer`, `GL.Mesh`
* [raytracer.js](http://evanw.github.com/lightgl.js/docs/raytracer.html): `GL.HitTest`, `GL.Raytracer`
* [shader.js](http://evanw.github.com/lightgl.js/docs/shader.html): `GL.Shader`
* [texture.js](http://evanw.github.com/lightgl.js/docs/texture.html): `GL.Texture`
* [vector.js](http://evanw.github.com/lightgl.js/docs/vector.html): `GL.Vector`
* [main.js](http://evanw.github.io/lightgl.js/docs/main.html): `GL`
* [matrix.js](http://evanw.github.io/lightgl.js/docs/matrix.html): `GL.Matrix`
* [mesh.js](http://evanw.github.io/lightgl.js/docs/mesh.html): `GL.Indexer`, `GL.Buffer`, `GL.Mesh`
* [raytracer.js](http://evanw.github.io/lightgl.js/docs/raytracer.html): `GL.HitTest`, `GL.Raytracer`
* [shader.js](http://evanw.github.io/lightgl.js/docs/shader.html): `GL.Shader`
* [texture.js](http://evanw.github.io/lightgl.js/docs/texture.html): `GL.Texture`
* [vector.js](http://evanw.github.io/lightgl.js/docs/vector.html): `GL.Vector`

## Examples

Available examples:

* [Simple rotating cube](http://evanw.github.com/lightgl.js/tests/readme.html)
* [Multitexturing](http://evanw.github.com/lightgl.js/tests/multitexture.html)
* [First person camera](http://evanw.github.com/lightgl.js/tests/camera.html)
* [Scene manipulation](http://evanw.github.com/lightgl.js/tests/scenemanip.html)
* [OpenGL immediate mode](http://evanw.github.com/lightgl.js/tests/immediatemode.html)
* [Rendering to a texture](http://evanw.github.com/lightgl.js/tests/rtt.html)
* [Shadow map from a point light](http://evanw.github.com/lightgl.js/tests/shadowmap.html)
* [Realtime raytracing](http://evanw.github.com/lightgl.js/tests/raytracing.html)
* [Constructive solid geometry](http://evanw.github.com/lightgl.js/tests/csg.html)
* [GPU lightmap generation](http://evanw.github.com/lightgl.js/tests/gpulightmap.html)
* [Simple rotating cube](http://evanw.github.io/lightgl.js/tests/readme.html)
* [Multitexturing](http://evanw.github.io/lightgl.js/tests/multitexture.html)
* [First person camera](http://evanw.github.io/lightgl.js/tests/camera.html)
* [Scene manipulation](http://evanw.github.io/lightgl.js/tests/scenemanip.html)
* [OpenGL immediate mode](http://evanw.github.io/lightgl.js/tests/immediatemode.html)
* [Rendering to a texture](http://evanw.github.io/lightgl.js/tests/rtt.html)
* [Shadow map from a point light](http://evanw.github.io/lightgl.js/tests/shadowmap.html)
* [Realtime raytracing](http://evanw.github.io/lightgl.js/tests/raytracing.html)
* [Constructive solid geometry](http://evanw.github.io/lightgl.js/tests/csg.html)
* [GPU lightmap generation](http://evanw.github.io/lightgl.js/tests/gpulightmap.html)