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Finished my merge of Module Manager work on incursion into crucible. …
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…Tested build on windows vista 32-bit, logged in, undocked, warped, jumped, docked. All seems fine so far. Let me know if there are any new problems. I also reversed, AGAIN, the z-axis calculations in the DestinyManager::AttempDockOperation() and increased the minimum dock perimeter to 1500m from 500m. This seems to allow you to insta-dock when warping to 0m on a station.
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aknorjaden committed Apr 10, 2012
1 parent 237ae68 commit 1436753
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Showing 21 changed files with 1,311 additions and 1,478 deletions.
5 changes: 5 additions & 0 deletions include/eve-server/EVEServerPCH.h
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// item stuff
#include "inventory/AttributeEnum.h"
#include "inventory/AttributeMgr.h"
#include "inventory/EffectsEnum.h"
#include "inventory/EVEAttributeMgr.h"
#include "inventory/InvBrokerService.h"
#include "inventory/Inventory.h"
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#include "ship/Modules/components/ActiveModuleProcessingComponent.h"
#include "ship/Modules/components/ModifyShipAttributesComponent.h"

#include "ship/Modules/ModuleDB.h"
#include "ship/Modules/ModuleFactory.h"
#include "ship/Modules/Modules.h"
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#include "ship/Modules/PassiveModules.h"
#include "ship/Modules/RigModule.h"
#include "ship/Modules/SubSystemModules.h"

#include "ship/Modules/propulsion_modules/Afterburner.h"

#include "ship/ModuleManager.h"
#include "ship/BeyonceService.h"
#include "ship/DestinyManager.h"
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