This is text-based RPG game with typo-control, written basically for learning cause but also to provide great game with non-standard control (which I adore). There're very few games with typo-control, so I've decided to make one.
Firstly game was in a very raw stage of development, where commits were dirty and without proper description. Then I've made "refactoring" stage where I put everything right (almost). And now I'm back at developing the game from the clean start, featuring split-developing of game and documentation (in different branches) for clean coding.
Documentation was first written in sphinx, but then I've learned LaTeX and decided to switch. By now, I am planning on making both Sphinx and LaTeX documentation sources.
- Game written in python using pygame.
- Main concept - typo approach of control.
- Text-based rpg quest game, yet with some fancy sprites and animation.
- Huge world with lots of capabilities, crafting, building structures, etc. Interact with all the objects using your keyboard.
- Totally open-source and free (GPL).
Actual branches - master, dev and docs.
- master - main branch of (mostly) stable releases;
- dev - development branch where all the work is done;
- docs - separate branch for the project documentation.
Other branches:
- req - old abandoned branch for some dirty 'req' function or somewhat, I forgot already;
- refactoring - branch for refactoring, abandoned now but maybe I'll be back on there someday.
For those who wishes to try it out, you will need Music/Images folders filled with content present here: https://mega.co.nz/#F!w0thmRwZ!UHbsUsbXMZhdDdfSitc9wA